Play
3 posts tagged.
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3D secret – hidden pictures
Beautiful new exploratory game for the Nintendo DS, that uses the front-facing camera and face tracking to calculate a perspective that renders like a window on a new world. DSi?????????????? . Via BERG
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Augmented reality experiments
An afternoon with Even Westvang and ARtoolkit, the open-source library for augmented reality markers. No printer handy, so we drafted the markers by hand, stencilling them off the screen with a pencil and inking them in, and confused ARtoolkit by drawing them in perspective.
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Game design books
This is one of a series of reading lists I put together between 2002 and 2004 when I was starting out in interaction and experience design. This one is on game design, a discipline with a lot to teach interaction designers about engagement, feedback and the design of systems people come back to. Salen & Zimmerman’s Rules of Play is the canonical theoretical text; it did for game design what Bordwell & Thompson did for film. Steven Poole’s Trigger Happy is a cultural rather than technical take, and one of the better-written books on games. Lucien King’s Game On was the Barbican’s 2002 exhibition catalogue, still a useful visual and historical overview. The rest are practical manuals from the pre-indie era of game development. The Amazon links below are what I had at the time, most will be dead now, but the ISBNs will find you a copy. Katie Salen, Eric Zimmerman. amazon.co.uk / amazon.com Bob Bates. amazon.co.uk / amazon.com Andrew Rollings, Ernest Adams. amazon.co.uk / amazon.com Andrew Rollings, Dave Morris. amazon.co.uk / amazon.com Lucien King. amazon.co.uk / amazon.com Liz Faber. amazon.co.uk / amazon.com Jaro Gielens, Robert Klanten. amazon.co.uk / amazon.com Steven Poole. amazon.co.uk / amazon.com