Category: Interaction design
Creative Crossings workshop
Some of our ambitions were:
* Investigate transformative use of space and place
* Address gaps in infrastructure: access to standards, material frameworks and technology
* Instigate a triangular network: tried and trusted network practice
* Pursue research and practice, less engineering
* Explore relationships between media, gaming, locative, mobile, visual media
Anne Galloway has posted our collaborative summaries from the workshop and my full notes are here, until they can be put on the collective server.
The discussion is continuing, and the next informal meeting of participants is happening at ISEA 2004.
h3. Some pictures
!/images/creativecrossings01.jpg(Creative Crossings workshop: Graham Harwood and Michelle Kasprzak)!
!/images/creativecrossings02.jpg(Creative Crossings workshop: Jo Walsh and Gabe Sawhney)!
!/images/creativecrossings03.jpg(Creative Crossings workshop: Rachel Baker and Tapio Makela on the 19 bus)!
!/images/creativecrossings04.jpg(Creative Crossings workshop: Tapio Makela on the 19 bus)!
!/images/creativecrossings05.jpg(Creative Crossings workshop: Finnish Ambassador’s residence, Battersea)!
!/images/creativecrossings06.jpg(Creative Crossings workshop: Finnish Ambassador’s residence, Battersea)!
!/images/creativecrossings07.jpg(Creative Crossings workshop: Finnish Ambassador’s residence, Battersea)!
!/images/creativecrossings08.jpg(Creative Crossings workshop: Finnish Ambassador’s residence, Battersea)!
!/images/creativecrossings09.jpg(Creative Crossings workshop: Finnish Ambassador’s residence, Battersea)!
Urban GPS experience
It’s possible to use the “GPS Map 60c”:http://www.garmin.com/products/gpsmap60c/ in an old “Marimekko bag”:http://www.marimekko.fi in a mobile phone pocket just small enough that the aerial sticks out. In this way it can be placed in windows of buses or cars without it sliding around, and I can walk around without looking like a geek or getting mugged.
!/images/urbangps03.gif(Rendered trail of three months walking in Oslo)!
h3. Problems
In short, GPS doesn’t work well in dense urban environments like most European cities. This is from the perspective of a pedestrian confined to the pavements (sidewalks) and public transport. From a few experiences whilst being driven around, it seems to work well in a car, probably because of the clear sky area available in the middle of the road. Inclement weather and green trees also seem to be problematic.
In these last few months, attempting to record a good quality database of tracks to geo-locate my photographs, I must have looked really odd. Face in device, stopping on street corners, stopping in the middle of street crossings and scrambling to grab the front seat of the bus. Discovering that GPS doesn’t just passively work is a great disappointment and my dataset is clouded with gaps and anomalies.
h3. Some other observations
* Fast turns when using public transport or car result in wild deviations: re-aquiring satellites is the problem
* Need a road that aligns with at least 4 satellites to get an acceptable track, anything else and the errors can accumulate
* Glass buildings can result in ‘reflections’ of position, eg jumping to other locations due to reflected signals
* I sit on the outside or front of buses: to get a wider expanse of sky area: I am constantly aware of sky cover
* The relative position of satellites is beginning to have an effect on the side of the street that I walk on
* Walking in the middle of the street: had a couple of near misses with cars – the moving map is just too engaging
* I would like an explanation of the lost track calculations: this device seems to use the last-known bearing and velocity to guess new tracks when the signal fails. This is very unreliable and problematic as it fills the map with phantom trails
* The track can be more useful over time than the (base) map: it shows my personal space and personal routes, I know where I have been and can use it to retrace routes or places. Popular routes build up in blackness and thickness. Home area becomes an abstract scatter plot of routes, but it’s very familiar
* Stored waypoints are really useful for getting large, general bearings on location: zooming out and seeing a relationship to two known landmarks can be really useful in an unknown area
!/images/urbangps04.gif(Rendered trail of two weeks walking and public transport in London)!
!/images/urbangps01.jpg(GPS receiver resting on the top deck of the number 4 bus, London)!
!/images/urbangps02.jpg(GPS receiver in the window of a train, Oslo)!
Posted in Experience design, Interaction design, Mapping, Mobility, Place, Technology, UrbanismInteraction design books
Pink = highly recommended!
