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	<title>Timo Arnall &#187; Play</title>
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	<link>http://www.elasticspace.com</link>
	<description>Design, media &#38; research</description>
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		<title>3D secret &#8211; hidden pictures</title>
		<link>http://www.elasticspace.com/2010/02/3d-secret-hidden-pictures</link>
		<comments>http://www.elasticspace.com/2010/02/3d-secret-hidden-pictures#comments</comments>
		<pubDate>Sat, 27 Feb 2010 11:44:39 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[face tracking]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[perspective]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416009</guid>
		<description><![CDATA[Beautiful new exploratory game for the Nintendo DS, that uses the front-facing camera and face tracking to calculate a perspective that renders like a window on a new world. DSi「立体かくし絵　アッタコレダ. Via BERG]]></description>
			<content:encoded><![CDATA[	<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/h5QSclrIdlE"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/h5QSclrIdlE" type="application/x-shockwave-flash" wmode="transparent" width="500" height="400"></embed></object></p>
	<p>Beautiful new exploratory game for the Nintendo DS, that uses the front-facing camera and face tracking to calculate a perspective that renders like a window on a new world.</p>
<p><a href='http://www.youtube.com/watch?v=h5QSclrIdlE'>DSi「立体かくし絵　アッタコレダ</a>. Via <a href="http://berglondon.com/blog/2010/02/26/links-fashiony-and-tiny-and-making-do/">BERG</a></p>

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		<title>Augmented reality experiments</title>
		<link>http://www.elasticspace.com/2006/08/augmented-reality-experiments</link>
		<comments>http://www.elasticspace.com/2006/08/augmented-reality-experiments#comments</comments>
		<pubDate>Tue, 29 Aug 2006 11:59:37 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Information design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Ubicomp]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2006/08/augmented-reality-experiments</guid>
		<description><![CDATA[<a href="http://www.flickr.com/photos/timo/35538007/" title="Photo Sharing"><img src="http://static.flickr.com/30/35538007_e1ad60220e.jpg" width="500" height="334" alt="AR Teapot" /></a>

A year ago, <a href="http://polarfront.org/">Even</a> and I played around for an afternoon with <a href="http://www.hitl.washington.edu/artoolkit/ ">ARtoolkit</a>, an open-source application for handling Augmented Reality objects: physical markings that when processed through a video camera can be augmented with 3D digital objects. ]]></description>
			<content:encoded><![CDATA[	<p>I&#8217;m really not a fan of the goggle/glasses/helmet variety of AR, where the user wears something in front of their eyes that superimposes 3D objects into the physical world. In my experience this has been slow, inaccurate, cumbersome, headache inducing, the worst of VR plus a lot more problems. But AR is really interesting when it&#8217;s just a screen and a video feed, it becomes somehow magical: to see the same space represented twice: once in front of you, and once on screen with magical objects. I can imagine this working really well on mobile phones: the phone screen as magic lens to secret things.</p>
	<p><a href="http://www.flickr.com/photos/timo/35538051/" title="Photo Sharing"><img src="http://static.flickr.com/26/35538051_6cab104ae2.jpg" width="500" height="334" alt="Hand drawing markers" /></a></p>
	<p>On that afternoon we didn&#8217;t have a printer handy for making the AR marks, so we took to drafting them by hand, stencilling them off the screen with a pencil and inking them in. This hand-crafted process led to all sorts of interesting connections between the possibilities of craft and digital information. </p>
	<p><a href="http://www.flickr.com/photos/timo/35538159/" title="Photo Sharing"><img src="http://static.flickr.com/25/35538159_35266259fb.jpg" width="500" height="334" alt="AR nail decorations" /></a></p>
	<p>We had lots of ideas about printing the markers on clothes, painting them on nails, glazing them into ceramics, etc. We confused ARtoolkit by drawing markers in perspective, and tried to get recursive objects by using screen based markers and video feedback.</p>
	<p><a href="http://www.flickr.com/photos/timo/35538190/" title="Photo Sharing"><img src="http://static.flickr.com/26/35538190_66615740e9.jpg" width="500" height="334" alt="Confusing ARtoolkit" /></a></p>
	<p>Now as it turns out there is an entire research programme dedicated to looking at just this topic. <a href="http://sketchblog.ecal.ch/variable_environment/">Variable Environment</a> is a research programme involving partners like <a href="http://www.ecal.ch/pages/home_new.asp">ECAL</a> and <a href="http://www.epfl.ch">EPFL</a>. The great thing is that they are blogging the entire exploratory (they call it &#8216;sketch&#8217;) phase and curating the results online. The work is multi-disciplinary and involves architects, visual designers, computer scientists, interaction designers, etc. Check out the simple <a href="http://sketchblog.ecal.ch/variable_environment/archives/2006/07/ar_ready_simple.html">AR ready products</a>, <a href="http://sketchblog.ecal.ch/variable_environment/archives/2006/07/applications_1.html">sample applications</a> and <a href="http://sketchblog.ecal.ch/variable_environment/archives/2006/01/mixed_reality_t_1.html">mixed reality tests</a> with <a href="http://sketchblog.ecal.ch/variable_environment/archives/2006/03/test_01_pattern.html">various patterns</a>. </p>
	<p>This seems to be part of a shift in the research community, to publishing ongoing and exploratory work online (championed by the likes of <a href="http://tecfa.unige.ch/perso/staf/nova/blog/">Nicolas Nova</a> and <a href="http://www.purselipsquarejaw.org/">Anne Galloway</a>). Very inspirational.</p>

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		</item>
		<item>
		<title>Game design books</title>
		<link>http://www.elasticspace.com/2003/04/game-design</link>
		<comments>http://www.elasticspace.com/2003/04/game-design#comments</comments>
		<pubDate>Thu, 10 Apr 2003 23:45:28 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2003/04/game-design</guid>
		<description><![CDATA[My books on game design and architecture.]]></description>
			<content:encoded><![CDATA[<h3 class="loud04">Rules of Play : Game Design Fundamentals</h3><p>Katie Salen, Eric Zimmerman.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0262240459/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0262240459/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Game Design</h3><p>Bob Bates.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/0761531653/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0761531653/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Andrew Rollings and Ernest Adams on Game Design</h3><p>Andrew Rollings, Ernest Adams.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1592730019/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1592730019/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Game Architecture and Design</h3><p>Andrew Rollings, Dave Morris.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1576104257/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1576104257/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Game On</h3><p>Lucien King.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/185669304X/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/185669304X/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">RE:Play</h3><p>Liz Faber.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1856691403/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1856691403/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud03">Electronic Plastic</h3><p>Jaro Gielens, Robert Klanten.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/3931126447/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/3931126447/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p><h3 class="loud04">Trigger Happy</h3><p>Steven Poole.<br />
<a href="http://www.amazon.co.uk/exec/obidos/ASIN/1841151211/elasticspace-21" title="this title at amazon.co.uk"> amazon.co.uk </a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1559705396/elasticspace-20" title="this title at amazon.com"> amazon.com</a></p>

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