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<channel>
	<title>Timo Arnall &#187; Research</title>
	<atom:link href="http://www.elasticspace.com/tags/research/feed" rel="self" type="application/rss+xml" />
	<link>http://www.elasticspace.com</link>
	<description>Design, media &#38; research</description>
	<lastBuildDate>Fri, 25 Jun 2010 20:34:11 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>The future is Movie OS</title>
		<link>http://www.elasticspace.com/2010/04/movie-os</link>
		<comments>http://www.elasticspace.com/2010/04/movie-os#comments</comments>
		<pubDate>Sun, 18 Apr 2010 19:08:37 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416040</guid>
		<description><![CDATA[Still from the film xXx from Mark Coleran&#8217;s portfolio. The idea that Apple is grasping at real-life objects because they support effective visual storytelling is very interesting: In Movie OS, visual storytelling is used to make the system’s important, critical reaction to a user’s action abundantly clear. In Movie OS, you know if you’re logging into [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://www.elasticspace.com/wp-content/uploads/2010/04/xxx2-thumb-1-596x230-500x192.png" alt="" title="xxx2-thumb-1-596x230" width="500" height="192" class="alignnone size-medium wp-image-287416043" /></p>
	<p><p style="text-align: left;">Still from the film xXx from <a href="http://blog.coleran.com/category/portfolio/screendesign">Mark Coleran</a>&#8217;s portfolio.</p><br />
The idea that Apple is grasping at real-life objects because they support effective visual storytelling is very interesting:<br />
<blockquote>In Movie OS, visual storytelling is used to make the system’s important, critical reaction to a user’s action abundantly clear. In Movie OS, you know if you’re logging into Facebook.</p>
	<p>I’d argue that visual storytelling doesn’t exist &#8211; if it does, it hardly exists at all &#8211; in computer or consumer eletronics user interfaces. The entire palette of visual storytelling in terms of interface, through accident of history, is purely engineering and control-led.</p>
	<p>This is where, I’d say, Apple is grasping when it says that interfaces should sometimes look toward real-life objects. Real-life physical objects have affordances that are used in effective visual storytelling &#8211; and animation &#8211; that can be used well to make clear the consequences of actions. It’s more complicated than that, though, and it can go horribly wrong as well as right.</blockquote><br />
From Dan Hon at <a href="http://danhon.com/2010/04/16/the-future-is-movie-os/">Extenuating Circumstances –   The future is Movie OS</a>.</p>

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		<item>
		<title>The Films of Charles &amp; Ray Eames</title>
		<link>http://www.elasticspace.com/2010/03/the-films-of-charles-ray-eames</link>
		<comments>http://www.elasticspace.com/2010/03/the-films-of-charles-ray-eames#comments</comments>
		<pubDate>Mon, 01 Mar 2010 11:15:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416012</guid>
		<description><![CDATA[&#8220;While Charles &#038; Ray were frequently contracted by corporations like Polaroid, Westinghouse, and IBM, they never made films on demand. Nearly all their films represent a symbiotic relationship between the artist and the client, and they only made films when there was genuine interest. Witness Westinghouse ABC (1965), which is essentially a montage of the [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://www.elasticspace.com/wp-content/uploads/2010/03/eames-SX70.jpg" alt="" title="eames-SX70" width="498" height="382" class="alignnone size-full wp-image-287416014" /></p>
<blockquote>&#8220;While Charles &#038; Ray were frequently contracted by corporations like Polaroid, Westinghouse, and IBM, they never made films on demand. Nearly all their films represent a symbiotic relationship between the artist and the client, and they only made films when there was genuine interest. Witness Westinghouse ABC (1965), which is essentially a montage of the Westinghouse product line (note that the Westinghouse logo was designed by Paul Rand). Even here there is a spirited interest in the subject. In the film, Charles &#038; Ray focus on the technology and typography at a break-neck tempo and transform what would otherwise be an incredibly dry subject into something rich and lively. Also, in SX-70 (1972), intended as a promotional film for the newly released Polaroid SX-70 camera, the Eames’ take advantage of the opportunity to discuss optics, transistors and to display their own polaroid photographs.</blockquote>
<p>A good overview via <a href='http://snoreandguzzle.com/?p=149'>The Films of Charles &#38; Ray Eames</a>.</p>

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		<item>
		<title>Things</title>
		<link>http://www.elasticspace.com/2010/02/things</link>
		<comments>http://www.elasticspace.com/2010/02/things#comments</comments>
		<pubDate>Tue, 02 Feb 2010 17:02:44 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287415962</guid>
		<description><![CDATA[Things I&#8217;ve noticed today: Lovely new exploratory homepage at Thinglink. There is clearly a very well curated user-base at SVPPLY creating a continuous navigation of want. Related: Social networks for things, Thingd, Allconsuming.]]></description>
			<content:encoded><![CDATA[	<p>Things I&#8217;ve noticed today:</p>
	<p><a href="http://www.elasticspace.com/2010/02/things/screen-shot-2010-02-02-at-17-43-31-2" rel="attachment wp-att-287415967"><img src="http://www.elasticspace.com/wp-content/uploads/2010/02/Screen-shot-2010-02-02-at-17.43.311-500x322.png" alt="" title="Thinglink homepage (Little AR-esque pins and bubbles)" width="500" height="322" class="alignnone size-medium wp-image-287415967" /></a></p>
	<p>Lovely new exploratory homepage at <a href="http://www.thinglink.com">Thinglink</a>.</p>
	<p><a href="http://www.elasticspace.com/2010/02/things/screen-shot-2010-02-02-at-17-46-56-2" rel="attachment wp-att-287415968"><img src="http://www.elasticspace.com/wp-content/uploads/2010/02/Screen-shot-2010-02-02-at-17.46.561-500x331.png" alt="" title="Engaging and engrossing navigation of products" width="500" height="331" class="alignnone size-medium wp-image-287415968" /></a></p>
	<p>There is clearly a very well curated user-base at <a href="http://svpply.com/">SVPPLY</a> creating a continuous navigation of want.</p>
	<p>Related: <a href="http://www.readwriteweb.com/archives/social_networks_for_things.php">Social networks for things</a>, <a href="http://www.thingd.com/">Thingd</a>, <a href="http://www.allconsuming.com">Allconsuming</a>.</p>

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		<item>
		<title>&#8220;VOLUME 5a
May 2009
Part one of Volume 5 explores the connections between the moving framed image and&#8230;&#8221;</title>
		<link>http://www.elasticspace.com/2009/09/volume-5amay-2009part-one-of-volume-5-explores-the-connections-between-the-moving-framed-image-and</link>
		<comments>http://www.elasticspace.com/2009/09/volume-5amay-2009part-one-of-volume-5-explores-the-connections-between-the-moving-framed-image-and#comments</comments>
		<pubDate>Tue, 22 Sep 2009 18:44:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[geography]]></category>
		<category><![CDATA[mediation,]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://visually.tumblr.com/post/194328798</guid>
		<description><![CDATA[“<p>VOLUME 5a<br />
May 2009<br />
Part one of Volume 5 explores the connections between the moving framed image and geography, offering author-created videos and movie clips to supplement textual materials. </p>

<p>VOLUME 5b<br />
May 2009<br />
Part two of Volume 5 engages a range of media from televisual and cinematic spaces to altporn’s Suicide Girls to the use of place in transnational news..</p>”<br /><br /> - <em><a href="http://130.166.124.2/~aether/upcoming.html">Aether: The Journal of Media Geography Upcoming Issues</a></em>]]></description>
			<content:encoded><![CDATA[	<p>“<p>VOLUME 5a<br />

May 2009<br />

Part one of Volume 5 explores the connections between the moving framed image and geography, offering author-created videos and movie clips to supplement textual materials. </p></p>
	<p><p>VOLUME 5b<br />

May 2009<br />

Part two of Volume 5 engages a range of media from televisual and cinematic spaces to altporn’s Suicide Girls to the use of place in transnational news..</p>”<br />
<br />
 &#8211; <em><a href="http://130.166.124.2/~aether/upcoming.html">Aether: The Journal of Media Geography Upcoming Issues</a></em></p>

 ]]></content:encoded>
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		</item>
		<item>
		<title>Touch</title>
		<link>http://www.elasticspace.com/2006/09/touch</link>
		<comments>http://www.elasticspace.com/2006/09/touch#comments</comments>
		<pubDate>Mon, 04 Sep 2006 10:22:56 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Ubicomp]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2006/09/touch</guid>
		<description><![CDATA[<a href="http://www.flickr.com/photos/timo/68654580/" title="Photo Sharing"><img src="http://static.flickr.com/35/68654580_c81c8ae184.jpg" width="500" height="334" alt="NFC public space" /></a>

Early in 2005 I drafted a project together with the <a href="http://www.aho.no/" title="">Oslo School of Architecture &#38; Design</a> that was designed to look at <a href="http://technology.guardian.co.uk/online/story/0,3605,1260978,00.html">Near Field Communication</a> (NFC) with an interaction design and user-centred perspective. In December 2005 the project was funded in full by the <a href="http://www.forskningsradet.no" title="">Research Council of Norway</a>. So since March 2006 we have been <a href="http://www.nearfield.org/" title="">setting up the project</a> and conducting preliminary exploratory research work. You can see our ongoing process on the <a href="http://www.nearfield.org/" title="">project weblog</a> (and pick up the <a href="http://feeds.feedburner.com/nearfield" title=""><span class="caps">RSS</span> feed</a> too).]]></description>
			<content:encoded><![CDATA[<a href="http://www.flickr.com/photos/timo/68654580/" title="Photo Sharing"><img src="http://static.flickr.com/35/68654580_c81c8ae184.jpg" width="500" height="334" alt="NFC public space" /></a>

Early in 2005 I drafted a project together with the <a href="http://www.aho.no/" title="">Oslo School of Architecture &#38; Design</a> that was designed to look at <a href="http://technology.guardian.co.uk/online/story/0,3605,1260978,00.html">Near Field Communication</a> (NFC) with an interaction design and user-centred perspective. In December 2005 the project was funded in full by the <a href="http://www.forskningsradet.no" title="">Research Council of Norway</a>. So since March 2006 we have been <a href="http://www.nearfield.org/" title="">setting up the project</a> and conducting preliminary exploratory research work. You can see our ongoing process on the <a href="http://www.nearfield.org/" title="">project weblog</a> (and pick up the <a href="http://feeds.feedburner.com/nearfield" title=""><span class="caps">RSS</span> feed</a> too).]]></content:encoded>
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		<item>
		<title>Augmented reality experiments</title>
		<link>http://www.elasticspace.com/2006/08/augmented-reality-experiments</link>
		<comments>http://www.elasticspace.com/2006/08/augmented-reality-experiments#comments</comments>
		<pubDate>Tue, 29 Aug 2006 11:59:37 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Information design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Ubicomp]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2006/08/augmented-reality-experiments</guid>
		<description><![CDATA[<a href="http://www.flickr.com/photos/timo/35538007/" title="Photo Sharing"><img src="http://static.flickr.com/30/35538007_e1ad60220e.jpg" width="500" height="334" alt="AR Teapot" /></a>

A year ago, <a href="http://polarfront.org/">Even</a> and I played around for an afternoon with <a href="http://www.hitl.washington.edu/artoolkit/ ">ARtoolkit</a>, an open-source application for handling Augmented Reality objects: physical markings that when processed through a video camera can be augmented with 3D digital objects. ]]></description>
			<content:encoded><![CDATA[	<p>I&#8217;m really not a fan of the goggle/glasses/helmet variety of AR, where the user wears something in front of their eyes that superimposes 3D objects into the physical world. In my experience this has been slow, inaccurate, cumbersome, headache inducing, the worst of VR plus a lot more problems. But AR is really interesting when it&#8217;s just a screen and a video feed, it becomes somehow magical: to see the same space represented twice: once in front of you, and once on screen with magical objects. I can imagine this working really well on mobile phones: the phone screen as magic lens to secret things.</p>
	<p><a href="http://www.flickr.com/photos/timo/35538051/" title="Photo Sharing"><img src="http://static.flickr.com/26/35538051_6cab104ae2.jpg" width="500" height="334" alt="Hand drawing markers" /></a></p>
	<p>On that afternoon we didn&#8217;t have a printer handy for making the AR marks, so we took to drafting them by hand, stencilling them off the screen with a pencil and inking them in. This hand-crafted process led to all sorts of interesting connections between the possibilities of craft and digital information. </p>
	<p><a href="http://www.flickr.com/photos/timo/35538159/" title="Photo Sharing"><img src="http://static.flickr.com/25/35538159_35266259fb.jpg" width="500" height="334" alt="AR nail decorations" /></a></p>
	<p>We had lots of ideas about printing the markers on clothes, painting them on nails, glazing them into ceramics, etc. We confused ARtoolkit by drawing markers in perspective, and tried to get recursive objects by using screen based markers and video feedback.</p>
	<p><a href="http://www.flickr.com/photos/timo/35538190/" title="Photo Sharing"><img src="http://static.flickr.com/26/35538190_66615740e9.jpg" width="500" height="334" alt="Confusing ARtoolkit" /></a></p>
	<p>Now as it turns out there is an entire research programme dedicated to looking at just this topic. <a href="http://sketchblog.ecal.ch/variable_environment/">Variable Environment</a> is a research programme involving partners like <a href="http://www.ecal.ch/pages/home_new.asp">ECAL</a> and <a href="http://www.epfl.ch">EPFL</a>. The great thing is that they are blogging the entire exploratory (they call it &#8216;sketch&#8217;) phase and curating the results online. The work is multi-disciplinary and involves architects, visual designers, computer scientists, interaction designers, etc. Check out the simple <a href="http://sketchblog.ecal.ch/variable_environment/archives/2006/07/ar_ready_simple.html">AR ready products</a>, <a href="http://sketchblog.ecal.ch/variable_environment/archives/2006/07/applications_1.html">sample applications</a> and <a href="http://sketchblog.ecal.ch/variable_environment/archives/2006/01/mixed_reality_t_1.html">mixed reality tests</a> with <a href="http://sketchblog.ecal.ch/variable_environment/archives/2006/03/test_01_pattern.html">various patterns</a>. </p>
	<p>This seems to be part of a shift in the research community, to publishing ongoing and exploratory work online (championed by the likes of <a href="http://tecfa.unige.ch/perso/staf/nova/blog/">Nicolas Nova</a> and <a href="http://www.purselipsquarejaw.org/">Anne Galloway</a>). Very inspirational.</p>

 ]]></content:encoded>
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		<item>
		<title>You are here</title>
		<link>http://www.elasticspace.com/2006/08/you-are-here</link>
		<comments>http://www.elasticspace.com/2006/08/you-are-here#comments</comments>
		<pubDate>Fri, 04 Aug 2006 08:35:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Information design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2006/08/you-are-here</guid>
		<description><![CDATA[<a href="http://www.flickr.com/photos/timo/sets/72057594109532582/" title="You are here"><img src="http://static.flickr.com/53/181968080_5cd7af7788.jpg" width="500" height="334" alt="You are here" /></a>

I'm collecting images from around the world depicting 'you are here' marks or <a href="http://www.everything2.com/index.pl?node_id=927679">ideo locators</a> at <a href="http://www.flickr.com/photos/timo/sets/72057594109532582/">Flickr</a>. I'm fascinated by this mapping in context, in particular the relationship to local physical space. This is mapping with a a point of view, and maps as direct interface to the world. The best example to date is from Seoul, where <a href="http://www.flickr.com/photos/timo/190738262/in/set-72057594109532582/">3D cross sections of a metro station</a> are directly related to the point at which you are looking at the map.]]></description>
			<content:encoded><![CDATA[<a href="http://www.flickr.com/photos/timo/sets/72057594109532582/" title="You are here"><img src="http://static.flickr.com/53/181968080_5cd7af7788.jpg" width="500" height="334" alt="You are here" /></a>

