# Interaction Design

> 45 posts tagged Interaction Design on Timo Arnall's site, 2000 to 2017: Project Soli; Making Visible; Pixel Track; Cloudwash; The Immaterials project; No…

- Page: https://www.elasticspace.com/tag/interaction-design/
- Updated: 2026-10-13
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- [Project Soli](https://www.elasticspace.com/2017/05/project-soli/) (2017): Project Soli is a radar chip the size of a fingernail that can register the rub of a thumb against a finger, the squeeze of one finger against another, the wave of a hand across its face.
- [Making Visible](https://www.elasticspace.com/2014/06/making-visible/) (2014): My PhD thesis 'Making Visible', four peer-reviewed articles on interaction design as a cultural, material and mediational practice. Download as PDF or ePub.
- [Pixel Track](https://www.elasticspace.com/2014/04/pixel-track/) (2014): Pixel Track is a prototype of a new kind of connected display, produced by Berg in collaboration with the Future Cities Catapult.
- [Cloudwash](https://www.elasticspace.com/2014/02/cloudwash/) (2014): Cloudwash is a prototype washing machine that was made to explore how connectivity might change the ordinary appliances in our homes. Made at BERG and designed by Durrell Bishop.
- [The Immaterials project](https://www.elasticspace.com/2013/09/the-immaterials-project/) (2013): An overview of the Immaterials project, five years of work on visualising the invisible infrastructures of interaction: RFID, WiFi, GPS and machine vision.
- [No to NoUI](https://www.elasticspace.com/2013/03/no-to-no-ui/) (2013): A critique of 'invisible design' and the NoUI movement: invisibility propagates the myth of immateriality, ignores interface culture and takes agency away from users and designers.
- [Little Printer](https://www.elasticspace.com/2011/11/little-printer-film/) (2011): Little Printer lives in your home, bringing you news, puzzles and gossip from friends. Set up subscriptions from your smartphone and it gathers them into a timely mini-newspaper.
- [Talk to Me](https://www.elasticspace.com/2011/09/talk-to-me/) (2011): Five of my projects are in MoMA's Talk to Me exhibition (2011): Nearness, Immaterials, Media Surfaces, The Journey and Suwappu. Reviews at CNN, NYT, WSJ.
- [Connecting the digital world with print](https://www.elasticspace.com/2011/06/connecting-the-digital-world-with-print/) (2011): A rare piece by Durrell Bishop on a generic tool for linking the digital and physical, passive objects as physical buttons to digital things.
- [A phone to save us from our screens?](https://www.elasticspace.com/2010/10/a-phone-to-save-us-from-our-screens/) (2010): Microsoft's 2010 Windows Phone 7 launch ads take an anti-screen position. Without tangible interaction, can tiles pull attention out of glass?
- [Olars: physical toy inspired by karl sims evolved creatures](https://www.elasticspace.com/2010/06/olars-karl-sims-virtual-toy/) (2010): Olars, an electronic interactive toy by Lars M. Vedeler and Ola Vågsholm at The Oslo School of Architecture & Design, inspired by Karl Sims' evolved virtual creatures.
- [3D secret – hidden pictures](https://www.elasticspace.com/2010/02/3d-secret-hidden-pictures/) (2010): A Nintendo DSi game using the front-facing camera and face tracking to compute a perspective that renders like a window on a new world. Via BERG.
- [Augmentia](https://www.elasticspace.com/2010/02/augmentia/) (2010): Clippings from Anselm Hook's piece "Augmentia" on the emerging issues around augmented reality, the ownership of the view, and the lens of reality.
- [iPhone RFID: object-based media](https://www.elasticspace.com/2009/04/iphone-rfid/) (2009): Touch the iPhone to a record sleeve and the album plays. Touch it to a book and the cover loads. The film tries out RFID as a way of binding media to physical objects.
- [Map/Territory](https://www.elasticspace.com/2009/04/map-territory/) (2009): Map/Territory experiments with augmented reality on physical surfaces. Physical space is overlaid with digital, manipulable map information.
- [Woodwork](https://www.elasticspace.com/2009/03/woodwork/) (2009): A glimpse into the processes of transforming rough wood into sculptural, formed objects. Featuring Matt Cottam.
- [Augmented reality experiments](https://www.elasticspace.com/2006/08/augmented-reality-experiments/) (2006): An afternoon with Even Westvang and ARtoolkit, drafting augmented reality markers by hand and confusing the tracker by drawing them in perspective.
- [The address book desk](https://www.elasticspace.com/2005/12/address-book-desk/) (2005): An early Touch-project experiment: a grid of RFID tags under a desk with post-it notes on top, using the phone to call or SMS by touch.
- [Nokia 3220 with NFC](https://www.elasticspace.com/2005/12/nokia-3220-nfc/) (2005): First impressions of the prototype Nokia 3220 NFC shell in late 2005: reading and writing RFID tags, interaction details and suggested improvements.
- [Graphic language for touch](https://www.elasticspace.com/2005/11/graphic-language-for-touch/) (2005): Graphic design for near-field interaction at Design Engaged 2005, an early attempt at a visual language for the touch-point where phone meets tag.
- [Design Engaged 2005](https://www.elasticspace.com/2005/11/design-engaged-2005/) (2005): Notes from Design Engaged 2005 in Berlin: Adam Greenfield on energy decline, Anne Galloway on the parliament of things, Fabio Sergio on whether interaction design has any material at all.
- [Embodied interaction in music](https://www.elasticspace.com/2005/04/embodied-interaction-music/) (2005): A set of sketches from Easter 2005 on navigating music on portable devices: predictive text input, squeeze-and-shake movement, audio scrubbing and gestures like covering an ear.
