Satellite Lamps is a project that reveals one of the most significant contemporary technology infrastructures, the Global Positioning System (GPS). Made with Einar Sneve Martinussen and Jørn Knutsen as part of the Yourban research project at AHO, it continues our project of revealing the materials of technologies that started in 2009 with RFID and WiFi.… Continue reading Satellite Lamps
My PhD thesis called ‘Making Visible’ was submitted in December 2013 and successfully defended on 12 June 2014. The thesis reflects upon the design material exploration research from the Touch and Yourban projects. It uses these explorations to situate design research with technology as a cultural, material and mediational practice: In Making Visible I outline… Continue reading Making Visible
Internet machine is a multi-screen film about the invisible infrastructures of the internet. The film reveals the hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed. Film: 6 min 40 sec, digital 4K, 25fps, stereo. Installation: Digital projection, 3 x 16:10 screens, each 4.85m x… Continue reading Internet machine
[one_half] The Immaterials project is concerned with the increasing invisibility of interfaces and infrastructures. The systems we interact with everyday such as WiFi and 3G networks have a profound impact on how we experience the world. As Adam Greenfield says: the complex technologies the networked city relies upon to produce its effects remain distressingly opaque,… Continue reading The Immaterials project
This is a short film, an experiment in machine-vision footage. It uses found-footage from computer vision research to explore how machines are making sense of the world. As robots begin to inhabit the world alongside us, how do they see and gather meaning from our streets, cities, media and from us? Machines have a tiny,… Continue reading Robot readable world
Still from the film xXx from Mark Coleran‘s portfolio. The idea that Apple is grasping at real-life objects because they support effective visual storytelling is very interesting: In Movie OS, visual storytelling is used to make the system’s important, critical reaction to a user’s action abundantly clear. In Movie OS, you know if you’re logging into… Continue reading The future is Movie OS
“While Charles & Ray were frequently contracted by corporations like Polaroid, Westinghouse, and IBM, they never made films on demand. Nearly all their films represent a symbiotic relationship between the artist and the client, and they only made films when there was genuine interest. Witness Westinghouse ABC (1965), which is essentially a montage of the… Continue reading The Films of Charles & Ray Eames
Things I’ve noticed today: Lovely new exploratory homepage at Thinglink. There is clearly a very well curated user-base at SVPPLY creating a continuous navigation of want. Related: Social networks for things, Thingd, Allconsuming.
Part one of Volume 5 explores the connections between the moving framed image and geography, offering author-created videos and movie clips to supplement textual materials.
Part two of Volume 5 engages a range of media from televisual and cinematic spaces to altporn’s Suicide Girls to the use of place in transnational news..
Early in 2005 I drafted a project together with the Oslo School of Architecture & Design that was designed to look at Near Field Communication (NFC) with an interaction design and user-centred perspective. In December 2005 the project was funded in full by the Research Council of Norway. So since March 2006 we have been setting up the project and conducting preliminary exploratory research work. You can see our ongoing process on the project weblog (and pick up the RSS feed too).