Posted on Aug 22, 2009 in quote

The technique has clearly some disadvantages – it is for example hard to make subtle movements and deal with details and many elements at the same time. However, it seems especially suited for 3D motion sketching, since this often requires a lot of time and skills to do on a computer.

Sketching in time | Navimation Research

Posted on Aug 19, 2009 in quote

Thesis 25: Everyware has already staked a claim on our visual imaginary, which in turn exerts a surprising influence on the development of technology.

p93 in Everyware: The dawning age of ubiquitous computing | A book by Adam Greenfield

Posted on Aug 17, 2009 in quote

The idea of using an existing character to fill out the design thinking exercises may not produce better design, but it may produce more effective design communication.

Pastiche, Scenarios, Design, Communication

Posted on Aug 14, 2009 in photo

Back To The Futures on VHS Tape

“These sorts of things should be required viewing for anyone who gets into the racket of trying to communicate their vision of possible near futures. Observing tried techniques for expression of sometimes tricky ideas is a quite useful approach to the communication craft. Talking heads combined with described scenarios? Or acted scenarios? Do you show the technology in its prototype form? Or do some visual special effects to make it seem as though it is working? What kind of people? What fields of trade? Business people? Cops? Etc.”

Posted on Jul 16, 2009 in video

Tomorrow’s World BBC Titles 1978 (via revoxy)

Posted on Jul 16, 2009 in photo

Tomorrow’s World: A Day in your Tomorrow (via moleitau)

Posted on Jul 16, 2009 in video

Stratus Air: A Cooper concept project

Posted on Jul 13, 2009 in video

Map/Territory on Vimeo (via Vimeo)

Posted on Jul 10, 2009 in quote

In the context of design, the conceptual model as genotype rather than prototype could allow it to function more abstractly by deflecting attention from an aesthetics of construction to an aesthetics of use.

Hertzian Tales by Anthony Dunne 10 years on, or “All electronic products are hybrids of radiation and matter”

Posted on Jul 6, 2009 in photo

In this symposium we will hear stories from such foreign fields as gaming, film, comics, animation, literature and art. These speculative practitioners present alternative models as test sites for the deployment of the wondrous possibilities or dark cautionary tales of our own architectural imaginings. (via AA School Website )

Posted on Jun 30, 2009 in photo

What Schulze says is that design has invent, to create new ways of doing things, and to contribute to culture. (via Slide 4 of 44 (Scope at reboot11, Matt Webb, S&W) )

Posted on Jun 30, 2009 in video

iHologram – iPhone application

“The iHologram app was not real. It was an illustration of an idea I had which I believe could work with the technology (combining anamorphosis and motion sensing). Unfortunately I’m just an ideas person, and I can show how things should look, but I’m no hardcore programmer.”

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