I'm collecting images from around the world depicting 'you are here' marks or <a href="http://www.everything2.com/index.pl?node_id=927679">ideo locators</a> at <a href="http://www.flickr.com/photos/timo/sets/72057594109532582/">Flickr</a>. I'm fascinated by this mapping in context, in particular the relationship to local physical space. This is mapping with a a point of view, and maps as direct interface to the world. The best example to date is from Seoul, where <a href="http://www.flickr.com/photos/timo/190738262/in/set-72057594109532582/">3D cross sections of a metro station</a> are directly related to the point at which you are looking at the map.]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>The address book desk</title>
		<link>http://www.elasticspace.com/2005/12/address-book-desk</link>
		<comments>http://www.elasticspace.com/2005/12/address-book-desk#comments</comments>
		<pubDate>Thu, 15 Dec 2005 23:36:38 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Ubicomp]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2005/11/address-book-desk</guid>
		<description><![CDATA[<a href="http://www.elasticspace.com/2005/12/address-book-desk"><img src="http://www.elasticspace.com/images/rfid_address_book_desk06.jpg" width="338" height="225" alt="Address book desk, with post-it/stickies on the surface" /></a>

For the last couple of weeks I have been experimenting with tagging personal space with <a href="http://www.elasticspace.com/2005/12/nokia-3220-nfc">NFC</a>. This started by embedding RFID tags in my desk, to use it as an information surface for contacts, SMSes and links.]]></description>
			<content:encoded><![CDATA[	<p><img src="http://www.elasticspace.com/images/rfid_address_book_desk02.jpg" /></p>
	<p>Underneath the desk I have stuck a grid of RFID tags, and on the top surface, the same grid of post-it notes. With the standard Nokia <a href="http://www.nokia.com/nokia/0,,66260,00.html">Service Discovery</a> application it is possible to call people, send pre-defined SMSes or load URLs by touching the phone to each post-it on the desk. On the post-its themselves I have hand-written the function, message and the recipient. This is somewhat like a cross between a phone-book, to-do list and temporary diary, with notes, scribbles and tea stains alongside names.</p>
	<p>Initial ideas were to spraypaint or silkscreen some of the <a href="http://www.elasticspace.com/2005/11/graphic-language-for-touch">touch icons</a> to the desk surface, and I may well do that at some point. But for quick prototyping it made sense to use address labels or post-it notes that can be stuck, re-positioned and layered with hand-written notes.</p>
	<p><img src="http://www.elasticspace.com/images/rfid_address_book_desk12.jpg" /></p>
	<p>This is an initial step in thinking about the use of RFID and mobile phones, a way of <a href="http://www.schulzeandwebb.com/2005/personalisation/phase1.html">thinking through making</a>. In many ways it is proving to be more inconvenient than the small screen (particularly with the occasionally unreliable firmware on this particular cover, I can&#8217;t speak for the production version). But it has highlighted some really interesting issues.</p>
	<p>First of all it has brought to the forefront the importance of implicit habits. Initially, it took a real effort to think about the action of using the table as an interface: I would reach for the phone and press names to make a call, instead of placing it on the desk. But for some functions, such as sending an SMS, it has become more habitual.</p>
	<p>SMSes have become more like &#8216;pings&#8217; when very little effort is made to send them. At the same time they are more physically tangible: I rest the phone in a certain position on the desk and wait for it to complete an action. The most useful functions have been &#8220;I&#8217;m here&#8221; or &#8220;I&#8217;m leaving&#8221; messages to close friends.</p>
	<p><img src="http://www.elasticspace.com/images/rfid_address_book_desk01.jpg" /></p>
	<p>I have had to consider the &#8216;negative space&#8217; where the mobile must rest without any action. This space has potential be used for context information; a corner of the table could make my phone silent, another corner could change <a href="http://www.ecyrd.com/ButtUgly/wiki/Main_blogentry_010405_1">my presence</a> online. Here it would be interesting to refer to Jan Chipchase&#8217;s ideas around <a href="http://www.janchipchase.com/blog/archives/2005/11/mobile_essentia.html">centres of gravity</a> and points of reflection, it&#8217;s these points that could be most directly mapped to behaviour. I&#8217;m thinking about other objects and spaces that might be appropriate for this, and perhaps around the idea of <a href="http://www.thoughtlessacts.com/">thoughtless acts</a>.</p>
	<p>If this was a space without wireless internet, I could also imagine this working very well for URLs: quick access to google searches, local services or number lookups, which is usually very tricky on a small screen. Here it would be interesting to think about how the mobile is used in non-connected places, such as the <a href="http://www.richardling.com/papers/1997_Mobile_hytte_The_gortex_principle.pdf" title="This paper examines the interaction between the use of hytte and the development of mobile telephones. Based on qualitative analysis, the authors examine the role of hytte in Norwegian culture, the issues relating to the use of mobile telephones in this context and issues surrounding the boundary between private and public life.">traditional Norwegian Hytte [pdf]</a>.</p>
	<p>This process also raised a larger issue around the move towards tangible or physical information, which also implies a move towards the <a href="http://www.dourish.com/embodied/" title="the way that physical and social phenomena unfold in real time and real space as a part of the world in which we are situated, right alongside and around us.">social</a>. As I was making the layout of my address book and associated functions, I realised that maybe these things shouldn&#8217;t be explicit, visible, social objects. The arrangement of people within the grid makes personal sense; the placement is a personal preference and maps in certain ways to frequency and type of contact. But I wonder how it appears to other people when this pattern is exposed. Will people be offended by my layout? What if I don&#8217;t include a rarely called contact? Are there numbers I want to keep secret, hidden behind acronyms in the &#8216;Names&#8217; menu?</p>
	<p>It will be interesting to see how this plays out and changes over time, particularly in the reaction of others. I&#8217;ll post more about the use of NFC in other personal contexts in the near future.</p>
	<h3>The making of&#8230;</h3>
	<p>The desk is made from 20 mm birch ply, surfaced in Linoleum. I stuck a single RFID to the underside, in the place that felt most natural. A 10 cm grid was worked out from that point, and the RFIDs were stuck in that grid, and the same worked out on top. If I were to re-build the desk with this project in mind, the tags should probably be layered close to the surface, between the ply and Linoleum. This would make them slightly more responsive to touch by giving them a larger read/write distance.</p>
	<p><img src="http://www.elasticspace.com/images/rfid_address_book_desk05.jpg" /></p>
	<p class="caption">Rewriteable 512 bit, Philips MiFare UL stickers.</p>
	<p><img src="http://www.elasticspace.com/images/rfid_address_book_desk09.jpg" /></p>
	<p class="caption">10 cm grid of tags on the underside of the desk.</p>
	<p><img src="http://www.elasticspace.com/images/rfid_address_book_desk10.jpg" /></p>
	<p class="caption">Blank post-it notes on the surface, with the same grid.</p>
	<p><a href="http://www.flickr.com/photos/tags/addressbookdesk/">More photos at Flickr</a>.</p>

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		<title>Nokia 3220 with NFC</title>
		<link>http://www.elasticspace.com/2005/12/nokia-3220-nfc</link>
		<comments>http://www.elasticspace.com/2005/12/nokia-3220-nfc#comments</comments>
		<pubDate>Mon, 05 Dec 2005 23:39:13 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Ubicomp]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2005/11/nokia-3220-nfc-shell</guid>
		<description><![CDATA[<a href="http://www.elasticspace.com/2005/12/nokia-3220-nfc"><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc00.jpg" /></a>

Thanks to <a href="http://www.blackbeltjones.com/work/">Matt</a> and Nokia I've had a prototype <a href="http://www.nokia.com/nfc">3220 NFC shell</a> on loan for a few weeks. It's the <a href="http://www.nokia.com/rfid">second Nokia phone</a> to feature an RFID reader and writer for 'Near Field Communication' the technology that I've been getting excited about for <a href="http://www.nearfield.org/">mobile services</a>, <a href="http://www.elasticspace.com/2004/11/spatial-memory-design-engaged">stickering</a> and <a href="http://www.elasticspace.com/2005/11/graphic-language-for-touch">touch</a>.]]></description>
			<content:encoded><![CDATA[	<h3>First impressions</h3>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc09.jpg" /></p>
	<p>Overall the interaction between phone and RFID tags has been good. The reader/writer is on the base of the phone, at the bottom. This seems a little awkward to use at first, but slowly becomes natural. When I have given it to others, their immediate reaction is to point the top of the phone to the tag, and nothing happens. There follows a few moments of explaining as the intricacies of RFID and looking at the phone, with it&#8217;s Nokia &#8216;fingerprint&#8217; icon. As phones increasingly become <a href="http://www.contactlessnews.com/library/2005/11/23/caen-france-hosts-worlds-premier-nfc-trial-with-mobile-phones-enabling-host-of-contactless-applications/">replacements for &#8216;contactless cards&#8217;</a>, it seems likely that this interaction will become more habitual and natural.</p>
	<p>Once the &#8216;service discovery&#8217; application is running, the read time from tags is <em>really</em> quick. The sharp vibrations and flashing lights add to a solid feeling of interacting with <em>something</em>, both in the haptic and visual senses. This should turn out to be a great platform for embodied interaction with information and function.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc10.jpg" /></p>
	<p>The ability to read <em>and</em> write to tags makes it potentially adaptive as a platform wider than just advertising or ticketing. As an interaction designer I feel quite <em>enabled</em> by this technology: the three basic functions (making phonecalls, going to URLs, or sending SMSs) are enough to start thinking about tangible interactions without having to go and program any Java midlets or server-side applications. </p>
	<p>I&#8217;m really happy that Nokia is putting this technology into a &#8216;low-end&#8217; phone rather than pushing it out in a &#8216;smartphone&#8217; range. This is where there is potential for wider usage and mass-market applications, especially around gaming and content discovery.</p>
	<h3>Improvements</h3>
	<p>I had some problems launching the &#8216;service discovery&#8217; application. Sometimes it works, sometimes it doesn&#8217;t and it&#8217;s difficult to tell why this is. It would be great to be able to place the phone on the table, knowing that it will respond to a tag, but it was just a little too unreliable to do that without checking to see that it had responded. The version I have still says it&#8217;s a prototype, so this may well be sorted out by the <a href="http://www.nokia.com/link?cid=EDITORIAL_2030#shell">released version</a>.</p>
	<p>Overall there is a lack of integration between the service discovery application and the rest of the system: Contacts, SMS archive and service bookmarks etc. At the moment we need to enter the application to write and manage tags, or to give a &#8216;shortcut&#8217; to another phone, but it seems that, as with bluetooth and IR, this should be part of the contextual menus that appear under &#8216;Options&#8217; within each area of the phone. There are also some infuriating prompts that appear when interacting with URL, more details below.</p>
	<h3>Details</h3>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc01.jpg" /></p>
	<p class="caption">The phone opens the &#8216;service discovery&#8217; application whenever it detects a compatible RFID tag near the base of the phone (when the keypad lock is off). This part is a bit obscure: sometimes it doesn&#8217;t &#8216;wake up&#8217; for a tag, and the application needs to be loaded before it will read properly. Once the application is open (about 2-3 seconds) the read time of the tags seems instantaneous.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc02.jpg" /></p>
	<p class="caption">The shortcuts menu gives access to shortcuts. Confusingly, this is different from &#8216;bookmarks&#8217; and the &#8216;names&#8217; list on the phone, although names can be searched from within the application. I think tighter integration with the OS is called for.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc03.jpg" /></p>
	<p class="caption">Shortcuts can be added, edited, deleted, etc. in the same way as contacts. They can be &#8216;Given&#8217; to another phone or &#8216;Written&#8217; to a tag.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc04.jpg" /></p>
	<p class="caption">There are three kinds of shortcuts: Call, URL or SMS. &#8216;Call&#8217; will create a call to a pre-defined number, &#8216;URL&#8217; will load a pre-defined URL, and &#8216;SMS&#8217; will send a pre-defined SMS to a particular number. This part of the application has the most room for innovative extensions: we should be able to set the state of the phone, change profiles, change themes, download graphics, etc. This can be achieved by loading URLs, but URLs and mobiles don&#8217;t mix, so why should we be presented with them, when there could be a more usable layer inbetween? There could also be preferences for prompts: at the moment each action has to be confirmed with a yes or a no, but in some secure environments it would be nice to be able to have a function launched without the extra button push.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc05.jpg" /></p>
	<p class="caption">If a tag contains no data, then we are notified and placed back on the main screen (as happened when I tried to write to my <a href="http://www.tfl.gov.uk/oystercard">Oyster card</a>).</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc06.jpg" /></p>
	<p class="caption">If the tag is writeable we are asked which shortcut to write to the tag.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc07.jpg" /></p>
	<p class="caption">When we touch a tag with a shortcut on it, a prompt appears asking for confirmation. This is a level of UI to prevent mistakes, and a certain level of security, but it also reduces the overall usability of the system. With URL launching, there are two stages of confirmation, which is infuriating. There needs to be some other mode of confirmation, and the &#8216;service discovery&#8217; app needs to somehow be deeper in the system to avoid these double button presses.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc08.jpg" /></p>
	<p class="caption">Lastly, there is a log of actions. Useful to see if the application has been reading something in your bag or wallet, without you knowing&#8230;</p>

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		<slash:comments>19</slash:comments>
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		<title>Embodied interaction in music</title>
		<link>http://www.elasticspace.com/2005/04/embodied-interaction-music</link>
		<comments>http://www.elasticspace.com/2005/04/embodied-interaction-music#comments</comments>
		<pubDate>Thu, 28 Apr 2005 16:05:32 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2005/04/embodied-music</guid>
		<description><![CDATA[!/images/embodied_music_cover.jpg(read more)!:http://www.elasticspace.com/2005/04/embodied-interaction-music

