“Suddenly one day some little fat girl in Ohio is going to be the new Mozart… and make a…”

Posted on Oct 20, 2009 in General

“Suddenly one day some little fat girl in Ohio is going to be the new Mozart… and make a beautiful film with her father’s little camera-corder, and for once this whole professionalism about movies will be destroyed forever and it will become an art form.” – Francis Ford Coppola

Icon Minds

Posted on Oct 14, 2009 in quote

crunchy, crispy pop metaphysics

Icon Minds: Tony Dunne / Fiona Raby / Bruce Sterling on Design Fiction

Sketching with time

Posted on Oct 11, 2009 in quote

This is the first time we have instructed students to use stop motion, so the project was partly an experiment in itself. In addition we wanted to find out more about the potentials and challenges of using stop motion for prototyping navimation.

Sketching with time: student projects | Navimation Research

“Recently, design has also begun to re-engage with more speculative objects whose ambiguous…”

Posted on Oct 10, 2009 in General

“Recently, design has also begun to re-engage with more speculative objects whose ambiguous functionality contributes to the exploration of the social and the material, the political and the aesthetic. On the other hand the social sciences also work with objects, including categorical objects such as race, gender, and health, empirical objects ranging from the mundane to the exotic, and conceptual objects such as the notions social scientists use to understand and theorize the social.”

Design and Social Science Seminar Series 2009-2010

The Objects of Design and Social Science

Anne Galloway | Connecting material, spatial and cultural practices

Sketching for interaction

Posted on Oct 9, 2009 in link

Link: Sketching for interaction

“This weblog will serve as a collaborative receptacle for material, ideas, research questions, literature references, and whatever else comes along regarding the sketching of interactive systems.” (some video and comic related stuff)

Designing with video

Posted on Oct 9, 2009 in quote

Digital video for user-centred co-design is an emerging field of design, gaining increasing interest in both industry and academia. It merges the traditions of design ethnography, participatory design, interaction analysis, scenario-based design, and usability studies into an integrated approach, which values the designer’s capacity to study and change the world creatively.

Designing with video, focusing the user-centred design process. By Salu Ylirisku, Jacob Buur.

Designing with moving images

Posted on Oct 9, 2009 in quote

A significant challenge in interaction design practice is to express, shape and communicate the behavior of an intended design. Time-based media such as video can be a good choice for that purpose. This compendium presents a number of approaches to video as an expressive medium for interaction design.

Designing with moving images

Explaining privacy in Google Street View

Posted on Oct 6, 2009 in video

Explaining privacy in Google Street View (via googlejapan)

The City is A Battlesuit For Surviving the Future

Posted on Sep 30, 2009 in quote

There are good reasons why science fiction ideas percolate through culture like background radiation, instead of being baldly trotted out front and center. Archigram’s sci-fi flavored architecture-fiction was never commercially practical, it wasn’t meant to be, but it was usefully provocative: while pretending to be all zap-pow, pop-art and spacey, Archigram was chopping the future’s wood and hauling its water. That’s why their battlesuit ideas have survived for forty years.

The City is A Battlesuit For Surviving the Future

Virtual video prototyping

Posted on Sep 28, 2009 in General

“Computing power is an integrated part of our physical environment, and since our physical environment is three-dimensional, the virtual studio technology, with its unique potential for visualizing digital 3D objects and environments along with physical objects, offers an obvious path to pursue in order to envision future usage scenarios in the domain of pervasive computing. We label the work method virtual video prototyping, which grew out of a number of information systems design techniques along with approaches to visualization in the field of architecture and set design. We present a collection of virtual video prototyping cases and use them as the platform for a discussion, which pinpoint advantages and disadvantages of working with virtual video prototyping as a tool for communication, experimentation and reflection in the design process. Based on more than ten cases we have made the observations that virtual video prototypes 1) are a powerful medium of communication in development teams and for communication with industry partners and potential investors, 2) support both testing and generating ideas 3) are particular suited for addressing spatial issues and new ways of interacting. In addition practical use of virtual video prototypes has indicated the need to take into account some critical issues including a) production resources, b) hand-on experience, and c) the seductive power of virtual video prototypes.”

Virtual video prototyping

Virtual video prototyping

Posted on Sep 28, 2009 in quote

Computing power is an integrated part of our physical environment, and since our physical environment is three-dimensional, the virtual studio technology, with its unique potential for visualizing digital 3D objects and environments along with physical objects, offers an obvious path to pursue in order to envision future usage scenarios in the domain of pervasive computing. We label the work method virtual video prototyping, which grew out of a number of information systems design techniques along with approaches to visualization in the field of architecture and set design. We present a collection of virtual video prototyping cases and use them as the platform for a discussion, which pinpoint advantages and disadvantages of working with virtual video prototyping as a tool for communication, experimentation and reflection in the design process. Based on more than ten cases we have made the observations that virtual video prototypes 1) are a powerful medium of communication in development teams and for communication with industry partners and potential investors, 2) support both testing and generating ideas 3) are particular suited for addressing spatial issues and new ways of interacting. In addition practical use of virtual video prototypes has indicated the need to take into account some critical issues including a) production resources, b) hand-on experience, and c) the seductive power of virtual video prototypes.

Virtual video prototyping (via visually)

“Poggenpohl asserts that design research is developed through a typology within academic and business…”

Posted on Sep 28, 2009 in General

“Poggenpohl asserts that design research is developed through a typology within academic and business contexts, and follows different research theories and strategies. Such issues in design collaboration are explored in-depth, with essays on an inter-institutional academic project, cross-cultural learning experiences, and a multi-national healthcare project, demonstrating the importance of shared values, interdisciplinary negotiated process and clear communication for tomorrow’s designers.”

Design integrations

“The great icons of industrial and architectural design are cornerstones of our material culture….”

Posted on Sep 28, 2009 in General

“The great icons of industrial and architectural design are cornerstones of our material culture. They are referred to again and again in education, research, and cultural debate, and as such they have become nodal points of human discourse. The knowledge embedded in such artefacts has often been referred to as “silent knowledge”. Drawing on the one hand on an analysis of the elements of the design process and, on the other, on a simple model for knowledge construction as such, taken from the world of scientific research, this article discusses the nature of such silent knowledge. It is argued that the structure of any new knowledge contribution is the same regardless of field, be it art, philosophy, or science, whereas the phenomena involved are different.”

Solid knowledge: notes on the nature of knowledge embedded in designed artefacts – artifact

“Digital Art and Culture 2009 is the 8th in an international series of conferences begun in 1998. DAC…”

Posted on Sep 22, 2009 in General

“Digital Art and Culture 2009 is the 8th in an international series of conferences begun in 1998. DAC is recognized as an interdisciplinary event of high intellectual caliber. This iteration of DAC will dwell on the specificities of embodiment and cultural, social and physical location with respect to digital technologies and networked communications.”

DAC’09: Digital Arts and Culture 2009 | UC Irvine

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