Many of the early ideas were fairly conceptual: Not a place or a thing, but an idea tied to the use of Foursquare itself (“10 check-ins”) or the kind of real-world social behavior the service was attempting to leverage (checking into the same place three times in one week, or checking in with two people [...]
3D secret – hidden pictures
Beautiful new exploratory game for the Nintendo DS, that uses the front-facing camera and face tracking to calculate a perspective that renders like a window on a new world. DSi「立体かくし絵 アッタコレダ. Via BERG
Augmented reality experiments
A year ago, Even and I played around for an afternoon with ARtoolkit, an open-source application for handling Augmented Reality objects: physical markings that when processed through a video camera can be augmented with 3D digital objects.
You are here
I’m collecting images from around the world depicting ‘you are here’ marks or ideo locators at Flickr. I’m fascinated by this mapping in context, in particular the relationship to local physical space. This is mapping with a a point of view, and maps as direct interface to the world. The best example to date is from Seoul, where 3D cross sections of a metro station are directly related to the point at which you are looking at the map.
Graphic language for touch
This work explores the visual link between information and physical things, specifically around the emerging use of the mobile phone to interact with RFID or NFC. It was a presentation and poster at Design Engaged, Berlin on the 11th November 2005.
Download the icons (PDF, 721KB, Gif preview).
Public markup

This research looks at the marking of public space by investigating the physical annotation of the city: stickering, graffiti and billboards. It attempts to find patterns in this marking practice by looking at visibility, techniques, process, location, content and audience. It proposes ways in which this marking can be used as a layer between the physical city, and digital spatial annotation.
Design for television
Typographer.org / David Earls has covered the basics of design for television in a clear and accessible way. I have been meaning to write up some guidelines specific to (interactive) television, here is a start.






