In the last two weeks I’ve seen three documentaries dealing with communication and networks. Firstly, a broad and ambitious film from Ericsson, taking on the ‘networked society’ including interviews with David Weinberger, Catarina Fake and Eric Wahlforss. Each of the interviewees discusses the emerging opportunities being enabled by technology as we enter the Networked Society. [...]
Talk to Me
I have five works in MoMA’s latest exhibition ‘Talk to Me’ in New York. The works are Nearness, Immaterials, Media Surfaces, The Journey and Suwappu. I have written more about the exhibition and the works at the Touch and BERG weblogs. The exhibition has also been reviewed by CNN, the New York Times, Fast Company [...]
The films of Adam Lisagor
I’ve been quite taken with the films of Adam Lisagor for a while. I make small, palatable videos, like commercials, for companies involved in tech, to figure out how to convey the essence of their products in concise, accessible ways. I like to think that I’m able to do this because I think slowly enough [...]
Mother. Father. Always you wrestle inside me.
A truth that releases a waterfall of emotion. It is this energy that propels us through The Tree of Life. A voluptuous, bulging energy shaped and encouraged by sweeping camera movement, ultra wide lenses, lyrical blocking, the safe-harbor of Jessica Chastain’s face, and the vacillation in Hunter McCracken’s. These combine to create scenes that perfectly [...]
Branding with badges
Many of the early ideas were fairly conceptual: Not a place or a thing, but an idea tied to the use of Foursquare itself (“10 check-ins”) or the kind of real-world social behavior the service was attempting to leverage (checking into the same place three times in one week, or checking in with two people [...]
Midnight Run
My favourite movie of all time. A film with one compelling relationship at its center might not survive the bombardments of the action formula its script demands, and that’s another reason “Midnight Run” is so special. There are at least half a dozen relationships throughout the film surrounding Grodin and De Niro that ring true [...]
Connecting the digital world with print
A rare piece of writing from Durrell Bishop: What if there was a generic tool to link the digital and the physical worlds? A way to touch an object, to select and see its digital augmentation? It would just send a message via your chosen device: laptop, mobile, home wifi et al. The equivalent of [...]
Science Fiction Film as Design Scenario Exercise for Psychological Habitability
“They deliver potentially fundamental insights (Schneider, 2005) into the interaction between humans and the constructed environment surrounding them, including the mundance aspects of everyday routine (Carroll, 2000), even the potential subversion of the system or setting through its agents (Blythe & Wright, 2006). The user is advanced into a character or specific persona placed in [...]
A phone to save us from our screens?
Microsoft has two new ads, anticipating their upcoming Windows Phone 7 launch. The first is an almost post-apocalyptic vision of humanity stuck with their heads in their mobile devices: Here’s David Webster, chief strategy officer in Microsoft’s central marketing group, explaining their anti-screen strategy: “Our sentiment was that if we could have an insight to [...]
Olars: physical toy inspired by karl sims evolved creatures
A lovely piece of work by Lars M. Vedeler and Ola Vågsholm from the Tangible Interactions course at The Oslo School of Architecture & Design: Olars is an electronic interactive toy inspired by Karl Sims’ evolved virtual creatures. Having thousands of varieties in movement and behaviour by attaching different geometrical limbs, modifying the angle of [...]
Chronocyclegraph of bricklaying
By Frank Gilbreth (1912) Via lecture 4: traces at light matters.
The future is Movie OS
Still from the film xXx from Mark Coleran’s portfolio. The idea that Apple is grasping at real-life objects because they support effective visual storytelling is very interesting: In Movie OS, visual storytelling is used to make the system’s important, critical reaction to a user’s action abundantly clear. In Movie OS, you know if you’re logging into [...]