Information Appliances and Beyond
Eric Bergman ed. One of the best interaction design books to date. With case-studies on various design problems from Palm OS usability to Nokia contextual design issues. Just enough detail and anecdotes to get a good sense of design process.
amazon.co.uk / amazon.com
The Humane Interface
Jef Raskin. An absolutely essential book for anyone developing an interactive product. Raskin explains some excellent ideas for usable interfaces that are better suited to large file systems and the internet.
amazon.co.uk / amazon.com
Designing Visual Interfaces
Kevin Mullet, Darrell Sano. A useful book with plenty of visual examples on how to simplify and enhance desktop interfaces.
amazon.co.uk / amazon.com
Dust or Magic: Secrets of Successful Multimedia Design
Bob Hughes. Somehow forgotten, this book gives a great overview for successfully designing rich multimedia interfaces.
amazon.co.uk / amazon.com
Reinventing the Wheel
Jessica Helfand. Plotting the history and design of information wheels, those interactive tools that can tell you the cooking time of an egg to the blast radius of a nuclear bomb.
amazon.co.uk / amazon.com
The Art of Human-Computer Interface Design
Brenda Laurel ed. A collection of dated (early 80s) essays that begin to see interface as a design discipline. Complex and theoretical.
amazon.co.uk / amazon.com
Designing the User Interface
Ben Shneiderman. Really thorough book, concentrating heavily on software interface design from a programming perspective.
amazon.co.uk / amazon.com
Bringing Design to Software
Terry Winograd. A dialogue around the design process in software development.
amazon.co.uk / amazon.com
Plans and Situated Actions
Lucy A. Suchman. A new approach to interaction design using new social science models.
amazon.co.uk / amazon.com
GUI Bloopers
Jeff Johnson. A lighthearted book highlighting common interface mistakes.
amazon.co.uk / amazon.com
The Inmates Are Running the Asylum
Alan Cooper. Really good ideas to solve common interface design issues. Cooper shows that the biggest problem in interaction design is that it is controlled by the developers and programmers, and advocates the need for interaction designers at every level of software production.
amazon.co.uk / amazon.com
Apple Human Interface Guidelines: The Apple Desktop Interface
Apple Computer. The original guidelines for developing MacOS GUI interfaces. The version for MacOS X can be downloaded from apple.
amazon.co.uk / amazon.com
Adaptive design books
Notes on the Synthesis of Form
Christopher Alexander.
amazon.co.uk / amazon.com
The Nature of Order
Christopher Alexander.
amazon.com
The Oregon Experiment
Christopher Alexander.
amazon.co.uk / amazon.com
A Pattern Language
Christopher Alexander, Sara Ishikawa, Murray Silverstein.
amazon.co.uk / amazon.com
The Timeless Way of Building
Christopher Alexander.
amazon.co.uk / amazon.com
How Buildings Learn
Stewart Brand.
amazon.co.uk / amazon.com
Turtles, Termites, and Traffic Jams
Mitchel Resnick.
amazon.co.uk / amazon.com
Emergence: The Connected Lives of Ants, Brains, Cities, and Software
Steven Johnson.
amazon.co.uk / amazon.com
The Tipping Point
Malcolm Gladwell.
amazon.co.uk / amazon.com
Small Pieces Loosely Joined: A Unified Theory of the Web
David Weinberger.
amazon.co.uk / amazon.com
Smart Mobs: The Next Social Revolution
Howard Rheingold.
amazon.co.uk / amazon.com
The Death and Life of Great American Cities
Jane Jacobs.
amazon.co.uk / amazon.com
Adventures in Modeling: Exploring Complex, Dynamic Systems with StarLogo
Vanessa Colella, Eric Klopfer, Mitchel Resnick.
amazon.co.uk / amazon.com
A New Kind of Science
Stephen Wolfram.
amazon.co.uk / amazon.com
The Control Revolution
Andrew L. Shapiro.
amazon.co.uk / amazon.com
Society of Mind
Marvin Minsky.
amazon.co.uk / amazon.com
The Electric Meme
Robert Aunger.
amazon.co.uk / amazon.com
Life on the Screen: Identity in the Age of the Internet
Sherry Turkle.
amazon.co.uk / amazon.com
The Virtual Community
Howard Rheingold.
amazon.co.uk / amazon.com
Design for Community
Derek M. Powazek.
amazon.co.uk / amazon.com
Community Building on the Web
Amy Jo Kim.
amazon.co.uk / amazon.com
Online Communities
Jenny Preece.
amazon.co.uk / amazon.com
Design for television
David’s reference to 18 points as the minimum size equates to 18 pixels if you are coming from a web background.
On some iTV projects I have pushed the type down to 16 pixels, but be very careful about colours and contrast, and enquire about the production path to air: if the work is going to be transferred via DV tape, squeezed through an old composite link, or online-edited with high compression, then you might want to leave type as large as possible.
In some cases ? such as using white text on a red background ? you can add a very subtle black shadow to the type, which will help stop colour bleed and crawling effects. Even if you dislike drop-shadow effects, it will still look flat and lovely on a broadcast monitor.
Safe areas need to be taken with a pinch of salt. The default safe areas in most editing and compositing software date from years ago before the widespread use of modern, widescreen televisions.
Try extending the safe area for non-essential text in interactive projects, and consult broadcaster guidelines for their widescreen policies: many channels now broadcast in 14:9 to terrestrial boxes, and offer options to satellite and cable viewers.
The largest problem is that widescreen viewers often crop the top and bottom of the image by setting their TV to crop 4:3 to 16:9. Some cable/satellite companies remove the left and right of the image to crop 16:9 to 4:3 for non-widescreen viewers, leaving us only a tiny, safe rectangle in the centre of the image to work with.
