Moléculaire is a molecular 3D food printer that takes the marriage of science and cooking to a new level.
The new directions that I am looking at revolve around the idea of simulation. My last post looked at how construction and fabrication technologies are used to simulate the elements of building construction and use. In entertainment design the elements of space are a means to a different end – the simulation of experience. As a result (and thank goodness!) people are at the centre of the action.
The technique has clearly some disadvantages – it is for example hard to make subtle movements and deal with details and many elements at the same time. However, it seems especially suited for 3D motion sketching, since this often requires a lot of time and skills to do on a computer.
Thesis 25: Everyware has already staked a claim on our visual imaginary, which in turn exerts a surprising influence on the development of technology.
The idea of using an existing character to fill out the design thinking exercises may not produce better design, but it may produce more effective design communication.
“These sorts of things should be required viewing for anyone who gets into the racket of trying to communicate their vision of possible near futures. Observing tried techniques for expression of sometimes tricky ideas is a quite useful approach to the communication craft. Talking heads combined with described scenarios? Or acted scenarios? Do you show the technology in its prototype form? Or do some visual special effects to make it seem as though it is working? What kind of people? What fields of trade? Business people? Cops? Etc.”