Over Easter I sketched out some ideas for navigating music on a portable player. I was frustrated with the iPod clickwheel, thinking about reducing the reliance on visual interfaces and how navigating music has a lot to do with language. I wanted to explore richer interfaces that combine movement, language and vision.]]></description>
			<content:encoded><![CDATA[	<p>I too have <a href="http://interconnected.org/home/2005/04/12/my_40gb_ipod_has">ditched</a> my large iPod for the <a href="http://www.apple.com/ipodshuffle/">iPod Shuffle</a>, finding that <a href="http://www.cityofsound.com/blog/2005/01/the_rise_and_ri.html">I love the white-knuckle ride of random listening</a>. But that doesn&#8217;t exclude the need for a better small-screen-based music experience.</p>
	<p>The pseudo-analogue interface of the iPod clickwheel doesn&#8217;t cut it. It can be difficult to control when accessing huge alphabetically ordered lists, and the acceleration or inertia of the view can be really frustrating. The combinations of interactions: clicking into deeper lists, scrolling, clicking deeper, turn into long and tortuous experiences if you are engaged in any simultaneous activity. Plus its difficult to use through clothing, or with gloves.</p>
	<h3>Music and language</h3>
	<p><img src="/images/embodied_music_search.jpg" alt="" /></p>
	<p>My first thought was something <a href="http://www.jackschulze.co.uk">Jack</a> and I discussed a long time ago, using a phone keypad to type the first few letters of a artist, album or genre and seeing the results in real-time, much like <a href="http://www.apple.com/itunes/jukebox.html">iTunes</a> does on a desktop. I find myself using this a lot in iTunes rather than browsing lists.</p>
	<p><a href="http://www.t9.com/">Predictive text input</a> would be very effective here, when limited to the dictionary of your own music library. (I wonder if <a href="http://www.christianlindholm.com/christianlindholm/2005/02/qix_from_zi_cor.html">QIX search</a> would do this for a music library on a mobile?)</p>
	<p>Maybe now is the time to look at this as we see <a href="http://www.sonyericsson.com/spg.jsp?cc=gb&#38;lc=en&#38;ver=4000&#38;template=pp1_loader&#38;php=php1_10245&#38;zone=pp&#38;lm=pp1&#38;pid=10245">mobile</a> <a href="http://www.nokia.com/n91/">phone</a> <a href="http://www.engadget.com/entry/1234000540040867/">music convergence</a>.</p>
 h3. Navigating through movement
	<p><img src="/images/embodied_music_squeeze.jpg" alt="" /></p>
	<p>Since scrolling is inevitable to some degree, even within fine search results, what about using simple movement or tilt to control the search results? One of the problems with using movement for input is context: when is movement intended? And when is movement the result of walking or a bump in the road? </p>
	<p><img src="/images/embodied_music_squeeze2.jpg" alt="" /></p>
	<p>One solution could be a &#8220;squeeze and shake&#8221; quasi-mode: squeezing the device puts it into a receptive state.</p>
	<p><img src="/images/embodied_music_tilt.jpg" alt="" /></p>
	<p>Another could be more reliance on the 3 axes of tilt, which are less sensitive to larger movements of walking or transport.</p>
	<h3>Gestures</h3>
	<p><img src="/images/embodied_music_gestures.jpg" alt="" /></p>
	<p>I&#8217;m not sure about gestural interfaces, most of the prototypes I have seen are difficult to learn, and require a certain level of performativity that I&#8217;m not sure everyone wants to be doing in public space. But having accelerometers inside these devices should, and would, allow for the hacking together other personal, adaptive gestural interfaces that would perhaps access higher level functions of the device.</p>
	<p><img src="/images/embodied_music_earbuds.jpg" alt="" /></p>
	<p>One gesture I think could be simple and effective would be covering the ear to switch tracks. To try this out we could add a light or capacitive touch sensor to each earbud. </p>
	<p>With this I think we would have trouble with interference from other objects, like resting the head against a wall. But there&#8217;s something nicely personal and intimate about putting the hand next to the ear, as if to listen more intently.</p>
	<h3>More knobs</h3>
	<p><img src="/images/embodied_music_knobs.jpg" alt="" /></p>
	<p>Things that are truly analogue, like volume and time, should be mapped to analogue controls. I think one of the greatest unexplored areas in digital music is real-time audio-scrubbing, currently not well supported on any device, probably because of technical constraints. But scrubbing through an entire album, with a directly mapped input, would be a great way of finding the track you wanted. </p>
	<p>Research projects like the <a href="http://www.hpl.hp.com/research/mmsl/projects/djammer/">DJammer</a> are starting to look at this, specifically for DJs. But since music is inherently time-based there is more work to be done here for everyday players and devices. Let&#8217;s skip the interaction design habits we&#8217;ve learnt from the CD era and go back to vinyl :)</p>
	<h3>Evolution of the display</h3>
	<p><img src="/images/embodied_music_display.jpg" alt="" /></p>
	<p>Where displays are required, I hope we can be free of small, fuzzy, low-contrast LCDs. With new displays being printable on paper, textiles and other surfaces there&#8217;s the possibility of improving the usability, readability and &#8220;glanceability&#8221; of the display. </p>
	<p>We are beginning to see signs of this with this OLED display on this <a href="http://dapreview.net/comment.php?comment.news.1086">Sony Network Walkman</a> where the display is under the surface of the product material, without a separate &#8220;glass&#8221; area. </p>
	<p><img src="/images/embodied_music_display2.jpg" alt="" /></p>
	<p>For the white surface of an iPod, the  high-contrast, <a href="http://www.polymervision.com/New-Center/Downloads/Index.html">paper-like surfaces</a> of technologies like e-ink would make great, highly readable displays.</p>
	<h3>Prototyping</h3>
	<p><img src="/images/embodied_music_prototype.jpg" alt="" /></p>
	<p>So I really need to get prototyping with accelerometers and display technologies, to understand simple movement and gesture in navigating music libraries. There are other questions to answer: I&#8217;m wondering if using movement to scroll through search results would create the appearance of a large screen space, through the lens of a small screen. As with <a href="http://interconnected.org/home/2005/03/04/apples_powerbook">bumptunes</a>, I think many more opportunities will emerge as we make these things.</p>
	<h3>More reading</h3>
	<p><a href="http://www.cityofsound.com/blog/2005/04/designing_for_s.html">Designing for Shuffling</a><br />
<a href="http://interconnected.org/home/2005/04/22/there_are_two">Thoughts on the iPod Shuffle</a><br />
<a href="http://interconnected.org/home/2005/03/04/apples_powerbook">Bumptunes</a><br />
<a href="http://www.dcs.gla.ac.uk/~jhw/audioclouds/">Audioclouds/gestural interaction</a><br />
<a href="http://www.elasticspace.com/2005/02/sound-objects">Sound objects</a><br />
<a href="http://www.hpl.hp.com/research/mmsl/projects/djammer/">DJammer</a><br />
<a href="http://people.interaction-ivrea.it/b.negrillo/onthebody/">On the body</a><br />
<a href="http://communications.siemens.com/cds/frontdoor/0,2241,hq_en_0_91525_rArNrNrNrN,00.html">Runster</a></p>


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		<title>Tangible and social interaction</title>
		<link>http://www.elasticspace.com/2005/03/tangible-and-social-interaction</link>
		<comments>http://www.elasticspace.com/2005/03/tangible-and-social-interaction#comments</comments>
		<pubDate>Fri, 18 Mar 2005 11:40:26 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Ubicomp]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2005/03/tangible-and-social-interaction</guid>
		<description><![CDATA[!http://www.elasticspace.com/images/pictochat.jpg(read more)!:http://www.elasticspace.com/2005/03/tangible-and-social-interaction

On the 12th January 2005 I gave two lectures here in Oslo on the theme of tangible and social interaction. The "presentation":http://www.elasticspace.com/presentations/tangible_social_jan05.pdf is a 1.9mb pdf, and my notes are below. I'm posting this in response to "Matt Jones'":http://blackbeltjones.typepad.com/work/ and "Chris Heathcote's":http://www.anti-mega.com/antimega/ "presentation":http://www.anti-mega.com/antimega/archives/001195.html at ETech ("notes":http://crystaltips.typepad.com/wonderland/2005/03/tangible_comput.html), which covers a lot of the same ground.]]></description>
			<content:encoded><![CDATA[	<h3>Brief history of interaction</h3>
	<p>(Based on Dourish, see reading recommendations, below)</p>
	<p>Each successive development in computer history has made greater use of human skills:</p>
	<ul>
		<li>electrical: required a thorough understanding of electrical design</li>
		<li>symbolic: required a thorough understanding of the manipulation of abstract languages</li>
		<li>textual: text dialogue with the computer: set the standards of interaction we still we live with today</li>
	</ul>
	<ul>
		<li>graphic: graphical dialogue with the computer, using our spatial skills, pattern recognition, and motion memory with a mouse and keyboard
	<p>We have become stuck in this last model.</p>
	<p>Interaction with computers has remained largely the same: desk, screen, input devices, etc. Even entirely new fields like mobile and iTV have followed these interaction patterns. </p>
	<h3>Definitions:</h3>
		<li>Tangible: physical: having substance or material existence; perceptible to the senses</li>
	</ul>
	<ul>
		<li>Social: human and collaborative abilities, or &#8216;software that&#8217;s better because there&#8217;s people there&#8217; (Definition from <a href="http://blackbeltjones.typepad.com/work/">Matt Jones</a> and <a href="http://interconnected.org/home/">Matt Webb</a>)
	<h3>Examples</h3>
	<p>Dourish notes in the first few chapters of his book that as interaction with computers moves out into the world, it becomes part of our social world too. The social and the tangible are intricately linked as part of &#8220;being in the world&#8221;.</p>
	<p>What follows are examples of products or services we can use or buy right now. I&#8217;m specifically interested in the ways that these theories of ubiquitous computing and tangible interaction are moving out into the world, and the way that we can see the trends in currently available products.</p>
	<p>I&#8217;m aware that there are also terrifically interesting things happening in research (eg the <a href="http://tangible.media.mit.edu/">Tangible Media Group</a>) but right now I&#8217;m interested in the emergent things that start to happen effects of millions of people using things (like Flickr, weblogs, Nintendo DS,  and mobile social software).</p>
	<h3>Social trends on the web</h3>
	<p>On the web the current trend is building simple platforms that support complex social/human behaviour</p>
		<li><a href="http://www.rebeccablood.net/essays/weblog_history.html">Weblogs</a>, newsreaders and RSS: simple platform that has changed the way the web works, and supported simple social interaction (the basic building blocks of dialogue, or conversation)</li>
		<li><a href="http://www.flickr.com/">Flickr</a>: a simple platform for media/photo sharing: turned into a thriving community: works well with the web by allowing syndicated photos, bases the social network on top of a defined funciton</li>
	</ul>
	<ul>
		<li>Others include del.icio.us, world of warcraft, etc.
	<h3>Social mobile computing</h3>
	<p>On mobile platforms most of the exciting stuff is happening around presence, context and location</p>
		<li><a href="http://berkeley.intel-research.net/paulos/research/familiarstranger/">Familiar strangers</a>: stores a list of all the phones that you have been near in places that you inhabit, and then visualises the space around you according to who you have met before. <a href="http://www.elasticspace.com/2004/06/mobile-social-software">More mobile social software</a></li>
	</ul>
	<ul>
		<li><a href="http://www.thefeature.com/article?articleid=100501">Mogi</a>: location based game, but most interestingly supports different contexts of use: both at home in front of a big screen, and out on a small mobile screen.
	<h3>Social games</h3>
	<p>Interesting that games are moving away from pure immersive 3D worlds, and starting to devote equal attention to their situated, social context</p>
		<li>Nintendo DS: <a href="http://www.eurogamer.net/article.php?article_id=57287">PictoChat</a>, local wireless networks that can be adapted for gameplay or communication (picture chatting included as standard)</li>
		<li><a href="http://www.sissyfight.com/">Sissyfight</a>: very simple social game structure, encourages human behaviour, insults</li>
		<li><a href="http://www.habbo.no/">Habbohotel</a>: simple interaction structures, (and fantastic attention to detail in <a href="http://www.scottmccloud.com/store/books/uc.html">iconic representations</a>) support human desires. Now a very large company, in over 12 countries, based on the sales of virtual furniture</li>
	</ul>
	<ul>
		<li><a href="http://www.eurogamer.net/article.php?article_id=55470">Singstar</a>: entirely social game, about breaking social barriers and mutual humiliation: realtime analysis/visualisation of your voice actually makes you sing worse!
	<h3>Tangible games</h3>
		<li><a href="http://www.eurogamer.net/article.php?article_id=4525">Eyetoy</a>: Brings the viewer into the screen, creates a <a href="http://www.prandial.com/archives/2005_01.html#009045">performative and social space</a>, and allows communication via PS2</li>
		<li><a href="http://www.eurogamer.net/article.php?article_id=52731">Dance Dance Revolution</a>: taking the television into physical space</li>
		<li><a href="http://blackbeltjones.typepad.com/work/2004/06/motional_rescue.html">Nokia wave-messaging</a>: puts information back into space, and creates social and performative opportunities (Photo thanks to Matt Webb)</li>
	</ul>
	<ul>
		<li><a href="http://www.yellowarrow.org">Yellow Arrow</a>: puts digital information into city space, gives us a glimpse of the way that we might have more interaction with situated information in the future
	<p>There are also very interesting aspects of <a href="http://foe.typepad.com/blog/2005/01/embodied_intera.html">gender</a> in all of this: this move towards the social implies a move towards the type of games/play that is seen more often in girls.</p>
	<h3>Recommended reading</h3>
	<p><a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262541785/">Where the Action Is, Paul Dourish</a> (Read the first 3 chapters for a great introduction)</p>
	<p><a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262134357/">Digital Ground, Malcolm McCullough</a> (Exploring the relationship between architectural and digital spaces)</p>
	<p><a href="http://www.amazon.co.uk/exec/obidos/ASIN/159200346X/">Physical Computing, OSullivan, Igoe</a> (Practical book on making physical computing devices)</p>
	<p><a href="http://www.amazon.co.uk/exec/obidos/ASIN/0738208612/">Smart Mobs, Howard Rheingold</a> (Exploring wider social aspects of mobile technology)</p>
	<p><a href="http://www.amazon.co.uk/exec/obidos/ASIN/0201379376/">The Humane Interface, Jef Raskin</a> (Covers screen based interaction, but has the best discussion on &#8216;modes&#8217; of any book)</p>
	<p><a href="http://www.mindhacks.com/">Mind Hacks, Matt Webb and Tom Stafford</a> (Looks at our interaction with the world from the perspective of neuroscience, great introduction to &#8216;affordances&#8217;)</p>

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		<title>Sound objects</title>
		<link>http://www.elasticspace.com/2005/02/sound-objects</link>
		<comments>http://www.elasticspace.com/2005/02/sound-objects#comments</comments>
		<pubDate>Fri, 25 Feb 2005 22:28:07 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Ubicomp]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2005/02/sound-objects</guid>
		<description><![CDATA["Mikael Fernstrm":http://www.idc.ul.ie/mikael/ gave a lecture at "AHO":http://www.aho.no/ on sound objects this week. His work at "IDC":http://www.idc.ul.ie/ focuses on sound in ubiquitous computing, an area that is relatively unexplored in interaction design.]]></description>
			<content:encoded><![CDATA[	<p>These are some of my notes from his lecture, and our discussion over lunch.</p>
	<p>The aim of the <a href="http://www.soundobject.org/">Soundobject</a> research is to liberate interaction design from visual dominance, to free up our eyes, and to do what small displays don&#8217;t do well.</p>
	<p>Reasons for focusing on sound:</p>
	<ul>
		<li>Sound is currently under-utilised in interaction design</li>
		<li>Vision is overloaded and our auditory senses are seldom engaged</li>
		<li>In the world we are used to hearing a lot</li>
	</ul>
	<ul>
		<li>Adding sound to existing, optimised visual interfaces does not add much to usability
	<p>Sound is very good at attracting our attention, so we have alarms and notification systems that successfully use sound in communication and interaction. We talked about using &#8216;caller groups&#8217; on mobile phones where people in an address book can be assigned different ringtones, and how effective it was in changing our relationship with our phones. In fact it&#8217;s possible to sleep through unimportant calls: our brains are processing and evaluating sound while we sleep.</p>
	<p>One fascinating thing that I hadn&#8217;t considered is that sound is our fastest sense: it has an extremely high temporal resolution (ten times faster than vision), so for instance our ears can hear pulses at a much higher rate than our eyes can watch a flashing light.</p>
	<h3>Disadvantages of sound objects</h3>
	<p>Sound is not good for continuous representation because we cannot shut out sound in the way we can divert our visual attention. It&#8217;s also not good for absolute display: pitch, loudness and timbre are relative to most people, even people that have absolute pitch can be affected by contextual sounds. And context is a big issue: loud or quiet environments affect the way that sound must be used in interfaces: libraries and airplanes for example.</p>
	<p>There are also big problems with spatial representation in sound, techniques that mimic the position of sound based on binaural differences are inaccessible by about a fifth of the population. This perception of space in sound is also intricately linked with the position and movement of the head. <a href="http://www.google.com/search?&#38;q=spatial+representation+of+sound">Some Google searches on spatial representation of sound</a>. See also <a href="http://sonify.psych.gatech.edu/publications/pdfs/2000ICAD-Scaling-WalkerKramerLane.pdf">Psychophysical Scaling of Sonification Mappings [pdf]</a></p>
	<h3>Cartoonification</h3>
	<p>&#8216;Filling a bottle with water&#8217; is a sound that could work as part of an interface, representing actions such as downloading, uploading or in replacement of progress bars. The sound can be abstracted into a &#8216;cartoonification&#8217; that works more effectively: the abstraction separates simulated sounds from everyday sounds. </p>
	<p>Mikael cites inspiration from <a href="http://en.wikipedia.org/wiki/Foley_artist">foley artists</a> working on film sound design, that are experienced in emphasising and simplifying sound actions, and in creating dynamic sound environments, especially in animation.</p>
	<p>A side effect of this &#8216;cartoonification&#8217; is that sounds can be generated in simpler ways: reducing processing and memory overhead in mobile devices. In fact all of the soundobject experiments rely on parametric sound synthesis using <a href="http://www.puredata.org/">PureData</a>: generated on the fly rather than using sampled sound files, resulting in small, fast, adaptive interface environments (sound files and the PD files used to generate the sounds can be found at the <a href="http://www.soundobject.org/">Soundobject</a> site).</p>
	<p>One exciting and pragmatic idea that Mikael mentioned was simulating &#8216;peas in a tin&#8217; to hear how much battery is left in a mobile device. Something that seems quite possible, reduced to mere software, with the accelerometer in the <a href="http://www.nokia.com/phones/3220">Nokia 3220</a>. Imagine one &#8216;pea&#8217; rattling about, instead of one &#8216;bar&#8217; on a visual display&#8230;</p>
	<h3>Research conclusions</h3>
	<p>The most advanced prototype of a working sound interface was a box that responded to touch, and had invisible soft-buttons on it&#8217;s surface that could only be heard through sound. The synthesised sounds responded to the movement of the fingertips across a large touchpad like device (I think it was a <a href="http://www.tactex.com/">tactex</a> device). These soft-buttons used a simplified sound model that synthesised <em>impact</em>, <em>friction</em> and <em>deformation</em>. See <a href="http://richie.idc.ul.ie/eoin/research/Actions_And_Agents_04.pdf">Human-Computer Interaction Design based on Interactive Sonification [pdf]</a></p>
	<p>The testing involved asking users to feel and hear their way around a number of different patterns of soft-buttons, and to draw the objects they found. See <a href="http://www.flickr.com/photos/timo/tags/soundobjects/">these slides</a> for some of the results. </p>
	<p>The conclusions were that users were almost as good at using sound interfaces as with normal soft-button interfaces and that auditory displays are certainly a viable option for ubiquitous, especially wearable, computing.</p>
	<h3>More reading</h3>
	<p><a href="http://www.soundobject.org/">Soundobject</a><br />
<a href="http://www.cost287.org/">Gesture Controlled Audio Systems</a><br />
<a href="http://www.icad.org/">ICAD</a></p>

