# AHO

> 8 posts tagged AHO on Timo Arnall's site, 2005 to 2014: Immaterials: Satellite Lamps; Olars: physical toy inspired by karl sims evolved creatures…

- Page: https://www.elasticspace.com/tag/aho/
- Updated: 2026-10-13
- Site map for agents: https://www.elasticspace.com/llms.txt

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- [Immaterials: Satellite Lamps](https://www.elasticspace.com/2014/08/immaterials-satellite-lamps/) (2014): Satellite Lamps reveals the invisible accuracy of GPS positioning across an urban landscape. Three lamps with built-in GPS receivers vary their brightness depending on signal accuracy.
- [Olars: physical toy inspired by karl sims evolved creatures](https://www.elasticspace.com/2010/06/olars-karl-sims-virtual-toy/) (2010): Olars, an electronic interactive toy by Lars M. Vedeler and Ola Vågsholm at The Oslo School of Architecture & Design, inspired by Karl Sims' evolved virtual creatures.
- [Immaterials: Ghost in the field](https://www.elasticspace.com/2009/10/immaterials-ghost-in-the-field/) (2009): Ghost in the Field makes the field around an RFID reader visible. Long-exposure photography traces the volume in which a tag and reader can talk. Made with Jack Schulze, Touch project, 2009.
- [Sniff](https://www.elasticspace.com/2009/09/sniff/) (2009): A soft toy dog that 'sniffs' and reacts to objects that come close to his nose. Made with Sara Johansson and Einar Sneve Martinussen, Touch project, 2009.
- [Touch](https://www.elasticspace.com/2006/09/touch/) (2006): A research project at the Oslo School of Architecture and Design on what designers should do with NFC, funded by the Research Council of Norway, running since March 2006.
- [The address book desk](https://www.elasticspace.com/2005/12/address-book-desk/) (2005): An early Touch-project experiment: a grid of RFID tags under a desk with post-it notes on top, using the phone to call or SMS by touch.
- [Tangible and social interaction](https://www.elasticspace.com/2005/03/tangible-and-social-interaction/) (2005): Notes from two January 2005 AHO lectures on tangible and social interaction: Dourish on the history of HCI, examples from the Nintendo DS.
- [Sound objects](https://www.elasticspace.com/2005/02/sound-objects/) (2005): Notes from Mikael Fernström's 2005 AHO lecture on sound objects in interaction design, sound as our fastest sense and the underuse of auditory interfaces.
