“Science and art have in common intense seeing, the wide-eyed observing that generates empirical information. Beautiful Evidence is about how seeing turns into showing.”
Use of Photographic and Electronic Media in Design and Presentation.
Good evidencing from Knut.
Futuristic Movie Timeline (via danmeth)
“In summer 2003, Tester tried a different tack that became known as “artifacts from the future”: mocked-up products claiming to be from, say, 2009. You might go to an IFTF presentation and see baskets of finessed fruit that promise cognitive enhancement. Or you might wake up in the hotel where the IFTF seminar was being held to find your newspaper dated 10 years hence.”
“this is a bit of a think-piece, with examples and some insights that provide a few conclusions about why this is important as well as how it gets done. how do you entangle design, science, fact and fiction in order to create this practice called “design fiction” that, hopefully, provides different, undisciplined ways of envisioning new kinds of environments, artifacts and practices.”
Dunne and Raby – Evidence Dolls (via a huge set of images from the Critical Design exhibition from we-make-money-not-art)
Boelen’s idea for the exhibition stemmed from a disappointment: when the work of Guixé, Bey or Raby & Dunne is featured in a design magazine, journalists usually focus on the gadget, gimmick side of the pieces. They pick out catchy works but tend to ignore the global vision of the designers. There’s also an international crowd out there that merely seem to imitate that gimmicky aspect of the critical designers’ work. (via Designing Critical Design – Part 1: Jurgen Bey – we make money not art )
It is a book of “design fictions.” By deliberately creating objects that cannot exist — because the material is not yet available, or the business plan, or the manufacturing process, or the infra- structure to support it, or even the human sensibility — it becomes possible to explore the meaning of design at a more profound level and to think more richly about what is and what might be. (via Design Fiction :: Book)