Robert Bradbrook (maker of Home Road Movies) has a some technical but excellent information on designing graphics for 16:9 television and film formats, including a sample safe area.
There are also excellent documents on picture standards from the BBC.
But this is one thing I don’t understand: according to the BBC: “Additional [20 or 26 horizontal] pixels are not taken into account when calculating the aspect ratio, but without them images transferred between systems will not be the correct shape.” Can anyone confirm that this is the case for PAL images?
Posted in Experience design, Graphic design, Information design, Interaction design, Media, Narrative, Television, UsabilityDesign management books
Mastering the Requirements Process
Suzanne Robertson, James Robertson.
amazon.co.uk / amazon.com
Software Requirements
Karl E. Wiegers.
amazon.co.uk / amazon.com
Collaborative Web Development
Jessica Burdman.
amazon.co.uk / amazon.com
Web Redesign: Workflow that Works
Kelly Goto, Emily Cotler.
amazon.co.uk / amazon.com
Rapid Application Development
Steve McConnell.
amazon.co.uk / amazon.com
Usability books
The Design of Everyday Things
Donald Norman.
amazon.co.uk / amazon.com
Things That Make Us Smart
Donald Norman.
amazon.co.uk / amazon.com
The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience
Douglas K. Van Duyne, James Landay, Jason I. Hong.
amazon.co.uk / amazon.com
User-Centred Web Design
John Cato.
amazon.co.uk / amazon.com
Contextual Design: A Customer-Centered Approach to Systems Designs
Hugh Beyer, Karen Holtzblatt.
amazon.co.uk / amazon.com
User and Task Analysis for Interface Design
Joann Hackos, Janice Redish.
amazon.co.uk / amazon.com
Shaping Web Usability: Interaction Design in Context
Albert N. Badre.
amazon.co.uk / amazon.com
Submit Now: Designing Persuasive Websites
Andrew Chak.
amazon.co.uk / amazon.com
Handheld Usability
Scott Weiss.
amazon.co.uk / amazon.com
Web Accessibility for People With Disabilities
Michael G. Paciello.
amazon.co.uk / amazon.com
Design by People for People: Essays on Usability
Russell Branaghan.
amazon.co.uk / amazon.com
Designing Web Usability
Jakob Nielsen.
amazon.co.uk / amazon.com
Usability Engineering
Jakob Neilsen.
amazon.co.uk / amazon.com
Web Site Usability
Jared M. Spool.
amazon.co.uk / amazon.com
Don’t Make Me Think!: A Common Sense Approach to Web Usability
Steve Krug.
amazon.co.uk / amazon.com
Game design books
Rules of Play : Game Design Fundamentals
Katie Salen, Eric Zimmerman.
amazon.co.uk / amazon.com
Game Design
Bob Bates.
amazon.co.uk / amazon.com
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings, Ernest Adams.
amazon.co.uk / amazon.com
Game Architecture and Design
Andrew Rollings, Dave Morris.
amazon.co.uk / amazon.com
Game On
Lucien King.
amazon.co.uk / amazon.com
RE:Play
Liz Faber.
amazon.co.uk / amazon.com
Electronic Plastic
Jaro Gielens, Robert Klanten.
amazon.co.uk / amazon.com
Trigger Happy
Steven Poole.
amazon.co.uk / amazon.com
Technical books
Designing with Web Standards
Jeffrey Zeldman.
amazon.co.uk / amazon.com
Taking Your Talent to the Web
Jeffrey Zeldman. A fantastic how-to book for designers looking to get involved in web publishing and design. Takes the reader through writing, usability, architecture and technical tips.
amazon.co.uk / amazon.com
Eric Meyer on CSS: Mastering the Language of Web Design
Eric Meyer. One of the leading proponents and practitioners of css on the web explains his ideas and techniques.
amazon.co.uk / amazon.com
Cascading Style Sheets: Separating Content from Presentation
Owen Briggs, Steve Champeon, Eric Costello, Matt Patterson
amazon.co.uk / amazon.com
Cascading Style Sheets: Designing for the Web
Håkon Wium Lie. The inventor of CSS1 explains advanced w3c standard site design techniques.
amazon.co.uk / amazon.com
Database Design for Mere Mortals
Michael J. Hernandez. High level design guidelines for designing relational databases, covering categories, fields, relationships and the end-user.
amazon.co.uk / amazon.com
Building Accessible Websites
Joe Clark. Valuable work on the techniques for improving the accessibility of online media.
amazon.co.uk / amazon.com / website
Interaction and narrative workshop
This lecture covers some specific ideas that are aimed at traditional designers or filmmakers that want to make narratives involving user/audience interaction.
It was first given at Channel 4 in London, to filmmakers on the digital animation Mesh Scheme.
Posted in Conferences, Film, Interaction design, Narrative, Television