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		<title>Spatial memory at Design Engaged 2004</title>
		<link>http://www.elasticspace.com/2004/11/spatial-memory-design-engaged</link>
		<comments>http://www.elasticspace.com/2004/11/spatial-memory-design-engaged#comments</comments>
		<pubDate>Mon, 15 Nov 2004 13:13:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Adaptive design]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Ubicomp]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/11/spatial-memory-design-engaged</guid>
		<description><![CDATA[Here is <a href="http://www.elasticspace.com/presentations/spatial_memory_designengaged2004.pdf">my presentation</a> [pdf] and presentation notes from <a href="http://www.heyotwell.com/engaged2004/">Design Engaged 2004</a>. Lots of pretty pictures of stickers, tags, flyposting and such. I will chip in with <a href="http://www.cityofsound.com/blog/2004/11/design_disengag.html">Dan</a>, <a href="http://www.v-2.org/displayArticle.php?article_num=890">Adam</a>, <a href="http://interconnected.org/home/2004/11/15/design_engaged_was_fantastic">Matt</a>, <a href="http://www.girlwonder.com/archives/001044.html">Molly</a> and <a href="http://www.freegorifero.com/weblog/2004_11_01_weblog_archive.html#110051336633115467">Fabio</a> to say that this has been the conference highlight of the year.]]></description>
			<content:encoded><![CDATA[	<p>Notes on two related projects:</p>
	<h2>1. Time that land forgot</h2>
	<ul>
		<li>A <a href="http://www.elasticspace.com/timeland/">project</a> in collaboration with <a href="http://www.polarfront.org">Even Westvang</a></li>
		<li>Made in 10 days at the Icelandic locative media workshop, summer 2004</li>
		<li>Had the intention of making photo archives and gps trails more useful/expressive</li>
		<li>Looked at patterns in my photography: 5 months, 8000 photos, <a href="http://www.elasticspace.com/images/photomap_times_large.gif">visualised them by date / time of day</a>. Fantastic resource for me: late night parties, early morning flights, holidays and the effect of midnight sun is visible.</li>
	</ul>
	<ul>
		<li>Looking now to make it useful as part of more pragmatic interface, to try other approaches less about the abstracted visualisation</li>
		<li><a href="http://www.elasticspace.com/timeland">prototype</a></li>
		<li><a href="http://www.elasticspace.com/2004/07/timeland">info, details, research and source code</a></li>
	</ul>
	<ul>
		<li><a href="http://www.elasticspace.com/images/photomap_times_large.gif">time visualisation</a>
	<h2>2. Marking in urban public space</h2>
	<p>I&#8217;ve also been mapping stickering, stencilling and flyposting: walking around with the camera+gps and <a href="http://www.flickr.com/photos/timo/sets/8380/">photographing examples of marking</a> (not painted graffiti).</p>
	<p><img src="/images/marking01.jpg" alt="" /></p>
	<p>This research looks at the marking of public space by investigating the physical annotation of the city: stickering, stencilling, tagging and flyposting. It attempts to find patterns in this marking practice, looking at visibility, techniques, process, location, content and audience. It proposes ways in which this marking could be a layer between the physical city and digital spatial annotation.</p>
	<h3>Some attributes of sticker design</h3>
		<li><strong>Visibility</strong>: contrast, monochromatic, patterns, bold shapes, repetition</li>
		<li><strong>Patina</strong>: history, time, decay, degredation, relevance, filtering, social effects</li>
		<li><strong>Physicality</strong>: residue of physical objects: interesting because these could easily contain digital info</li>
	</ul>
	<ul>
		<li><strong>Adaptation and layout</strong>: layout is usually respectful, innovative use of dtp and photocopiers, adaptive use of sticker patina to make new messages on top of old
	<p><img src="/images/marking02.jpg" alt="" /></p>
	<p>Layers of information build on top of each other, as with graffiti, stickers show their age through fading and patina, flyposters become unstuck, torn and covered in fresh material. Viewed from a distance the patina is evident, new work tends to respect old, and even commercial flyposting respects existing graffiti work.</p>
	<p><img src="/images/marking03.jpg" alt="" /></p>
	<p>Techniques vary from strapping zip-ties through cardboard and around lampposts for large posters, to simple hand-written notes stapled to trees, and short-run printed stickers. One of the most fascinating and interactive techniques is the poster offering strips of tear-off information. These are widely used, even in remote areas.</p>
	<p><img src="/images/marking04.jpg" alt="" /></p>
	<p>Initial findings show that stickers don&#8217;t relate to local space, that they are less about specific locations than about finding popular locations, &#8220;cool neighbourhoods&#8221; or just ensuring repeat exposure. This is opposite to my expectations, and perhaps sheds some light on current success/failure of spatial annotation projects.</p>
	<p>I am particularly interested in the urban environment as an interface to information and an interaction layer for functionality, using our spatial and navigational senses to access local and situated information.</p>
	<p>There is concern that in a dense spatially annotated city we might have an overload of information, what about filtering and fore-grounding of relevant, important information? Given that current technologies have very short ranges (10-30mm), we might be able to use our existing spatial skills to navigate overlapping information. We could shift some of the burden of information retrieval from information architecture to physical space.</p>
	<p>I finished by showing <a href="http://www.vkn.lv/index.php?parent=525">this animation</a> by Kriss Salmanis, a young Latvian artist. Amazing re-mediation of urban space through stencilling, animation and photography. (&#8220;Un ar reizi naks tas bridis&#8221; roughly translates as &#8220;And in time the moment will come&#8221;.</p>
	<h2>Footnotes/references</h2>
	<p class="footnote">Graffiti Archaeology, Cassidy Curtis<br />
<a href="http://www.otherthings.com/grafarc">otherthings.com/grafarc</a></p>
	<p class="footnote">Street Memes, collaborative project<br />
<a href="http://www.streetmemes.com">streetmemes.com</a></p>
	<p class="footnote">Spatial annotation projects list<br />
<a href="http://www.elasticspace.com/2004/06/spatial-annotation">elasticspace.com/2004/06/spatial-annotation</a></p>
	<p class="footnote">Nokia RFID kit for 5140<br />
<a href="http://www.nokia.com/nokia/0,,55739,00.html">nokia.com/nokia/0,,55739,00.html</a></p>
	<p class="footnote">Spotcodes, High Energy Magic<br />
<a href="http://www.highenergymagic.com/spotcode">highenergymagic.com/spotcode</a></p>
	<p class="footnote">?Mystery Meat navigation?, Vincent Flanders<br />
<a href="http://www.fixingyourwebsite.com/mysterymeat.html">fixingyourwebsite.com/mysterymeat.html</a></p>
	<p class="footnote">RDF as barcodes, Chris Heathcote<br />
<a href="http://www.undergroundlondon.com/antimega/archives/2004_02.html">undergroundlondon.com/antimega/archives/2004_02.html</a></p>
	<p class="footnote">Implementation: spatial literature<br />
<a href="http://www.nickm.com/implementation">nickm.com/implementation</a></p>
	<p class="footnote">Yellow Arrow<br />
<a href="http://www.yellowarrow.org">yellowarrow.org</a></p>

