The films of Adam Lisagor

Posted on Jul 27, 2011 in Film, video

I’ve been quite taken with the films of Adam Lisagor for a while.

I make small, palatable videos, like commercials, for companies involved in tech, to figure out how to convey the essence of their products in concise, accessible ways.

I like to think that I’m able to do this because I think slowly enough to notice the exact points while using a product at which I respond with the most delight. And if I can reproduce those moments on-screen, without explicitly saying that they’re delightful, an audience will intuitively understand the delight they might feel themselves.

(From an interview in Business Insider.)

He’s good at surfacing the joy and pleasure in some of the smallest interactions, particularly evident in this ad for the Jambox by Jawbone.

Proximity payments

Posted on Apr 6, 2010 in video

YouTube – The new PayPal iPhone app seems to use the Bump API to match up two physical gestures and make a payment. (I even like their tacky faux-anthropology video).

And Square has just announced their payment app for the iPad.

3D secret – hidden pictures

Posted on Feb 27, 2010 in Graphic design, Interaction design, Play, video

Beautiful new exploratory game for the Nintendo DS, that uses the front-facing camera and face tracking to calculate a perspective that renders like a window on a new world.

DSi「立体かくし絵 アッタコレダ. Via BERG

Augmented (hyper)Reality

Posted on Feb 9, 2010 in Film, Information design, video

Augmented (hyper)Reality by Keiichi Matsuda

The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.

A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.

I have noticed no side effects described at Xanax at all. It didnt cause any addiction and the effectiveness of the drug didnt decrease after the month of reception.

A competent visualisation of an undesirable future.


Posted on Dec 17, 2009 in video

bq. The purpose of publishing this concept video is first and foremost to spark a discussion around the digital reading experience in general, and digital reading platforms in particular.


The future is low-production value

Posted on Nov 13, 2009 in video

The future is low-production value

Explaining privacy in Google Street View

Posted on Oct 6, 2009 in video

Explaining privacy in Google Street View (via googlejapan)

“VOLUME 5a May 2009 Part one of Volume 5 explores the connections between the moving framed image and…”

Posted on Sep 22, 2009 in geography, mediation,, Research, video

May 2009
Part one of Volume 5 explores the connections between the moving framed image and geography, offering author-created videos and movie clips to supplement textual materials.

May 2009
Part two of Volume 5 engages a range of media from televisual and cinematic spaces to altporn’s Suicide Girls to the use of place in transnational news..

Aether: The Journal of Media Geography Upcoming Issues

GPS parody

Posted on Sep 20, 2009 in video

GPS parody.

Posted on Sep 15, 2009 in video

Nearness explores interacting without touching.

Posted on Sep 9, 2009 in video

Matt Webb “Scientific fiction” (Lift09 EN) on Vimeo

“The relationship between science-fiction and design is rich and pretty straight-forward, as explained by UK designer Matt Webb. Starting from examples of believable “scientific fiction”, he describes how he implements this sort of thinking into a design process to create original prototypes.”

Posted on Aug 26, 2009 in video

Moléculaire is a molecular 3D food printer that takes the marriage of science and cooking to a new level.

Load More