I have five works in MoMA’s latest exhibition ‘Talk to Me’ in New York. The works are Nearness, Immaterials, Media Surfaces, The Journey and Suwappu. I have written more about the exhibition and the works at the Touch and BERG weblogs. The exhibition has also been reviewed by CNN, the New York Times, Fast Company [...]
Branding with badges
Many of the early ideas were fairly conceptual: Not a place or a thing, but an idea tied to the use of Foursquare itself (“10 check-ins”) or the kind of real-world social behavior the service was attempting to leverage (checking into the same place three times in one week, or checking in with two people [...]
Connecting the digital world with print
A rare piece of writing from Durrell Bishop: What if there was a generic tool to link the digital and the physical worlds? A way to touch an object, to select and see its digital augmentation? It would just send a message via your chosen device: laptop, mobile, home wifi et al. The equivalent of [...]
Science Fiction Film as Design Scenario Exercise for Psychological Habitability
“They deliver potentially fundamental insights (Schneider, 2005) into the interaction between humans and the constructed environment surrounding them, including the mundance aspects of everyday routine (Carroll, 2000), even the potential subversion of the system or setting through its agents (Blythe & Wright, 2006). The user is advanced into a character or specific persona placed in [...]
A phone to save us from our screens?
Microsoft has two new ads, anticipating their upcoming Windows Phone 7 launch. The first is an almost post-apocalyptic vision of humanity stuck with their heads in their mobile devices: Here’s David Webster, chief strategy officer in Microsoft’s central marketing group, explaining their anti-screen strategy: “Our sentiment was that if we could have an insight to [...]
Olars: physical toy inspired by karl sims evolved creatures
A lovely piece of work by Lars M. Vedeler and Ola Vågsholm from the Tangible Interactions course at The Oslo School of Architecture & Design: Olars is an electronic interactive toy inspired by Karl Sims’ evolved virtual creatures. Having thousands of varieties in movement and behaviour by attaching different geometrical limbs, modifying the angle of [...]
Negotiating futures. Design fiction
Swiss Design Network Conference 2010: Designers see the world not simply as it is, but rather as it could be. In this perspective, the world is a laboratory to explore the contingency of the existing and the thinking in options. Imaginations of the contra factual are a key source for the creation of alternative political, [...]
3D secret – hidden pictures
Beautiful new exploratory game for the Nintendo DS, that uses the front-facing camera and face tracking to calculate a perspective that renders like a window on a new world. DSi「立体かくし絵 アッタコレダ. Via BERG
Augmentia
Anselm lays out the emerging issues with Augmented Reality (AR). In doing so he relates it to a whole host of known and unknown problems associated with ubiquitous computing, semantic publishing and data platforms. Below are some clippings of bits that seem particularly insightful: It puts own embodiment at risk. And whomsoever can mitigate that [...]
Telling stories with interfaces
“But where does it go from here? Is this really just a micro-genre best suited to ads for internet companies? Or does the fact that we spend so much time on this stage our selves mean that it really can be the venue for more (and more kinds of) storytelling? via Telling stories with interfaces [...]
Augmented reality experiments
A year ago, Even and I played around for an afternoon with ARtoolkit, an open-source application for handling Augmented Reality objects: physical markings that when processed through a video camera can be augmented with 3D digital objects.
The address book desk
For the last couple of weeks I have been experimenting with tagging personal space with NFC. This started by embedding RFID tags in my desk, to use it as an information surface for contacts, SMSes and links.
Nokia 3220 with NFC
Thanks to Matt and Nokia I’ve had a prototype 3220 NFC shell on loan for a few weeks. It’s the second Nokia phone to feature an RFID reader and writer for ‘Near Field Communication’ the technology that I’ve been getting excited about for mobile services, stickering and touch.
Graphic language for touch
This work explores the visual link between information and physical things, specifically around the emerging use of the mobile phone to interact with RFID or NFC. It was a presentation and poster at Design Engaged, Berlin on the 11th November 2005.
Download the icons (PDF, 721KB, Gif preview).
Design Engaged 2005
Here are my raw notes from the three days of excellent conversation, urban exploration and brainstorming of Design Engaged 2005.