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		<item>
		<title>Design Engaged 2004</title>
		<link>http://www.elasticspace.com/2004/11/design-engaged</link>
		<comments>http://www.elasticspace.com/2004/11/design-engaged#comments</comments>
		<pubDate>Sat, 13 Nov 2004 09:37:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Adaptive design]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/11/design-engaged</guid>
		<description><![CDATA[We are <a href="http://www.heyotwell.com/engaged2004/faq.htm">all</a> sat around a table in Amsterdam, at <a href="http://www.heyotwell.com/engaged2004/">Design Engaged 2004</a>. There are <a href="http://www.flickr.com/photos/tags/designengaged/">lots of photos</a> going up to Flickr, and here are my notes.]]></description>
			<content:encoded><![CDATA[	<h2>Ben Cerveny
	<ul>
		<li>The growth of the soil</li>
		<li>How do we comprehend complexity</li>
		<li>How do we build structures around complex information</li>
	</ul>
	<ul>
		<li>Accreting meta-data: GPS data, descriptive information </h2>
	<h3>Decomposition
		<li>Break down of material as it hits the soil</li>
	</ul>
	<ul>
		<li>Soup, tags, condensed and distilled meta objects</h3>
	<h3>Self organisation
		<li>sorting mechanisms, affinity browsers, related, filtering, emergent relationships, interrelationships</li>
		<li>How do we conceive a metaphor for building these processes? A structure that is meaningful for the users.</li>
		<li>Application design: movement through states of application: to tending to a flow of processes</li>
		<li>Tending to meta-data is a growth process</li>
		<li>DLA diffusion limited aggregation, natural process model</li>
	</ul>
	<ul>
		<li>The relationships between metadata can be visualised as this * Should model metadata using plant models: plant models have existed for eons, basic structures for material </h3>
	<h3>Rules for expression
		<li>L-systems growth, mimics biological rulesets</li>
		<li>Map rule-sets in metadata onto L-systems, affinity rules</li>
	</ul>
	<ul>
		<li>Branching tree structures could be used to make metadata more useful </h3>
	<h3>Roots and Feeds
		<li>RSS feeds, a root system, aggregator has roots, to the surface of a newsreader </h3>
	<h3>Structural information
		<li>After applying rules of expression (algorithms, l-systems) we could see differences in the way that the plant has evolved</li>
	</ul>
	<ul>
		<li>A &#8220;botany&#8221; of these different structures: smaller, larger clusters, structures. </h3>
	<h3>Cultivation as culture
		<li>From a user perspective the idea of cultivation: users can actually affect change: can breed your own searches, using searches generationally, using own adapted metaphors for new contexts </li>
		<li>Mix and match mechanisms or instruments (specific rule-sets) move expressions and apply them to different rule-sets</li>
		<li>Don&#8217;t have to understand genetics, but we have found use for plants for generations</li>
	</ul>
	<ul>
		<li>User doesn&#8217;t need to know mechanisms, just ability to make changes and view outcomes </h3>
	<h3>Tending the garden
		<li>Incredible complexity, incredible diversity</li>
		<li>Not intimidated by the complexity of the garden</li>
	</ul>
	<ul>
		<li>Present similar tools to tend to data </h3>
	<h3>Discussion
		<li>Casey Reas: organic information design</li>
		<li>Thinkmap, physical simulation systems</li>
		<li>Mitchell Resnick: Turtles Termites, Traffic Jams</li>
	</ul>
	<ul>
		<li>Matt J: Does it rely on visual metaphors: how do we get people to cultivate rather than consume?</h3>
	<h2>Thomas Van Der Wal
		<li>Synching feeling </h2>
	<h3>Everything fit in our brain
		<li>then libraries</li>
		<li>then digital bits</li>
		<li>then putting everything in one place</li>
		<li>Our information on our pdas, cellphones, somewhere</li>
		<li>The dream is that we have accurate information at our disposal when we need it</li>
		<li>Personal info-cloud</li>
		<li>Local info-cloud: should it be located?</li>
		<li>External info-cloud: things you don&#8217;t know about</li>
		<li>How do users use information?</li>
		<li>Device versus network?</li>
		<li>Our networked space, that exists out in space</li>
		<li>Usable: syncing between two devices: calendar, address book, to do list </li>
		<li>Dodgy: documents, media maps, web-based info, multiple devices </li>
		<li>Personal version control: different devices have different versions </li>
	</ul>
	<ul>
		<li>Personal categorisation: </h3>
	<h3>Standard metadata for personal info-cloud
		<li>content description</li>
		<li>creator</li>
		<li>privacy</li>
		<li>context</li>
		<li>use type (eg)</li>
		<li>instruction: destroy, revise in 6 months</li>
		<li>object type:</li>
	</ul>
	<ul>
		<li>categories: not a structured system, but hackable flat data </h3>
	<h3>Actual solutions
		<li>Spotlight (Apple Tiger)</li>
	</ul>
	<ul>
		<li>MIT Project Oxygen</h3>
	<h3>Possible/partial solutions
		<li>Script aggregation by metadata tag</li>
		<li>Publish to private/public location in RSS</li>
		<li>Rsynk and CVS</li>
		<li>Groove (Windows)</li>
	</ul>
	<ul>
		<li>Quicksilver (Mac)</h3>
	<h2>Adam Greenfield
		<li>All watched over by machines of loving grace</li>
		<li>Some ethical guidelines for user experience in ubiquitous computing environments</li>
		<li>Ubicomp is coming: IPV6 6.5&#215;10 to the 23 addresses for every square metre on the planet</li>
		<li>Moving from describing to prescribing</li>
		<li>Technological artefacts are too dismissive of people</li>
	</ul>
	<ul>
		<li>Someone to watch over me: attractive as well as scary </h2>
	<h3>Default to harmlessness
		<li>must ensure user&#8217;s physical psychic and financial safety</li>
		<li>must go well beyond graceful degredation</li>
	</ul>
	<ul>
		<li>faults must result in safety </h3>
	<h3>Be self disclosing
		<li>Contain provisions for immediate, transparent querying of ownership, use, capabilities, etc.</li>
		<li>Seamlessness is optional</li>
		<li>Analogue of broadcast station identification or military IFF</li>
	</ul>
	<ul>
		<li>Web derived model for user-consent: cannot carry over to ubicomp, would be too intrusive to have to approve each and every disclosure of information in four space </h3>
	<h3>Be conservative of face
		<li>ubiquitous systems are always already social systems: they must not unnecessarily embarras, himiliate or shame</li>
		<li>Goes beyond formal information-privacy concerns</li>
	</ul>
	<ul>
		<li>Prospect of being nakedly accountable to an inseen omipresent network </h3>
	<h3>Be conservative of time
		<li>Must not introduce undue complications into ordinary operations </li>
		<li>Adult, competent users understand adequately what they want, shouldn&#8217;t introduce barriers</li>
	</ul>
	<ul>
		<li>Potential conflict with principle 1 </h3>
	<h3>Be deniable
		<li>Should be able to opt-out, anytime, anywhere, any process </li>
		<li>Critically: the ability to say no, without sacrificing anything but the ability to use whatever usage</li>
	</ul>
	<ul>
		<li>The &#8220;safe word&#8221; concept may find an application here</h3>
	<h3>Discussion
		<li>Fabio: what about gossip</li>
		<li>Chris: surely there&#8217;s human responsibility</li>
		<li>Tom C: Social control includes humiliation and embarrasment </li>
	</ul>
	<ul>
		<li>Molly: systems for shaming: can be institutionalised and applied in problem places: difference between smart and smartass. Haven&#8217;t got good enough at modelling situations in order to get this right.</h3>
	<h2>Stefan Smagula
		<li>Teaching and writing about interaction design</h2>
	<h2>Mike Kuniavsky
		<li>Writing about ubicomp, society and social</li>
		<li>Material products areform from social values</li>
		<li>Products affect how we think</li>
		<li>The pattern is &#8220;a recognition of the complexity, unpredictability, confusion of the world&#8221;</li>
		<li>The framework of thought of the last 600 years is coming to an end </li>
		<li>&#8220;by dividing the world into smaller pieces, ways can be found to explain it&#8221;: this method is waning</li>
		<li>Communication and transportation has been the key driver of this change</li>
		<li>Shown people (designers?) how complex life is</li>
		<li>Most people don&#8217;t know what to do about this complexity</li>
		<li>At the end of the prescriptive rationalist vision of the world </li>
		<li>It is our job as designers to recognise these ideas: &#8220;design is a projection of people&#8217;s ideals onto product&#8221;</li>
		<li>Past the confusion of postmodernism: the complexity hasn&#8217;t been branded yet, hasn&#8217;t been given a core set of ideas</li>
		<li>Book: Human built world</li>
		<li>The complexity of the world is an uncomfortably bright light, people turn away: designers can make it manageable</li>
	</ul>
	<ul>
		<li>Go to the light of compexity!</h2>
	<h3>Discussion
		<li>Adam: are we up against biological limits: are we wired to deal with things in a linear way? Yes: physiological limits: 7 +-2.</li>
		<li>Ben: we conceive as a subtractive process: a mental scene out of an excess of input: we have a body of linear tools to process. There is a realisation that we are non-linear systems: technology is becoming us, and the other way around.</li>
		<li>Matt: we can learn complexity way more than we realise: tests show that we subconsciously learn complexity beyond language and rational thought</li>
		<li>Magical thinking is not wrong: all our models are wrong</li>
	</ul>
	<ul>
		<li>Tom C: Looking at people as shearing layers of perception and cognition</h3>
	<h2>Remon Tijssen
		<li>Behaviours, tactility and graphics</li>
	</ul>
	<ul>
		<li>Tensionfield between playfulness and functionality</h2>
	<h2>David Erwin
		<li>The funnel</li>
	</ul>
	<ul>
		<li>Serial, parallel and optional interfaces</h2>
	<h2>Peter Boersma
		<li>Transactional interfaces</li>
		<li>ezGov uses IBMs RUP</li>
		<li>RUP is weak in user-experience</li>
	</ul>
	<ul>
		<li>Added StUX, definitions of deliverables for user experience</h2>
	<h2>Dan Hill
		<li>Self centred design</li>
		<li>Not selfish design</li>
		<li>Background: adaptive design, design as social process, inspiration from vernacular architecture, hackability, allowing and encouraging people to make technology what they want to be</li>
		<li>Inspiration from trip to US</li>
		<li>Assumption that UCD is generally a good thing</li>
		<li>The focus on usability has distracted people: it has become an end in itself</li>
		<li>UCD manifests itself in usability, at the expense of usefulness </li>
		<li>Cultural and social products: massive variation of use across the globe </li>
		<li>Products most innovative at BBC/music: audioscrobbler/lastFM: intense meaning in the patterns it generates. More innovative than iTunes music store. Steam: setting reminders for radio stations: hacked third party product, BBC is trying to support this innovation.</li>
		<li>This innovation is coming from non-designers</li>
		<li>Veen: Amateurised design: the most interesting design on the web: Shirky: Situated software</li>
		<li>Always consider a thing in it&#8217;s next larger context: Eliel Saarinen: useful piece of design process. Chair, room, house, city.</li>
		<li>A lot of information about the self, coming out of these systems </li>
		<li>Audioscrobbler: looking at ones music, bookmarks, photos, lunches, weblog posts, gps co-ordinates: how does this affect habits? </li>
		<li>Pace of development: what can be done on the web.</li>
		<li>Self-knowledge and enlightenment: how does it affect one&#8217;s life </li>
	</ul>
	<ul>
		<li>The practice and focus of design is moving towards behaviour</h2>
	<h3>Limitations
		<li>This is early adopter activity, this is geeky, high barrier to entry, it requires code to make these things. It&#8217;s self limiting: only certain kind of people can make these products.</li>
		<li>Scaleability problems: resilience: lack of reliability of iterative development, when will we be at the stage when we can rely on things working?</li>
		<li>BBC, radio broadcasting needs to be resilient: public service </li>
		<li>Database design and scaleability: Flickr doesn&#8217;t need to be normalised</li>
		<li>Common appeal of these things is self-limiting: too much systems level thinking.</li>
		<li>Moving into a space where products are social, and can have social meaning, and thus be socially harmful</li>
		<li>People&#8217;s assumption and experiences are based on context </li>
		<li>Need to be more rigourous about understanding social patterns </li>
		<li>audioscrobbler is not good at classical music</li>
		<li>Designers and researchers need better understanding of each other </li>
		<li>Designers are at their most useful when they are enabling adaptive design</li>
		<li>Using ethnography within a design process, look at long-term ethnographic process: hooking it into the rapid prototyping of the adaptive design world</li>
		<li>There is the value of sociology here. Ethno-methodology, Heidegger</li>
		<li>Book: Where the action is, Dourish.</li>
		<li>Social systems work well when there is accountability</li>
		<li>Building things where this also builds an account of the building </li>
		<li>Place and space: place being about social structures</li>
		<li>Embodiment: Appropriating products, building social meanings into products</li>
		<li>Accountability: part of the action is a documentation of the action (Dourish). Is &#8216;view source&#8217; accountability?</li>
	</ul>
	<ul>
		<li>Book: Presentation of self: Irvine Goffman</h3>
	<h2>Matt Webb
		<li>Neuroscience and interaction design</li>
		<li>This is really mostly psychology</li>
		<li>Game: remembering animals</li>
		<li>Light comes from top left</li>
		<li>Easier to react in the direction that things approach you from </li>
		<li>Dialogue boxes, work with natural directions</li>
		<li>We follow human eye direction, not robot eye direction, pulling a lever is faster when eyes point in that direction</li>
		<li>We respond the same to arrows as we do to gaze</li>
		<li>All that neuroscience has done is to confirm what we know from psychology</li>
		<li>3 types of object, animate, inanimate and tool</li>
		<li>3 zones: graspable, peripersonal The schema of the body is extended by the held tools</li>
		<li>Our body space is quite mutable: space on a screen becomes the space represented by the body, anything which moves as part of your hand becomes part of your grasp, there&#8217;s an amount of time that this takes to understand this, learning process and experience</li>
		<li>Grasping has as much primacy as a cup itself: so &#8220;sit down&#8221; or &#8220;chair&#8221; are equivalent in the brain</li>
		<li>If we see or say grasping, or looking at coffee cup shows</li>
	</ul>
	<ul>
		<li>&#8220;What to do with too much information is the great riddle of our time&#8221; a* Mapping observed phenomena to the science of jetstreams, same thing will happen to neuroscience.</h2>
	<h2>John Poisson
		<li>The stretch time conundrum</li>
		<li>Sony is a huge force: vaunted to villified in three short decades </li>
		<li>Loss of brand value: products are not meeting user expectations </li>
		<li>Sony founders have changed, directions have changed</li>
		<li>One of the problem is in the fact that it&#8217;s japanese: basic simple cultural processes</li>
		<li>Hikaru dorodango: process refinement as creative expression: successively sculpting and crafting mud balls into spheres</li>
		<li>3 interconnected languages are undocumentably mixed</li>
		<li>Languages are connected to neurological development: learning japanese at an early age increases the threshold of tolerance of the pain of complexity: Kanji pain begets user pain.</li>
		<li>At first thought that it was a problem of language, but then realised this increased tolerance of complexity pain.</li>
		<li>Sony &#8220;iPod killer&#8221; is a user-experience nightmare, but for japanese it&#8217;s not too complex</li>
		<li>There&#8217;s an overall acceptance of complexity in Japan</li>
		<li>Pattern based learning: origami: 48 steps of process, more complex than interfaces</li>
		<li>Stretch time: at 3o&#8217;clock on the Sony campus everyone stops, music plays and everyone is encouraged to stretch.</li>
	</ul>
	<ul>
		<li>Process is good: start with rice cookers and end up with transistors: releasing lots of stuff and then seeing what works. But there are a lot more misses than hits at the moment</h2>
	<h2>Sanjay Khanna
		<li>Kurt Vonnegut in &#8220;Cold Turkey&#8221;</li>
	</ul>
	<ul>
		<li>Mike: intended effects are insignificant compared with the emergent effects, just noise compared to the overall outcomes</h2>
	<h2>Niels Wolf
		<li>Intro to JXTA</li>
		<li>Works on every network device</li>
		<li>Allows control over your data, sharing, peer to peer backup</li>
		<li>Implemented in many languages: including python</li>
		<li>Assigned a unique number, which works across IP, bluetooth, mobile rendezvous, etc.</li>
	</ul>
	<ul>
		<li>Everybody becomes a server if no other can be found </h2>
	<h2>Molly Wright Steenson
		<li>All hail the vast comforting suburb of the soul</li>
		<li>Lots of research into garden cities</li>
		<li>Worried that the future is going to be boring</li>
		<li>Closing off some avenues for development by focusing on urban environments</li>
	</ul>
	<ul>
		<li>What are the constraints that define a suburb? </h2>
	<h2>Jack Schulze
		<li>Mapping and looking</li>
	</ul>
	<ul>
		<li>Lots of cool stuff: no notes. </h2>
	<h2>Matthew Ward
		<li>Questioning the commodification of space</li>
	</ul>
	<ul>
		<li>We are social, spatial, temporal beings </h2>
	<h3>What were the conditions for the rise of these spatial technologies
		<li>2001 descrambling of GPS</li>
		<li>FCC policy to make sure 911 callers can be located</li>
		<li>Ubiquity of mobile phones</li>
		<li>If we don&#8217;t move away from the &#8220;where&#8217;s my nearest pizza&#8221; we are going to get really bored really soon</li>
		<li>Differential space: socio-spatial differences are emphasised and celebrated</li>
		<li>Iain Borden: Skateboarding</li>
	</ul>
	<ul>
		<li>&#8220;social space is a social product.&#8221; &#8220;Our task now is to construct everyday life, to produce it, consciously to create it, boredom is pregnant with desires, frustrated desires&#8221; Lefebvre. </h3>
	<h2>Chris Heathcote
		<li>Nuts and bolts, how to use location</li>
		<li>Location is co-ordinates</li>
		<li>Location is names and titles</li>
		<li>Location is also near Matt Webb, or near my iBook: relative position might be more useful way of thinking</li>
		<li>Physical augmentation: using, abusing, changing where they live</li>
		<li>Visual design: Buddy finder on mobile phones: spatially false, chart junk</li>
		<li>Context awareness is really hard:</li>
		<li>What happens when you get rid of the maps?</li>
	</ul>
	<ul>
		<li>Lots more cool stuff that I didn&#8217;t take notes on&#8230; </h2>
	<h2>Matt Jones
		<li>Nokia: Insight and foresight</li>
		<li>A hard problem: &#8220;Ubicomp is hard, understanding people, context and the world is hard, getting computers to handle everyday situations is hard, and expectations are set way too high.&#8221; Gene Becker, Fredshouse.net</li>
		<li>Next-gen mobile: big screens, more whizzy features, but we still have the same old messy world</li>
		<li>A modest start: being in the world instead of in front of the screen</li>
		<li>3220: 5140: power up covers with new capabilities</li>
		<li>3220: LED displays with accelerometers and thus motion capture</li>
		<li>Where the action is: This ignores 99% of our daily lives</li>
		<li>dance dance revolution and eyetoy: new world</li>
		<li>5140: first RFID reader phone</li>
		<li>New ways of using mobiles with touch based tech</li>
		<li>easy and concrete access to services and repeat functions</li>
		<li>transfer of digital items between devices as simple as a gesture of giving</li>
		<li>in the future also fast and convenient local payment and ticketing: fast, easy way of getting settings and services</li>
		<li>When you count all the steps to make simple actions are about 100 actions: to find settings, set up the human modem thing</li>
		<li>Touch actions are potentially two orders of complexity less: into 1 action</li>
		<li>LAunched active cover with NFC: near field communication: philips, sony, visa, samsung: nfcforum.org</li>
		<li>Pairing things up, putting things together (how is this different from BT? passive chips)</li>
		<li>Prototype things!</li>
		<li>NFC is a touch based RFID technology</li>
		<li>Putting the information into the tag: can contain more than an ID</li>
		<li>Close mapping to physical objects: Dourish</li>
		<li>NFC active objects will have mixed spirit world of objects having magic behind them: permitted moves for games, origins of objects, spime like stuff,</li>
		<li>One to one mapping: multiple digital meanings on objects</li>
		<li> it&#8217;s not a one-way world: these things are re-writeable: secular isn&#8217;t the dominant way of thinking</li>
		<li>Now that we can give objects spirit world, semiotic, actions</li>
		<li>Into fetish objects: auspicious computing, unique wooden balls (minority report)</li>
		<li>Friendster: a game of how many connections. Turning into an info-fetish physical game</li>
		<li>&#8211; phones are precious, tags are not</li>
		<li>&#8211; throwaway, data detritus, spime spume</li>
		<li>+ programmatic product life-cycle</li>
		<li>+ audit trails for trash</li>
		<li>+ automation of recycling</li>
		<li>Techno-optimism</li>
	</ul>
	<ul>
		<li>WWF: sustainability at the speed of light </h2>
	<h3>Long now, (Stewart Brand)
		<li>Fashion</li>
		<li>Commerce</li>
		<li>Infrastructure</li>
		<li>Governance</li>
		<li>Culture</li>
		<li>Nature</li>
	</ul>
	<ul>
		<li>Sometimes technology can disrupt these layers </h3>
	<h2>Fabio Sergio
		<li>From collision to convergence</li>
		<li>How I learned to stop worrying and watch tv on my mobile phone</li>
		<li>2001: who the hell would want to watch tv on a mobile?</li>
		<li>2003: using mobile to watch big brother from the car</li>
		<li>consultants: timeliness, context sensitivity, self-expression, immediacy, relevance</li>
		<li>People rely on their connected devices to fill-in interstitial time slots</li>
		<li>Armed with this notion outlets aquired content and chopped it into 3-5 minute videos</li>
		<li>The end result is too much navigation and not enough content, undermines the concept of &#8220;snacking&#8221;. The navigation has become the experience</li>
		<li>Navigation is not bad per-se, the web is arguably built on it</li>
		<li>Flow: where the consumer is completely engaged with interaction</li>
		<li>Mobile content experiences happen in contexts that basically negate the ability to focus</li>
		<li>How do you access video: at the moment through a browser</li>
		<li>Big Brother: lessons learnt</li>
		<li>Always on-ness: there is aways something new happening: marshall mcluhan meets orwell</li>
		<li>Something might happen at any time</li>
		<li>Action can be just a video call away</li>
		<li>Easy to get into the flow of what&#8217;s happening</li>
		<li>Cut to measure: as little or as long as you want</li>
		<li>Conversation-based: you can keep hearing when you can&#8217;t watch: don&#8217;t need to look at the screen</li>
		<li>Why should the browser and media player be two different applications? should probably be one.</li>
		<li>People need context medium content, probably in this order</li>
		<li>The handset should be a remote control: as much as possible make navigation resident on teh device</li>
		<li>Content should be snackish: but should be grouped</li>
	</ul>
	<ul>
		<li>The experience should be around the on/off switch </h2>
	<h2>Timo Arnall</h2>
		<li><a href="http://www.elasticspace.com/2004/11/spatial-memory-design-engaged">Presentation and notes</a>
	<h2>Sunday discussion</h2>
		<li>Brief: design a ticket machine that also allows city navigation and takes care of tourists and busy commuters equally, that doesn&#8217;t have a screen</li>
		<li>Alternative brief: A permanent tag large enough to contain digital info, that could be unobtrusively attached to anything in public space</li>
	</ul>
	<ul>
		<li>Mechanisms for friendly denial
	<h3>I&#8217;m lost: design a physical pathway which
		<li>includes the idea of signs to explain features of teh environment to the unmediated</li>
		<li>which could serve as a compensation or apology for people denied in the ubiquitous sense</li>
		<li>which was distinctively local and amsterdamish</li>
		<li>includes infrastructure</li>
	</ul>
	<ul>
		<li>poetics and emotional enhancements required</h3>
	<p>Overheard somewhere at the bar: anthropology/ethnography is this year&#8217;s library science: another new/old juxtaposition. Not that I agree.</p>

