Negotiating futures. Design fiction

Swiss Design Network Conference 2010:

Designers see the world not simply as it is, but rather as it could be. In this perspective, the world is a laboratory to explore the contingency of the existing and the thinking in options. Imaginations of the contra factual are a key source for the creation of alternative political, technological, social, or economic constellations of artefacts, interfaces, signs, actors, and spaces. At the same time, strategies of materialization are pivotal to shift the boundary between the fictional and the real and to finally bring possible new realities into being. The conference addresses the questions of how fictions are designed and how the multiplicity of possible new futures is negotiated and realized.

Design Fiction, Negotiating Futures October 28-30, 2010.

Augmented (hyper)Reality

Augmented (hyper)Reality by Keiichi Matsuda

The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.

A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.

A competent visualisation of an undesirable future.

Parallel tracking and mapping for small AR workspaces

bq. AR in unknown scenes is always going to be difficult without a remote expert to annotate the map. Here, we restrict ourselves to finding a dominant plane in the scene, and then running simple VR/AR games on this plane: essentially, you can have little AR critters running around on your tabletop. At present, no attempt is made to exploit the map to e.g. find occluding geometry; this is an area of future work. (From Georg Klein).

I love how it goes in and out of register, and how it ‘picks up’ the registration from an initial set of objects. People will end up intuiting that AR works in certain ways “not around trees” for instance, or only in “static scenes”.

YouTube – Parallel Tracking and Mapping for Small AR Workspaces (PTAM) – extra.

Film books

Film Art

David Bordwell, Kristin Thompson. Classic textbook, required reading.
amazon.co.uk / amazon.com

Sculpting In Time

Andrey Tarkovsky.
amazon.co.uk / amazon.com

Time Within Time

Andrey Tarkovsky.
amazon.co.uk / amazon.com

Kieslowski on Kieslowski

Danusia Stok, Krysztof Kieslowski. A thorough insight into Kieslowski’s process, thinking and ideology. Wonderful.
amazon.co.uk / amazon.com

The Art and Science of Screenwriting

Philip Parker. Essential reading for screenwriting, not just the usual Hollywood basics.
amazon.co.uk / amazon.com

Film Architecture

Dietrich Neumann.
amazon.co.uk / amazon.com

Audio Vision

Michel Chion. Essential for anyone thinking about the interaction between audible and visible.
amazon.co.uk / amazon.com

Directing: (Screencraft Series)

Mike Goodridge.
amazon.co.uk / amazon.com

First Cut: Conversations with Film Editors

Gabriella Oldham.
amazon.co.uk / amazon.com

The Director’s Journey: The Creative Collaboration

Mark Travis.
amazon.co.uk / amazon.com

Making Movies

Sydney Lumet.
amazon.co.uk / amazon.com

Film Directing: Shot By Shot

Steven Katz.
amazon.co.uk / amazon.com

Directing the Film

Eric Sherman.
amazon.co.uk / amazon.com

Making Movies Work: Thinking Like a Filmmaker

Jon Boorstin.
amazon.co.uk / amazon.com