Sumedecina and Graphical data fiction.
Augmented (hyper)Reality by Keiichi Matsuda The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it. A film… Continue reading Augmented (hyper)Reality
“But where does it go from here? Is this really just a micro-genre best suited to ads for internet companies? Or does the fact that we spend so much time on this stage our selves mean that it really can be the venue for more (and more kinds of) storytelling? via Telling stories with interfaces… Continue reading Telling stories with interfaces
I’m collecting images from around the world depicting ‘you are here’ marks or ideo locators at Flickr. I’m fascinated by this mapping in context, in particular the relationship to local physical space. This is mapping with a a point of view, and maps as direct interface to the world. The best example to date is from Seoul, where 3D cross sections of a metro station are directly related to the point at which you are looking at the map.
[one_half] This work explores the visual link between information and physical things, specifically around the emerging use of the mobile phone to interact with RFID or NFC. It was a presentation and poster at Design Engaged, Berlin on the 11th November 2005. Download the icons (PDF, 721KB, poster for more details). The icons range from… Continue reading Graphic language for touch
Perhaps the first online forum to use social network filtering went online yesterday.
Typographer.org / David Earls has covered the basics of design for television in a clear and accessible way. I have been meaning to write up some guidelines specific to (interactive) television, here is a start.
My books on information design.
My visual design books.