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		<title>Art + communication 2004</title>
		<link>http://www.elasticspace.com/2004/10/art-communication</link>
		<comments>http://www.elasticspace.com/2004/10/art-communication#comments</comments>
		<pubDate>Wed, 06 Oct 2004 15:36:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/10/art-communication</guid>
		<description><![CDATA[The final event in the Trans-cultural mapping series of workshops was organised by <a href="http://www.rixc.lv/">RIXC</a> in Riga, Latvia.]]></description>
			<content:encoded><![CDATA[	<p><img src="/images/artcommunication01.jpg" alt="" /></p>
	<p><a href="http://www.polarfront.org">Even</a> and I presented our <a href="http://www.elasticspace.com/timeland/">Timeland</a> project during the 3 day conference and exhibition. </p>
	<p>I have made a large <a href="http://www.flickr.com/photos/timo/sets/18602/">photo set</a> at Flickr, and we have been using the tag <a href="http://www.flickr.com/photos/tags/artcommunication/">art+communication</a> for collaborative documentation.</p>
	<p>The highlight of the event was a trip to Limbazi, for the opening of <a href="http://locative.x-i.net/piens/info.html">Piens</a> the &#8220;milk&#8221; project, looking at the personal stories around the mapping of milk routes through the EU. It was really good to see GPS being used as a storytelling tool, a way of opening up personal stories in the documentary process.</p>
	<p><img src="/images/artcommunication02.jpg" alt="" /></p>
	<p>A big thankyou to the RIXC lot, and everyone involved.</p>

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		<title>Design research books</title>
		<link>http://www.elasticspace.com/2004/08/design-research</link>
		<comments>http://www.elasticspace.com/2004/08/design-research#comments</comments>
		<pubDate>Sat, 07 Aug 2004 23:50:44 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Adaptive design]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/08/design-research</guid>
		<description><![CDATA[My design research and theory books.]]></description>
			<content:encoded><![CDATA[<h3 class="loud04">What is a designer: things, places, messages</h3><p>Norman Potter.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0907259162/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0907259162/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Models and Constructs</h3><p>Norman Potter.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0907259049/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0907259049/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Design Research: Methods and Perspectives</h3><p>Brenda Laurel Ed.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262122634/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0262122634/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Design Writing Research</h3><p>Abbott Miller, Ellen Lupton.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0714838519/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0714838519/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Screen</h3><p>Jessica Helfand.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ISBN=1568983107/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ISBN=1568983107/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p>

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		<title>Geo-referenced photography</title>
		<link>http://www.elasticspace.com/2004/07/geo-referenced-photography</link>
		<comments>http://www.elasticspace.com/2004/07/geo-referenced-photography#comments</comments>
		<pubDate>Tue, 06 Jul 2004 15:35:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Photography]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/07/geo-referenced-photography</guid>
		<description><![CDATA[In Hofn, Iceland we are working on tools for geographic and time-referenced photography. This is our research into platforms and tools for connecting photographic and geographic data.]]></description>
			<content:encoded><![CDATA[	<p>The easiest way of linking photos to locations is to combine the time-stamps from both a digital camera and GPS receiver or other location-aware device. If this data is available (over the same period of time) it&#8217;s possible to process a series of images and location tracks to stamp each image with location metadata.</p>
	<p>Here are a few resources, papers, projects, guidelines and other geo-reference issues.</p>
	<h3>Papers</h3>
	<ul>
		<li><a href="http://www.dmst.aueb.gr/dds/pubs/jrnl/2003-PC-GTWeb/html/gtweb.html">Position-annotated Photographs: The Geotemporal Web</a></li>
		<li><a href="http://www.dlib.org/dlib/december96/canada/12proulx.html">GEOREP: Digital Library for Spatial Data</a></li>
		<li><a href="http://wwmx.org/docs/wwmx_acm2003.pdf">Geographic location tags on digital images, Microsoft [pdf]</a></li>
	</ul>
	<ul>
		<li><a href="http://www.ece.ubc.ca/~elec418/project/project2handedin/nsiu/prototype.html">Portable digital photo album [time based interface]</a>
	<h3>Prior work</h3>
		<li><a href="http://www.downgoesthesystem.com/devzone/exiftest/final/">Tokyo Picturesque</a> <a href="http://www.downgoesthesystem.com/devzone/exiftest/details/">[Details]</a></li>
		<li><a href="http://www.marumushi.com/apps/perspectives/">Habitat Perspectives</a></li>
		<li><a href="http://www.986.org/sites/ghogh/CDC/CDC_5505.html">Photo Location</a> <a href="http://www.986.org/sites/ghogh/CDC/CDC_metadata.html">[Details]</a></li>
		<li><a href="http://www.geosnapper.com/index.php">Geo Snapper</a></li>
		<li><a href="http://www.wwmx.org/WebClient.aspx">WWMX web demo</a></li>
	</ul>
	<ul>
		<li><a href="http://transmutable.com/PhotoMaps/">Good list of other photo mapping projects</a>
	<h3>Geo-referencing Photos</h3>
	<p>These are some commercial applications and scripts that link photographs to geographic information.</p>
		<li><a href="http://www.robophoto.com/settings8.html">Robophoto</a></li>
		<li><a href="http://transmutable.com/93PhotoStreet/">93 Photo Street</a></li>
		<li><a href="http://topofusion.com/photofusion/">Photofusion</a></li>
		<li><a href="http://www.redhensystems.com/products/">Media Mapper</a></li>
		<li><a href="http://oziphototool.alistairdickie.com/">OziPhotoTool</a></li>
		<li><a href="http://www.geospatialexperts.com/">GPS photo link</a></li>
		<li><a href="http://www.gpstm.com/eng/screens_eng.htm">GPS TrackMaker</a></li>
		<li><a href="http://www.earthquakemap.com/">QuakeMap</a></li>
		<li><a href="http://www.wwmx.org/Download.aspx/">WWMX Travelogue application</a></li>
		<li><a href="http://akuaku.org/archives/2003/05/gps_tagged_jpeg.shtml">AkuAku: GPS tagged jpegs</a></li>
		<li><a href="http://www.stuffware.co.uk/articles/00000001.html">Adding GPS Information to EXIF Images with Photostudio</a></li>
		<li><a href="http://www.macdevcenter.com/pub/a/mac/2004/06/15/gps_photo.html">GPS Photo Linking in iViewMedia Pro [Mac]</a></li>
	</ul>
	<ul>
		<li><a href="http://www.marcosweskamp.com/components/tokcomponents/geoplotter/demo.html">GPS plotting in Flash</a>
	<h3>GPS track and waypoint extraction</h3>
	<p>Transferring data from GPS devices can be problematic. If this is going to work in a wider, collaborative context there is a need to make guidelines for this process. It is also really important to make sure units and timezones are correctly set up on all software, so that no translation happens as the data is converted. Exported data also tends to be messy, with mixed tracklogs and waypoints, which for us meant a lot of hand-tweaking.</p>
		<li><a href="http://www.garmin.com/cartography/">Garmin Mapsource</a></li>
		<li><a href="http://www.macgpspro.com/">MacGPS Pro</a></li>
		<li><a href="http://gpsbabel.sourceforge.net/">GPS Babel</a></li>
		<li><a href="http://gpsmap.sourceforge.net/">GPSylon tool for downloading/viewing GPS data</a></li>
		<li><a href="http://www.hackdiary.com/archives/000040.html">GPS to GEO-RDF</a></li>
	</ul>
	<ul>
		<li><a href="http://life.csu.edu.au/geo/dms.html">Some notes on coordinate translation</a>
	<h3>Extracting EXIF data</h3>
	<p>To get a handle on the photographic data we need to look at the embedded EXIF information, which contains things like capture date, time, exposure and aperture.</p>
		<li><a href="http://pyexif.sourceforge.net/">Python Exif Parser</a></li>
		<li><a href="http://sourceforge.net/projects/mmpython/">Media Metadata for Python</a></li>
		<li><a href="http://simon.incutio.com/archive/2003/11/13/exif">Extracting EXIF data with Python</a></li>
		<li><a href="http://kennethhunt.com/archives/000935.html">Geo tagging images: Exif GPS with python and java</a></li>
	</ul>
	<ul>
		<li><a href="http://www.drewnoakes.com/code/exif/">EXIF metadata extraction in java</a>
	<h3>Content metadata guidelines</h3>
	<p>In order to standardise the sharing of geographic information (tracklogs and waypoints) we need to think carefully about the formats used. We initially intended to use locative packets, but have ended up using GPX format alongside some custom XML for time and photo information.</p>
		<li><a href="http://locative.net/workshop/index.cgi?Locative_Packets">Locative packets</a></li>
		<li><a href="http://locative.net/workshop/index.cgi?Recommended_Vocabularies">Other recommended vocabularies</a></li>
		<li><a href="http://www.topografix.com/gpx_manual.asp">GPX namespace manual</a></li>
		<li><a href="http://nwalsh.com/java/jpegrdf/jpegrdf.html">JPEG RDF strategy for storing location info</a></li>
		<li><a href="http://www.w3.org/2003/01/geo/">W3 RDF geo-vocabulary</a></li>
		<li><a href="http://www.w3.org/TR/photo-rdf/">Describing and retrieving photos using RDF and HTTP</a></li>
		<li><a href="http://www.w3.org/2003/12/exif/">Exif vocabulary workspace &#8211; RDF Schema</a></li>
	</ul>
	<ul>
		<li><a href="http://esw.w3.org/topic/W3PhotoVocabs">Vocabularies for w3photo project</a></li>
	</ul>

