Sumedecina and Graphical data fiction.
Augmented (hyper)Reality
Augmented (hyper)Reality by Keiichi Matsuda The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it. A film [...]
Telling stories with interfaces
“But where does it go from here? Is this really just a micro-genre best suited to ads for internet companies? Or does the fact that we spend so much time on this stage our selves mean that it really can be the venue for more (and more kinds of) storytelling? via Telling stories with interfaces [...]
Augmented reality experiments
A year ago, Even and I played around for an afternoon with ARtoolkit, an open-source application for handling Augmented Reality objects: physical markings that when processed through a video camera can be augmented with 3D digital objects.
You are here
I’m collecting images from around the world depicting ‘you are here’ marks or ideo locators at Flickr. I’m fascinated by this mapping in context, in particular the relationship to local physical space. This is mapping with a a point of view, and maps as direct interface to the world. The best example to date is from Seoul, where 3D cross sections of a metro station are directly related to the point at which you are looking at the map.
Graphic language for touch
This work explores the visual link between information and physical things, specifically around the emerging use of the mobile phone to interact with RFID or NFC. It was a presentation and poster at Design Engaged, Berlin on the 11th November 2005.
Download the icons (PDF, 721KB, Gif preview).
Social filtering for online forums
Perhaps the first online forum to use social network filtering went online yesterday.
Design for television
Typographer.org / David Earls has covered the basics of design for television in a clear and accessible way. I have been meaning to write up some guidelines specific to (interactive) television, here is a start.






