Game design books
This is one of a series of reading lists I put together between 2002 and 2004 when I was starting out in interaction and experience design. This one is on game design, a discipline with a lot to teach interaction designers about engagement, feedback and the design of systems people come back to.
Salen & Zimmerman’s Rules of Play is the canonical theoretical text; it did for game design what Bordwell & Thompson did for film. Steven Poole’s Trigger Happy is a cultural rather than technical take, and one of the better-written books on games. Lucien King’s Game On was the Barbican’s 2002 exhibition catalogue, still a useful visual and historical overview. The rest are practical manuals from the pre-indie era of game development.
The Amazon links below are what I had at the time, most will be dead now, but the ISBNs will find you a copy.
Rules of Play : Game Design Fundamentals
Katie Salen, Eric Zimmerman.
amazon.co.uk / amazon.com
Game Design
Bob Bates.
amazon.co.uk / amazon.com
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings, Ernest Adams.
amazon.co.uk / amazon.com
Game Architecture and Design
Andrew Rollings, Dave Morris.
amazon.co.uk / amazon.com
Game On
Lucien King.
amazon.co.uk / amazon.com
RE:Play
Liz Faber.
amazon.co.uk / amazon.com
Electronic Plastic
Jaro Gielens, Robert Klanten.
amazon.co.uk / amazon.com
Trigger Happy
Steven Poole.
amazon.co.uk / amazon.com