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		<title>Spatial annotation projects</title>
		<link>http://www.elasticspace.com/2004/06/spatial-annotation</link>
		<comments>http://www.elasticspace.com/2004/06/spatial-annotation#comments</comments>
		<pubDate>Wed, 02 Jun 2004 18:52:05 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/06/spatial-annotation</guid>
		<description><![CDATA[A list of spatial annotation projects and platforms. Thanks to <a href="http://stage.itp.tsoa.nyu.edu/~tigoe/pcomp/blog/archives/000303.shtml">physcomp</a>, <a href="http://interactionfield.de/">interactionfield</a> and <a href="http://aware.uiah.fi/ian/links.html">aware</a> for inspiration.]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.yellowarrow.org"><img src="/images/yellowarrow01.jpg" title="Yellow Arrow" alt="Yellow Arrow" /></a></p>
	<p class="caption">Image from Yellow Arrow project.</p>
	<h3><a href="http://www.murmure.ca/">Murmure</a></h3>
	<p>An archival audio project that has collected stories set in specific locations throughout Vancouver&#8217;s Chinatown. At each of these locations, a murmur sign marks the availability of a story with a telephone number and location code. By using a mobile phone, people can listen to the story of that place while engaging in the full physical experience of being there. Some stories suggest that the listener walk around, following a certain path through a place, while others allow a person to wander with both their feet and their gaze.</p>
	<h3><a href="http://www.areacode.org.uk/">Area Code</a></h3>
	<p>Invites you to collect and reflect upon your immediate environment, and enables new forms of engagement and information exchange between person and place. Areacode aims to inspire comments about the affect of urban regeneration in the city.</p>
	<h3><a href="http://www.yellowarrow.org">Yellow Arrow</a></h3>
	<p>A physical sticker allows people to mark places of interest, then tell a story about it using a photographic record.</p>
	<h3><a href="http://www.grafedia.net/">Grafedia</a></h3>
	<p>Grafedia is hyperlinked text, written by hand onto physical surfaces and linking to rich media content &#8211; images, video, sound files, and so forth. It can be written anywhere &#8211; on walls, in the streets, or in bathroom stalls. Grafedia can also be written in letters or postcards, on the body as tattoos, or anywhere you feel like putting it. Viewers &#8220;click&#8221; on these grafedia hyperlinks with their cell phones by sending a message addressed to the word + &#8221;@grafedia.net&#8221; to get the content behind the link. </p>
	<h3><a href="http://www.blueplaqueproject.org">The Blue Plaque project</a></h3>
	<p>Collect all of the plaques in London, and then to put the people and events they commemorate in context &#8211; with their time, their contemporaries, and location.</p>
	<h3><a href="http://nickm.com/implementation/">Implementation</a></h3>
	<p>Implementation begins as sheets of stickers, with a different text on each sticker. We will distribute these sheets to individuals, both personally and via post. Instructions, asking people to peel the stickers off and place them in an area viewable by the public, will accompany the sheets.</p>
	<h3><a href="http://www.talkingstreet.com/">Talking street</a></h3>
	<p>Using everyday technologies, like your own cell phone, Talking Street offers new ways to explore a destination. It&#8217;s having an ultra-savvy resident show you around&#8212;a guide who can reveal what a place is really like, and how it got that way.</p>
	<h3><a href="http://www.informal.org/street/">The intelligent street</a></h3>
	<p>The intelligent street will enhance the experience of users in both locations by creating a gentle sonic playground that reflects the cultures of its users, entertain and act as a talking point. Users will be able to interract by sending SMS messages from their mobile phone. A display in each location and on the web will give optional information about how users are engaging.</p>
	<h3><a href="http://www.neighbornode.net/">Neighbornode</a></h3>
	<p>Group message boards on wireless nodes, placed in residential areas and open to the public. These nodes transmit signal for around 300 feet, so everyone within that range has access to the board and can read and post to it.</p>
	<h3><a href="http://a.parsons.edu/~awhung/thesis/site/concept.htm">TAG: Scripting Presence</a></h3>
	<p>The inundation of consumer and mass media advertisements has eroded the presence of the individual within the city. In my thesis, I will explore how we can reclaim our physical landscape by reinserting the individual through visual representation into her/his urban environment. My intent is to create a momentary place to communicate messages of self-expression contributing to a network in which the next user can connect and experience.</p>
	<h3><a href="http://www.nttdocomo.com/presscenter/pressreleases/press/pressrelease.html?param%5Bno%5D=379">R-Click</a></h3>
	<p>An area-information service from NTT DoCoMo incorporating mobile phones and a &#8220;wireless tag&#8221; device. A small, handheld RFID device will enable users to receive a wide variety of area information as they walk around the new metropolitan cultural complex of shops, restaurants, entertainment facilities, residences and hotels (Roppongi Hills).</p>
	<h3><a href="http://civ.idc.cs.chalmers.se/projects/pps/">Public Play Spaces</a></h3>
	<p>A platform for creative work exploring the playful, emotional and appropriate incorporation of technology into everyday public life. Drawing on our combined background in art, architecture, game and interaction design, the work focuses on developing both innovative design methods and experimental prototypes for social interventions in public space.</p>
	<h3><a href="http://www.interaction-ivrea.it/theses/2002-03/f.li/">Trailblazer</a></h3>
	<p>A computer-mediated communication tool for supporting a virtual community. It attempts to integrate aspects of physical activity by community members in the real world into the virtual environment and to provide a structure for discourse around those activities.</p>
	<h3><a href="http://34n118w.net/">34 North 118 West</a></h3>
	<p>Lets the user uncover samples of Los Angeles&#8217;s hidden history as s/he navigates through the multi-layered depths of downtown&#8217;s most poetic and surreal space. The result is a new kind of &#8216;scripted space&#8217;...</p>
	<h3><a href="http://interurban.34n118w.net/">InterUrban</a></h3>
	<p>A user-driven experience that responds to participant&#8217;s amble through the city streets. Factors such as the distance traveled by the listener, time of day and proximity to fictive events, determine how the narrative unfolds.</p>
	<h3><a href="http://www.heretico.net/pretext.html">Hidden natures</a></h3>
	<p>Location based narrative. Texts read by actors are the voices of the characters you hear as you walk through a space. A double headed arrow on the screen of your pocket computer (PDA) indicates the narrative direction &#8211; the future in one direction and the past another</p>
	<h3><a href="http://www.creativetime.org/consumingplaces/art_greyworld.html">Greyworld: Telescapes</a></h3>
	<p>Visitors discover a soundscape of messages left for them by both the artists and the public via voice and email. This interactive installation calls attention to how advances in cellular and wireless technologies contribute to the ubiquity of personal communications in public spaces, while illuminating the relationship between the built environment and the invisible networks that make these fleeting exchanges possible.</p>
	<h3><a href="http://www.geoloq.us/blog/">Geoloqus</a></h3>
	<p>Geoloq.us is a service that lets users leave behind memories, comments and digital artefacts in a physical location, for others to discover and enjoy. A cameraphone with a web browser is all you need to use geoloq.us; browse pictures from the place youre at, comment a location or a picture and find out whats nearby. Tag your items and surf those tags for similar items from other people in other places.</p>
	<h3><a href="http://www.sics.se/research/article.php?newsid=105">GeoNotes</a></h3>
	<p>Based on positioning technology, allows people to attach virtual notes to real world locations. When other people pass the location, they will be notified about the note and will be able to read it. GeoNotes allows mass-annotations with no or little restrictions on accessing others&#8217; GeoNotes. It is also social in the way it incorporates social filtering techniques to sort out unwanted GeoNotes.</p>
	<h3><a href="http://www.andrew.cmu.edu/user/noriyuki/artworks/geostickies/index.html">GeoStickies</a></h3>
	<p>An interactive public art project that enables us to make and access to collective of personal memory that could have been overlaid on to urban space. The project puts some &#8220;tags&#8221; of small events onto geographical fields so that the audience can feel correspondence between &#8220;Information space&#8221; and &#8220;Urban space&#8221;. The audience will find tiny electronic memorials for tiny events. But those are only visible or able to be experienced through mobile phones.</p>
	<h3><a href="http://www.gpster.net/geograffiti.html">GeoGraffiti</a></h3>
	<p>To demonstrate the concept of waypoint sharing we have been developing a number of waypoint sharing applications. These applications access the waypoint lists for retrieval and storage of waypoint data and other accessory information, such as text, images, audio, video, or links to other information.</p>
	<h3><a href="http://www.pcworld.com/news/article/0,aid,119598,00.asp" title="Siemens">Digital Graffiti</a></h3>
	<p>The application allows mobile phone owners to send a message, similar to an SMS (Short Message Service), to a geographical point where it appears on the screens of other users passing through the defined location. Unlike an SMS, the message is not sent to a person but rather to a location, and can be received by a number of mobile phone users entering the defined radius.</p>
	<h3><a href="http://machen.mrl.nott.ac.uk/Projects/Digitalplay/Ambientwood-I.htm">Ambient Wood</a></h3>
	<p>An outdoor playful learning experience. Pervasive technologies are used to digitally augment a woodland in a contextually relevant way, enhancing the usual physical experience available to children exploring the outdoor world. Studies show this to be a highly engaging novel experience for learners, that effectively supports collaborative learning, as well as providing preliminary guidelines for designing different ways of delivering digital information for learning.</p>
	<h3><a href="http://thingster.org/">Thingster</a></h3>
	<p>Lets you publish information about places. You can use thingster to discover things in your own neighborhood that might be interesting to you &#8211; and you can use thingster to publish information about things that you find interesting.  Thingster also provides signalling and discovery services for discovering other nearby folks with interests similar to your own.</p>
	<h3><a href="http://wwmx.org/">World-Wide Media eXchange</a></h3>
	<p>The project explores possibilities with digital photographs and geographic location. The location where a photo was taken provides clues about its semantic context and offers an intuitive way to index it, even in a very large collection. The combination is powerful, but still not supported well by either the photo-software or camera-hardware industries.</p>
	<h3><a href="http://hci.stanford.edu/cs547/abstracts/03-04/040402-davis.html">Mobile Media Metadata</a></h3>
	<p>Leverages the spatio-temporal context and social community of media capture to infer media content.</p>
	<h3><a href="http://proboscis.org.uk/prps/docs/p_hooker_kitchen.html">Altavistas</a></h3>
	<p>An experimental project to explore how physical and electronic spaces can be designed in conjunction with each other to provide new kinds of experience in the city.</p>
	<h3><a href="http://www.techkwondo.com/projects/mstory.htm">mStory</a></h3>
	<p>A mobile mapping and recording system built for the PocketPC platform. It integrates GPS tracking technology with a set of diary-like recording features. mStory assign a variety of attributes to recorded locations, including photos, audio recordings, narrative descriptions and icons.</p>
	<h3><a href="http://www.katumuisti.net/">Katumuisti tositarinoita Helsingista [Street memories]</a> </h3>
	<p>Personal local stories for public listening using mobile phones &#38; billboard notices.</p>
	<h3><a href="http://www.mle.ie/~vnisi/liberties/indexLib.html">Interactive portrait of the Liberties</a></h3>
	<p>An interactive digital narrative application providing multimedia content to individuals and to groups, which is relevant to them at a particular point in time and space.</p>
	<h3><a href="http://www.section.ws/">Section</a></h3>
	<p>A database video project, currently under development, that examines the embedded syntax of our routes through the city and challenges the mediated experiences of the urban environment through methods of collecting, editing and compositing video.</p>
	<h3><a href="http://www.research.umbc.edu/%7Erueb/trace/paper.html">TRACE</a></h3>
	<p>A memorial environmental sound installation that is site-specific to the network of hiking trails near the Burgess Shale fossil beds in Yoho National Park, British Columbia.</p>
	<h3><a href="http://www.maphub.org/">Map Hub</a></h3>
	<p>MapHub is a web-based, multi-user, group managed information storage system and map. Collecting information about people, places, events, and notes, can help to document unseen narratives and histories in public or private theme-based Hubs. </p>
	<h3><a href="http://mapbuilder.sourceforge.net/">Community Mapbuilder</a></h3>
	<p>Offers a range of resources to help organizations get started with standards-based online mapping. The main initial focus is creating an open source framework to allow communities to jointly build geographic databases and share them over the web.</p>
	<h3><a href="http://www.engadget.com/entry/1234000917034960/">Annotated multimedia Google map</a></h3>
	<p>This how-to will show you how to make your own annotated Google map from your own GPS data. Plus, youll be able to tie in images and video to create an interactive multimedia map.</p>
	<h3><a href="http://www.localprojects.net/cofm/cofm.shtml">City of memory</a></h3>
	<p>A narrative map of New York City that allows visitors to create a collective memory by submitting stories. Visitors link stories together by theme, creating new &#8220;neighborhoods&#8221; of narrative that can be explored by others. Stories can be recommended, giving new visitors a sense of the narrative created by the populace.</p>
	<h3><a href="http://www.year01.com/teletaxi/">TeleTaxi</a></h3>
	<p>A site-specific media art exhibition in a taxicab. The taxi is outfitted with an interactive touch screen that displays video, animations, music, and information triggered by an onboard <acronym title="Global Positioning System">GPS</acronym> receiver which allows the displayed artwork to change depending on where the taxi is in the city.</p>
	<h3><a href="http://home.nyc.rr.com/jkn/nysonglines/">New York Songlines</a></h3>
	<p>By relying on maps, signs and Manhattan&#8217;s perpendicular geography, New Yorkers have given up something important: a sense of place. If you can get from your starting place to your destination without knowing anything about the points in between, chances are you won&#8217;t pay much attention to them.</p>
	<h3><a href="http://www.touchtonetours.com">Touch Tone Tours</a></h3>
	<p>Delivers tour guides of popular landmarks, museums, attractions and the unusual to wireless devices. <a href="http://ctlss.com">More info</a>.</p>
	<h3><a href="http://www.soundwalk.com/">Soundwalk</a></h3>
	<p>Sound recordings as guides to specific locations. Available as audio for sale or as downloaded format from Audible or iTunes.</p>
	<h3><a href="http://a.parsons.edu/~awhung/thesis/">Tag</a></h3>
	<p>A street activity proposed for the site of Times Square, NYC. Employing mobile phone text messaging, it focuses on increasing personal contribution and interaction to the experience of this public space. Individuals will participate with one another as they tag designated areas or nodes?? by displaying their inscription.</p>
	<h3><a href="http://www.thefeature.com/article?articleid=100501">Mogi</a></h3>
	<p>A collecting game &#8216;item hunt&#8217;. The game provides a data-layer over the city of Tokyo. As you move through the city, if you check a map on your mobile phone screen, you&#8217;ll see nearby items you can pick up and nearby players you can meet or trade with.</p>
	<h3><a href="http://www.techkwondo.com/projects/a_s_a_p/index.html">ASAP: another spatial annotation project</a></h3>
	<p>Allows you to visualize your location on a map, use a GPS unit (I use a GPS-based GPS device) to mark your coordinates (or just navigate the map to find your location &#8211; especially useful in cavernous cities like Manhattan), annotate that location by titling it and giving it a description, optionally adding an icon or snapping a digital picture with the attached camera.</p>
	<h3><a href="http://urbantapestries.net/">Urban Tapestries</a></h3>
	<p>A research project exploring social and cultural uses of the convergence of place and mobile technologies.</p>
	<h3><a href="http://www.daimi.au.dk/~fah/hycon/html/">HyConExplorer</a></h3>
	<p>HyCon is a framework and infrastructure for context aware hypermedia systems developed primarily by the hypermedia group at the University of Aarhus, Denmark. The HyCon framework encompasses annotations, links, and guided tours associating locations and RFID- or Bluetooth-tagged objects with maps, Web pages, and collections of resources. The HyCon architecture extends upon earlier location based hypermedia systems by supporting authoring in the field and by providing access to browsing and searching information through a novel geo-based search (GBS) interface for the Web.</p>
	<h3><a href="http://www.herecast.com/">Herecast</a></h3>
	<p>Provides location-based services on a WiFi device. At its simplest level, it can tell you where you are. More advanced services can use your location to enhance information lookups, publish presence information and create games.</p>
	<h3><a href="http://www.mee.tcd.ie/~ledoyle/textingglances.htm">Texting Glances</a></h3>
	<p>This ambient &#8220;waiting&#8221; game establishes a symbiotic relationship between a transient audience, a waiting place, and a story engine that matches SMS inputs to image output. By incorporating culturally current messaging norms, the audience becomes an active collaborating author in a layered exploration of social familiarity and public space.</p>
	<h3><a href="http://www.ikatun.com/k/publicalley818/">Public alley 818</a></h3>
	<p>Creating and performing artworks in a public alley in Boston, MA, with work selected by participants in the space and online.</p>
	<h3><a href="http://www.oneblockradius.org/">One block radius</a></h3>
	<p>Psychogeographic survey of one block in New York, building a multi-layered portrait of a particular part of the city.</p>
	<h3><a href="http://www.annotatespace.com">Annotate space</a></h3>
	<p>A project to develop experiential forms of journalism and nonfiction storytelling for use at specific locations. Stories are presented through text, images and audio files that participants can download from the Web to their handheld computers and take with them to the place of interest.</p>
	<h3><a href="http://www.annotatedearth.com/">Annotated Earth</a></h3>
	<p>The goal of AnnotatedEarth is to create a user-driven community of quality location and spatial information, a infrastructure for accessing that information, and software that uses that information to provide location-aware information.</p>
	<h3><a href="http://www.interaction-ivrea.it/theses/2002-03/r.genz/">Embedded Theatre</a></h3>
	<p>A system for creating immersive narrative experiences where location is an actor. It is the result of an intensive research and design project addressing how interactive narrative can be successfully realized through mobile technology. </p>
	<h3><a href="http://www.tagandscan.com/">Tag and Scan</a></h3>
	<p>London-based locational application and service for mobile telephones. The technology allows users to &#8220;tag&#8221; a physical locations, placing them into meaningful context. Tags can be private or public. Other TagandScan users can scan their environment for public tags left by others. TagandScan essentially enables the community to annotate its physical features.</p>
	<h3><a href="http://www.highenergymagic.com/spotcode/index.html">Spotcode</a></h3>
	<p>Each Spot is a circular symbol that holds data like a two dimensional bar code. Users of the latest camera phones point their phone at the Bango Spot circular symbol, click and the mobile site opens on their phone in a matter of seconds.</p>
	<h3><a href="http://pdpal.walkerart.org/">PDPal</a></h3>
	<p>A mapping application that transforms everyday activities and urban experiences into a dynamic city that you write. Engages the user through a visual transformation that is meant to highlight the way technologies that locate and orient are often static and without reference to the lively nature of urban cultural environments.</p>
	<h3><a href="http://www.ambiesense.com/">AmbieSense</a></h3>
	<p>Context-sensitive technology based on the use of context tags. These small electronic tags are a means of capturing and communicating information about the surroundings.</p>
	<h3><a href="http://www.hypertag.com">Hypertag</a></h3>
	<p>A commercial service allowing access to info and content on a mobile phone directly from objects like adverts and signs. It works by allowing infra-red mobile phones, and PDAs (e.g. Palm Pilots or Pocket PCs) to interact with a small electronic tag which is attached to the advert or sign.</p>
	<h3><a href="http://www.patholog.org/">Pathalog</a></h3>
	<p>Exploring the ability of a path-based publishing system, based upon GPS tracking technologies, to foster new relationships between communities of users and their environments.</p>
	<h3><a href="http://www.waveblog.com/">Waveblog</a> / <a href="http://www.wavemarket.com/">Wavemarket</a></h3>
	<p>Three commercial platforms for location based services. You can add information and commentary about restaurant reviews to safety tips. Waveblog lets users upload blog-like information with geographic metadata.</p>
	<h3><a href="http://www.rabble.com/">Rabble</a></h3>
	<p>Rabble enables a new kind of self-expression that informs, entertains and connects people through the media they create. Create your channel and post location-based media &#8211; your favorite places, photos or an up-to-the-minute newsworthy event. It&#8217;s like putting virtual sticky notes on the world around you. </p>
	<h3><a href="http://www.earthcomber.com/">Earthcomber</a></h3>
	<p>Lets you connect with customers in a timely, efficient and positive way. By providing a direct match between a user&#8217;s favorite and something you offer, Earthcomber brings you to the customer&#8217;s attention. In multiple information screens, they can see what you offer and where you are on the map.</p>
	<h3><a href="http://www.timespots.com/">Timespots</a></h3>
	<p>Offers &#8216;location-based services&#8217; on mobile devices (PocketPC/phones) enabling new uses of traditional travel and tourism services. We overcome current limitations (in reach of and access to information and services) by combining information and navigation services with communication services on one device. </p>
	<h3><a href="http://www.hpl.hp.com/news/2001/jul-sept/websign.html">Websigns</a></h3>
	<p>HP research labs. Using a handheld computer, cellular phone or other device, users can get information on the Web related to physical structures and objects in the immediate vicinity.</p>
	<h3><a href="http://aura.research.microsoft.com/">Microsoft Aura</a></h3>
	<p>The Advanced User Resource Annotation system (A.U.R.A.) is designed to provide the ability to access and author annotations on objects and places using machine readable tags. In our system, a user can associate text, threaded conversations, audio, images, video or other data with specific tags. Users can also review the tags and descriptions of the objects they have encountered and annotated in a custom web portal.</p>
	<h3><a href="http://www.calit2.net/briefingPapers/activeCampus.html">Active Campus</a></h3>
	<p>Community-oriented ubiquitous computing, exploring the problem and opportunity of sustaining community through mobile wireless technology. The two principal applications in operation are: ActiveCampus Explorer, which uses students&#8217; locations to help engage them in campus life; and ActiveClass, a client-server application for enhancing participation in the classroom setting via small mobile wireless devices. </p>
	<h3><a href="http://www1.cs.columbia.edu/graphics/projects/mars/">Mobile Augmented Reality Systems</a></h3>
	<p>Exploring the synergy of two promising fields of user interface research:  Augmented reality, in which 3D displays are used to overlay a synthesized world on top of the real world, and mobile computing, in which increasingly small and inexpensive computing devices, linked by wireless networks, allow us to to use computing facilities while roaming the real world.</p>
	<h3><a href="http://www.memoire-vivante.org/">Living Memory LiMe</a></h3>
	<p>A network of augmented places within the local community which support the creation and meaningful distribution of informal content within that community. LiMe provides low-threshold interfaces in natural meeting and crossing points within that community, such as cafs and bus stops.</p>
	<h3><a href="http://xenia.media.mit.edu/~mankins/lli/">Location linked information</a></h3>
	<p>LLI is similar to augmented reality systems which overlay digital information on top of the physical world. Whereas augmented reality systems typically concentrate on solving the user interface problem, LLI attempts to solve the data access and search infrastructure issues. In LLI users navigate the physical world with a variety of XML-speaking devices, discovering and leaving &#8220;handles&#8221; to information nuggets.</p>
	<h3><a href="http://space.frot.org/mudlondon.html">MUD London</a></h3>
	<p>A kind of collaborative mapping project. it consists of geographical models which are represented as RDF graphs. you can wander round them, like a MUD or MOO, with a bot interface which you can use to create and connect new places.</p>
	<h3><a href="http://socialfiction.org/psychogeography/PML.html">Psychogeographical Markup Language</a></h3>
	<p>A protocol that can be used to capture meaningful psychogeographical [meta]data about urban space. PML is a unified system of classification that lurks behind the psychogeogram: the diagrammatic representation of psychogeographically experienced space.</p>
	<h3><a href="http://locative.rixc.lv/workshop/index.cgi?Locative_Packets">Spatial Annotation with Locative Packets</a></h3>
	<p>An attempt to fuse powerful concepts of existential declaration (I am here experiencing this!) with networked social communication media. By mixing together a set of terms about space, time, description, social relationship, and media, the locative packet project has described a unique ether over which one form of collaborative map can travel.</p>
	<h3><a href="http://www.woostercollective.com/">Wooster Collective</a></h3>
	<p>Huge archive of street artists work, techniques, interviews, and guides.</p>
	<p class="context">Here I am only including projects that mark space, not mobile social software or dynamic gaming, smart-mobs, friend-finders or GPS drawing projects, although I have included a couple of spatial platforms, that aim to standardise the way we mark-up space.</p>

