The films of Adam Lisagor
I’ve been quite taken with the films of Adam Lisagor for a while.
I make small, palatable videos, like commercials, for companies involved in tech, to figure out how to convey the essence of their products in concise, accessible ways.
I like to think that I’m able to do this because I think slowly enough to notice the exact points while using a product at which I respond with the most delight. And if I can reproduce those moments on-screen, without explicitly saying that they’re delightful, an audience will intuitively understand the delight they might feel themselves.
He’s good at surfacing the joy and pleasure in some of the smallest interactions, particularly evident in this ad for the Jambox by Jawbone.
Proximity payments
YouTube – The new PayPal iPhone app seems to use the Bump API to match up two physical gestures and make a payment. (I even like their tacky faux-anthropology video).
And Square has just announced their payment app for the iPad.
3D secret – hidden pictures
Beautiful new exploratory game for the Nintendo DS, that uses the front-facing camera and face tracking to calculate a perspective that renders like a window on a new world.
DSi「立体かくし絵 アッタコレダ. Via BERG
Augmented (hyper)Reality
Augmented (hyper)Reality by Keiichi Matsuda
The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.
A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.
A competent visualisation of an undesirable future.
“VOLUME 5a May 2009 Part one of Volume 5 explores the connections between the moving framed image and…”
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VOLUME 5a
May 2009
Part one of Volume 5 explores the connections between the moving framed image and geography, offering author-created videos and movie clips to supplement textual materials.
VOLUME 5b
May 2009
Part two of Volume 5 engages a range of media from televisual and cinematic spaces to altporn’s Suicide Girls to the use of place in transnational news..
”
Matt Webb “Scientific fiction” (Lift09 EN) on Vimeo
“The relationship between science-fiction and design is rich and pretty straight-forward, as explained by UK designer Matt Webb. Starting from examples of believable “scientific fiction”, he describes how he implements this sort of thinking into a design process to create original prototypes.”