- [Tangible and social interaction](https://www.elasticspace.com/2005/03/tangible-and-social-interaction/) (2005): Notes from two January 2005 AHO lectures on tangible and social interaction: Dourish on the history of HCI, examples from the Nintendo DS.
- [Sound objects](https://www.elasticspace.com/2005/02/sound-objects/) (2005): Notes from Mikael Fernström's 2005 AHO lecture on sound objects in interaction design, sound as our fastest sense and the underuse of auditory interfaces.
- [Photos of touch-based interfaces](https://www.elasticspace.com/2005/02/touch-interface-photos/) (2005): Starting to collect images of touch-based interfaces. Oyster cards, bus ticketing readers and other ‘touchable’ interfaces on public transport.
- [Spatial memory at Design Engaged 2004](https://www.elasticspace.com/2004/11/spatial-memory-design-engaged/) (2004): Notes from my Design Engaged 2004 presentation: the Time that land forgot project with Even Westvang, and the research on marking in urban public space.
- [Design Engaged 2004](https://www.elasticspace.com/2004/11/design-engaged/) (2004): Notes from Design Engaged 2004 in Amsterdam: Ben Cerveny on metadata accretion, Adam Greenfield on ubicomp ethics, Dan Hill on self-centred design, Matt Webb, Jack Schulze and Matt Jones.
- [Physical computing workshop](https://www.elasticspace.com/2004/09/physical-computing/) (2004): Notes from the ‘Making Sense’ physical computing workshop at Atelier Nord, Oslo, September 2004: translating circuit diagrams onto breadboards and programming PIC and Basic Stamp microprocessors.
- [Social filtering for online forums](https://www.elasticspace.com/2004/06/social-filtering/) (2004): On Yayhooray's 2004 relaunch using buddy-list as content filter, and a history of signal-to-noise filtering in online forums from Dreamless on.
- [Outside In](https://www.elasticspace.com/2004/06/outside-in/) (2004): Notes from Outside In, a two-day forum at Röda Sten in Gothenburg, June 2004, on new voices, media and practices in the design and use of public space.
- [Mobile social software applications](https://www.elasticspace.com/2004/06/mobile-social-software/) (2004): A 2004 reference list of mobile social software: Jabberwocky, Fluidtime, Dodgeball, Plazes, Mamjam, the first wave of location-aware services before smartphones.
- [Spatial annotation projects](https://www.elasticspace.com/2004/06/spatial-annotation/) (2004): A 2004 reference list of spatial annotation projects: Murmure, Yellow Arrow, Grafedia, Urban Tapestries and dozens of others from the locative-media field.
- [Public markup](https://www.elasticspace.com/2004/05/public-markup/) (2004): Research notes on the marking of public space: stickering, graffiti and billboards, looking for patterns in visibility, techniques, process, location, content and audience.
- [Creative Crossings workshop](https://www.elasticspace.com/2004/04/creative-crossings/) (2004): Notes on Creative Crossings, a 2004 m-cult / Banff / Arts Council England workshop on mobile media with UK, Canadian and Finnish practitioners.
- [Urban GPS experience](https://www.elasticspace.com/2004/04/urban-gps/) (2004): Field notes on the Garmin GPS Map 60c in Oslo and London: three months of trying to record clean GPS tracks to geo-locate photography, from the pavement and public transport.
- [Interaction design books](https://www.elasticspace.com/2004/03/interaction-design/) (2004): A reading list on interaction design: Raskin's Humane Interface, Cooper's Inmates, Suchman's Plans and Situated Actions, Shneiderman, Winograd.
- [Adaptive design books](https://www.elasticspace.com/2004/03/adaptive-design/) (2004): A reading list on adaptive and emergent systems: Christopher Alexander, Steven Johnson, Stewart Brand, Jane Jacobs, Rheingold's Smart Mobs, Wolfram.
- [Design for television](https://www.elasticspace.com/2004/03/design-for-television/) (2004): Notes on designing interactive television interfaces in 2004: typography at 18 pixels, drop-shadows to stop colour bleed, safe areas on modern widescreen TVs.
- [Design management books](https://www.elasticspace.com/2003/10/design-management/) (2003): A short reading list on design management and workflow: the Robertsons on requirements, Wiegers on software requirements, Goto & Cotler's Web Redesign.
- [Usability books](https://www.elasticspace.com/2003/08/usability/) (2003): A reading list on usability: Norman’s Design of Everyday Things, Nielsen, Krug’s Don’t Make Me Think, Beyer & Holtzblatt on contextual design and more.
- [Game design books](https://www.elasticspace.com/2003/04/game-design/) (2003): A reading list on game design: Salen & Zimmerman's Rules of Play, Poole's Trigger Happy, Lucien King's Game On and the practical design manuals of 2003.
- [Technical books](https://www.elasticspace.com/2002/12/technical-books/) (2002): A reading list on web technology and standards, circa 2002: Zeldman, Meyer on CSS, Håkon Wium Lie, Joe Clark on accessibility, and databases.
- [Interaction and narrative workshop](https://www.elasticspace.com/2002/02/interaction-and-narrative-workshop/) (2002): A 2002 lecture I gave at Channel 4's MESH scheme in London, aimed at filmmakers wanting to build narratives that involve user or audience interaction.
- [Mobile interaction design case study](https://www.elasticspace.com/2001/06/mobile-interaction-design-case-study/) (2001): A 2001 case study for Pollen Mobile / Mamjam: SMS-driven location-based social entertainment for people in the same venue.
- [Honeysphere collaborative storytelling platform](https://www.elasticspace.com/2000/02/honeysphere-collaborative-storytelling-platform/) (2000): A team of six including me and Jack Schulze won the London Institute Award for Innovation for a 1999 student project on collaborative storytelling for interactive television.