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		<item>
		<title>Transcultural mapping workshops</title>
		<link>http://www.elasticspace.com/2004/05/transcultural-mapping</link>
		<comments>http://www.elasticspace.com/2004/05/transcultural-mapping#comments</comments>
		<pubDate>Thu, 20 May 2004 10:28:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/05/transcultural-mapping</guid>
		<description><![CDATA[I will be participating in the <a href="http://www.bek.no/BEKdot/1083137550/index_html" title="Mobile outskirts: cultural mapping of northern geographical outposts">Transcultural mapping workshop</a> in <a href="http://search.kvasir.no/query?what=amap&#38;streetname=Mathisvika&#38;streetnumber=&#38;city=">Lofoten</a> in June. I am also participating in the &#8216;Loop City&#8217; workshop at the <a href="http://outsidein.se/" title="Emerging expressions, interventions and participation in public space">Outside In symposium</a>.]]></description>
			<content:encoded><![CDATA[	<p>Update: <a href="http://www.futurefarmers.com/survey/outskirts.html">new website</a></p>

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		<title>Adaptive design books</title>
		<link>http://www.elasticspace.com/2004/03/adaptive-design</link>
		<comments>http://www.elasticspace.com/2004/03/adaptive-design#comments</comments>
		<pubDate>Wed, 17 Mar 2004 12:18:57 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Adaptive design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/03/adaptive-design</guid>
		<description><![CDATA[My books on adaptive design, decentralisation, emergence and community.]]></description>
			<content:encoded><![CDATA[<h3 class="loud03">Notes on the Synthesis of Form</h3><p>Christopher Alexander.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0674627512/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0674627512/elasticspace-20" title="this title at amazon.co.uk"> amazon.com</a></p><h3 class="loud03">The Nature of Order</h3><p>Christopher Alexander.<br />
<a href="http://www.amazon.com/exec/obidos/ASIN/0195106393/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">The Oregon Experiment</h3><p>Christopher Alexander.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0195018249/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0195018249/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">A Pattern Language</h3><p>Christopher Alexander, Sara Ishikawa, Murray Silverstein.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0195019199/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0195019199/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">The Timeless Way of Building</h3><p>Christopher Alexander.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0195024028/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0195024028/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">How Buildings Learn</h3><p>Stewart Brand.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0753800500/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0140139966/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Turtles, Termites, and Traffic Jams</h3><p>Mitchel Resnick.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262680939/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0262680939/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Emergence: The Connected Lives of Ants, Brains, Cities, and Software</h3><p>Steven Johnson.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0713994002/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/068486875X/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">The Tipping Point</h3><p>Malcolm Gladwell.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0316648523/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0316648523/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Small Pieces Loosely Joined: A Unified Theory of the Web</h3><p>David Weinberger.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0738205435/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0738205435/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Smart Mobs: The Next Social Revolution</h3><p>Howard Rheingold.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0738206083/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0738206083/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">The Death and Life of Great American Cities</h3><p>Jane Jacobs.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/067974195X/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/067974195X/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Adventures in Modeling: Exploring Complex, Dynamic Systems with StarLogo</h3><p>Vanessa Colella, Eric Klopfer, Mitchel Resnick.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0807740829/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0807740829/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">A New Kind of Science</h3><p>Stephen Wolfram.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1579550088/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1579550088/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">The Control Revolution</h3><p>Andrew L. Shapiro.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1891620193/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1891620193/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Society of Mind</h3><p>Marvin Minsky.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0671657135/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0671657135/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">The Electric Meme</h3><p>Robert Aunger.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0743201507/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0743201507/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Life on the Screen: Identity in the Age of the Internet</h3><p>Sherry Turkle.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0684833484/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0684833484/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">The Virtual Community</h3><p>Howard Rheingold.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262681218/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0262681218/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Design for Community</h3><p>Derek M. Powazek.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0735710759/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0735710759/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Community Building on the Web</h3><p>Amy Jo Kim.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0201874849/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0201874849/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Online Communities</h3><p>Jenny Preece.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0471805998/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0471805998/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p>

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		<title>Architecture theory books</title>
		<link>http://www.elasticspace.com/2004/02/architecture-theory</link>
		<comments>http://www.elasticspace.com/2004/02/architecture-theory#comments</comments>
		<pubDate>Tue, 03 Feb 2004 14:20:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/02/architecture-theory</guid>
		<description><![CDATA[My books on architectural theory, urban planning, history and research.]]></description>
			<content:encoded><![CDATA[<h3 class="loud04">City of Collective Memory</h3><p>M. Christine Boyer.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/026252211X/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/026252211X/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Breathing Cities: Visualizing Urban Movement</h3><p>Nick Barley.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/3764362367/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/3764362367/elasticspace-20" title="this title at amazon.com"> amazon.com</a><h3 class="loud04">Metapolis Dictionary of Advanced Architecture</h3></p><p>Manuel Gausa.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/8495951223/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/8495951223/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Rebuilding the Reichstag</h3><p>Norman Foster.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0297825062/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0879517158/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Towards a New Architecture</h3><p>Le Corbusier.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0750606274/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0750606274/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Architecture and Disjunction</h3><p>Bernard Tschumi.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262700603/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0262700603/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Manhattan Transcripts</h3><p>Bernard Tschumi.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1854903810/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1854903810/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">The Logic of Architecture</h3><p>William J. Mitchell.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262631164/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0262631164/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Mobile: The Art of Portable Architecture</h3><p>Jennifer Siegal ed.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1568983344/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1568983344/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">City of Bits</h3><p>William J. Mitchell.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262631768/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0262631768/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">E-topia</h3><p>William J. Mitchell.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262632055/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0262632055/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Strangely Familiar</h3><p>Iain Borden, Joe Kerr, Alicia Pivaro, Jane Rendell.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0415144183/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0415144183/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Invisible Cities</h3><p>Italo Calvino.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0749397640/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0749397640/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">The Poetics of Space</h3><p>Gaston Bachelard, Etienne Gilson, John Stilgoe.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0807064734/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0807064734/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">De Stijl</h3><p>Paul Overy.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0500202400/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0500202400/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Fragments of Utopia</h3><p>David Wild.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0907259103/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0907259103/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Architects in Cyberspace</h3><p>Neil Spiller, Martin Pearce.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1854902520/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1854902520/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p>

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		<title>Design management books</title>
		<link>http://www.elasticspace.com/2003/10/design-management</link>
		<comments>http://www.elasticspace.com/2003/10/design-management#comments</comments>
		<pubDate>Sun, 12 Oct 2003 23:46:56 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Adaptive design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2003/10/design-management</guid>
		<description><![CDATA[My design management books.]]></description>
			<content:encoded><![CDATA[<h3 class="loud03">Mastering the Requirements Process</h3><p>Suzanne Robertson, James Robertson.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0201360462/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0201360462/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Software Requirements</h3><p>Karl E. Wiegers.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0735606315/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0735606315/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Collaborative Web Development</h3><p>Jessica Burdman.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0201433311/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0201433311/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Web Redesign: Workflow that Works</h3><p>Kelly Goto, Emily Cotler.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0735710627/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0735710627/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Rapid Application Development</h3><p>Steve McConnell.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1556159005/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1556159005/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p>

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		<title>Usability books</title>
		<link>http://www.elasticspace.com/2003/08/usability</link>
		<comments>http://www.elasticspace.com/2003/08/usability#comments</comments>
		<pubDate>Mon, 11 Aug 2003 09:40:59 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/1999/11/usability</guid>
		<description><![CDATA[My books on usability and contextual design.]]></description>
			<content:encoded><![CDATA[<h3 class="loud04">The Design of Everyday Things</h3><p>Donald Norman.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262640376/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0262640376/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Things That Make Us Smart</h3><p>Donald Norman.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0201626950/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0201626950/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience</h3><p>Douglas K. Van Duyne, James Landay, Jason I. Hong.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/020172149X/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/020172149X/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">User-Centred Web Design</h3><p>John Cato.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0201398605/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0201398605/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Contextual Design: A Customer-Centered Approach to Systems Designs</h3><p>Hugh Beyer, Karen Holtzblatt.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1558604111/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1558604111/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">User and Task Analysis for Interface Design</h3><p>Joann Hackos, Janice Redish.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0471178314/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0471178314/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Shaping Web Usability: Interaction Design in Context</h3><p>Albert N. Badre.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0201729938/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0201729938/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Submit Now: Designing Persuasive Websites</h3><p>Andrew Chak.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0735711704/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0735711704/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Handheld Usability</h3><p>Scott Weiss.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0470844469/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0470844469/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Web Accessibility for People With Disabilities</h3><p>Michael G. Paciello.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1929629087/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1929629087/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Design by People for People: Essays on Usability</h3><p>Russell Branaghan.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0970227205/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0970227205/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Designing Web Usability</h3><p>Jakob Nielsen.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/156205810X/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/156205810X/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Usability Engineering</h3><p>Jakob Neilsen.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0125184069/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0125184069/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Web Site Usability</h3><p>Jared M. Spool.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/155860569X/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/155860569X/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Don&#8217;t Make Me Think!: A Common Sense Approach to Web Usability</h3><p>Steve Krug.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0789723107/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0789723107/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p>

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		<item>
		<title>Game design books</title>
		<link>http://www.elasticspace.com/2003/04/game-design</link>
		<comments>http://www.elasticspace.com/2003/04/game-design#comments</comments>
		<pubDate>Thu, 10 Apr 2003 23:45:28 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2003/04/game-design</guid>
		<description><![CDATA[My books on game design and architecture.]]></description>
			<content:encoded><![CDATA[<h3 class="loud04">Rules of Play : Game Design Fundamentals</h3><p>Katie Salen, Eric Zimmerman.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262240459/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0262240459/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Game Design</h3><p>Bob Bates.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0761531653/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0761531653/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Andrew Rollings and Ernest Adams on Game Design</h3><p>Andrew Rollings, Ernest Adams.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1592730019/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1592730019/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Game Architecture and Design</h3><p>Andrew Rollings, Dave Morris.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1576104257/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1576104257/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Game On</h3><p>Lucien King.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/185669304X/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/185669304X/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">RE:Play</h3><p>Liz Faber.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1856691403/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1856691403/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Electronic Plastic</h3><p>Jaro Gielens, Robert Klanten.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/3931126447/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/3931126447/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Trigger Happy</h3><p>Steven Poole.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1841151211/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1559705396/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p>

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		<title>Business and strategy books</title>
		<link>http://www.elasticspace.com/2003/01/business-and-strategy</link>
		<comments>http://www.elasticspace.com/2003/01/business-and-strategy#comments</comments>
		<pubDate>Sun, 12 Jan 2003 14:14:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2003/01/business-and-strategy</guid>
		<description><![CDATA[My business and strategy books.]]></description>
			<content:encoded><![CDATA[<h3 class="loud04">The Art of Innovation: Lessons in Creativity from Ideo</h3><p>Tom Kelley.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/000710281X/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0385499841/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">The Innovator&#8217;s Dilemma</h3><p>Clayton M. Christensen.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0875845851/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0066620694/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">The Dream Society</h3><p>Rolf Jensen.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0070329672/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0070329672/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">The Experience Economy</h3><p>B. Joseph Pine.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0875848192/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0875848192/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Experiential Marketing</h3><p>Bernd H. Schmitt.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0684854236/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0684854236/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p>

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		<item>
		<title>Technical books</title>
		<link>http://www.elasticspace.com/2002/12/technical-books</link>
		<comments>http://www.elasticspace.com/2002/12/technical-books#comments</comments>
		<pubDate>Sat, 14 Dec 2002 14:22:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2002/12/technical-books</guid>
		<description><![CDATA[My technology, reference and how-to books.]]></description>
			<content:encoded><![CDATA[<h3 class="loud04">Designing with Web Standards</h3><p>Jeffrey Zeldman.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0735712018/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0735712018/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Taking Your Talent to the Web</h3><p>Jeffrey Zeldman. A fantastic how-to book for designers looking to get involved in web publishing and design. Takes the reader through writing, usability, architecture and technical tips.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0735710732/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0735710732/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Eric Meyer on CSS: Mastering the Language of Web Design</h3><p>Eric Meyer. One of the leading proponents and practitioners of css on the web explains his ideas and techniques.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/073571245X/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/073571245X/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Cascading Style Sheets: Separating Content from Presentation</h3><p>Owen Briggs, Steve Champeon, Eric Costello, Matt Patterson<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1904151043/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1904151043/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Cascading Style Sheets: Designing for the Web</h3><p>H&#229;kon Wium Lie. The inventor of CSS1 explains advanced w3c standard site design techniques.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0201596253/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0201596253/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Database Design for Mere Mortals</h3><p>Michael J. Hernandez. High level design guidelines for designing relational databases, covering categories, fields, relationships and the end-user.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0201694719/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0201694719/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Building Accessible Websites</h3><p>Joe Clark. Valuable work on the techniques for improving the accessibility of online media.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/073571150X/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/073571150X/elasticspace-20" title="this title at amazon.com"> amazon.com</a> / <a href="http://joeclark.org/book/">website</a></p>

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		<title>Narrative books</title>
		<link>http://www.elasticspace.com/2002/05/narrative</link>
		<comments>http://www.elasticspace.com/2002/05/narrative#comments</comments>
		<pubDate>Tue, 14 May 2002 23:43:18 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2002/05/narrative</guid>
		<description><![CDATA[My books on narrative, and the intersections between story, simulation and interaction.]]></description>
			<content:encoded><![CDATA[<h3 class="loud04">Hamlet on the Holodeck</h3><p>Janet H Murray.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262631873/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0262631873/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Pause &#38; Effect: The Art of Interactive Narrative</h3><p>Mark Stephen Meadows.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0735711712/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0735711712/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Computers As Theatre</h3><p>Brenda Laurel.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0201550601/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0201550601/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">The Hero with a Thousand Faces</h3><p>Joseph Campbell.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0586085718/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0691017840/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Interactive Acting: Acting, Improvisation, and Interacting for Audience Participatory Theatre</h3><p>Jeff Wirth.<br />
<a href="http://www.amazon.com/exec/obidos/ASIN/0963237497/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Tell Me a Story: Narrative and Intelligence</h3><p>by Roger C. Schank, Gary Saul Morson.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0810113139/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0810113139/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Understanding Comics</h3><p>Scott McCloud.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/006097625X/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/006097625X/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Comics &#38; Sequential Art</h3><p>Will Eisner.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0961472812/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0961472812/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Graphic Storytelling &#38; Visual Narrative</h3><p>Will Eisner.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0961472820/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0961472820/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p>

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