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<channel>
	<title>Timo Arnall &#187; Mobility</title>
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	<link>http://www.elasticspace.com</link>
	<description>Design, media &#38; research</description>
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		<item>
		<title>Touch</title>
		<link>http://www.elasticspace.com/2006/09/touch</link>
		<comments>http://www.elasticspace.com/2006/09/touch#comments</comments>
		<pubDate>Mon, 04 Sep 2006 10:22:56 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Ubicomp]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2006/09/touch</guid>
		<description><![CDATA[<a href="http://www.flickr.com/photos/timo/68654580/" title="Photo Sharing"><img src="http://static.flickr.com/35/68654580_c81c8ae184.jpg" width="500" height="334" alt="NFC public space" /></a>

Early in 2005 I drafted a project together with the <a href="http://www.aho.no/" title="">Oslo School of Architecture &#38; Design</a> that was designed to look at <a href="http://technology.guardian.co.uk/online/story/0,3605,1260978,00.html">Near Field Communication</a> (NFC) with an interaction design and user-centred perspective. In December 2005 the project was funded in full by the <a href="http://www.forskningsradet.no" title="">Research Council of Norway</a>. So since March 2006 we have been <a href="http://www.nearfield.org/" title="">setting up the project</a> and conducting preliminary exploratory research work. You can see our ongoing process on the <a href="http://www.nearfield.org/" title="">project weblog</a> (and pick up the <a href="http://feeds.feedburner.com/nearfield" title=""><span class="caps">RSS</span> feed</a> too).]]></description>
			<content:encoded><![CDATA[<a href="http://www.flickr.com/photos/timo/68654580/" title="Photo Sharing"><img src="http://static.flickr.com/35/68654580_c81c8ae184.jpg" width="500" height="334" alt="NFC public space" /></a>

Early in 2005 I drafted a project together with the <a href="http://www.aho.no/" title="">Oslo School of Architecture &#38; Design</a> that was designed to look at <a href="http://technology.guardian.co.uk/online/story/0,3605,1260978,00.html">Near Field Communication</a> (NFC) with an interaction design and user-centred perspective. In December 2005 the project was funded in full by the <a href="http://www.forskningsradet.no" title="">Research Council of Norway</a>. So since March 2006 we have been <a href="http://www.nearfield.org/" title="">setting up the project</a> and conducting preliminary exploratory research work. You can see our ongoing process on the <a href="http://www.nearfield.org/" title="">project weblog</a> (and pick up the <a href="http://feeds.feedburner.com/nearfield" title=""><span class="caps">RSS</span> feed</a> too).]]></content:encoded>
			<wfw:commentRss>http://www.elasticspace.com/2006/09/touch/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Nokia 3220 with NFC</title>
		<link>http://www.elasticspace.com/2005/12/nokia-3220-nfc</link>
		<comments>http://www.elasticspace.com/2005/12/nokia-3220-nfc#comments</comments>
		<pubDate>Mon, 05 Dec 2005 23:39:13 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Ubicomp]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2005/11/nokia-3220-nfc-shell</guid>
		<description><![CDATA[<a href="http://www.elasticspace.com/2005/12/nokia-3220-nfc"><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc00.jpg" /></a>

Thanks to <a href="http://www.blackbeltjones.com/work/">Matt</a> and Nokia I've had a prototype <a href="http://www.nokia.com/nfc">3220 NFC shell</a> on loan for a few weeks. It's the <a href="http://www.nokia.com/rfid">second Nokia phone</a> to feature an RFID reader and writer for 'Near Field Communication' the technology that I've been getting excited about for <a href="http://www.nearfield.org/">mobile services</a>, <a href="http://www.elasticspace.com/2004/11/spatial-memory-design-engaged">stickering</a> and <a href="http://www.elasticspace.com/2005/11/graphic-language-for-touch">touch</a>.]]></description>
			<content:encoded><![CDATA[	<h3>First impressions</h3>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc09.jpg" /></p>
	<p>Overall the interaction between phone and RFID tags has been good. The reader/writer is on the base of the phone, at the bottom. This seems a little awkward to use at first, but slowly becomes natural. When I have given it to others, their immediate reaction is to point the top of the phone to the tag, and nothing happens. There follows a few moments of explaining as the intricacies of RFID and looking at the phone, with it&#8217;s Nokia &#8216;fingerprint&#8217; icon. As phones increasingly become <a href="http://www.contactlessnews.com/library/2005/11/23/caen-france-hosts-worlds-premier-nfc-trial-with-mobile-phones-enabling-host-of-contactless-applications/">replacements for &#8216;contactless cards&#8217;</a>, it seems likely that this interaction will become more habitual and natural.</p>
	<p>Once the &#8216;service discovery&#8217; application is running, the read time from tags is <em>really</em> quick. The sharp vibrations and flashing lights add to a solid feeling of interacting with <em>something</em>, both in the haptic and visual senses. This should turn out to be a great platform for embodied interaction with information and function.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc10.jpg" /></p>
	<p>The ability to read <em>and</em> write to tags makes it potentially adaptive as a platform wider than just advertising or ticketing. As an interaction designer I feel quite <em>enabled</em> by this technology: the three basic functions (making phonecalls, going to URLs, or sending SMSs) are enough to start thinking about tangible interactions without having to go and program any Java midlets or server-side applications. </p>
	<p>I&#8217;m really happy that Nokia is putting this technology into a &#8216;low-end&#8217; phone rather than pushing it out in a &#8216;smartphone&#8217; range. This is where there is potential for wider usage and mass-market applications, especially around gaming and content discovery.</p>
	<h3>Improvements</h3>
	<p>I had some problems launching the &#8216;service discovery&#8217; application. Sometimes it works, sometimes it doesn&#8217;t and it&#8217;s difficult to tell why this is. It would be great to be able to place the phone on the table, knowing that it will respond to a tag, but it was just a little too unreliable to do that without checking to see that it had responded. The version I have still says it&#8217;s a prototype, so this may well be sorted out by the <a href="http://www.nokia.com/link?cid=EDITORIAL_2030#shell">released version</a>.</p>
	<p>Overall there is a lack of integration between the service discovery application and the rest of the system: Contacts, SMS archive and service bookmarks etc. At the moment we need to enter the application to write and manage tags, or to give a &#8216;shortcut&#8217; to another phone, but it seems that, as with bluetooth and IR, this should be part of the contextual menus that appear under &#8216;Options&#8217; within each area of the phone. There are also some infuriating prompts that appear when interacting with URL, more details below.</p>
	<h3>Details</h3>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc01.jpg" /></p>
	<p class="caption">The phone opens the &#8216;service discovery&#8217; application whenever it detects a compatible RFID tag near the base of the phone (when the keypad lock is off). This part is a bit obscure: sometimes it doesn&#8217;t &#8216;wake up&#8217; for a tag, and the application needs to be loaded before it will read properly. Once the application is open (about 2-3 seconds) the read time of the tags seems instantaneous.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc02.jpg" /></p>
	<p class="caption">The shortcuts menu gives access to shortcuts. Confusingly, this is different from &#8216;bookmarks&#8217; and the &#8216;names&#8217; list on the phone, although names can be searched from within the application. I think tighter integration with the OS is called for.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc03.jpg" /></p>
	<p class="caption">Shortcuts can be added, edited, deleted, etc. in the same way as contacts. They can be &#8216;Given&#8217; to another phone or &#8216;Written&#8217; to a tag.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc04.jpg" /></p>
	<p class="caption">There are three kinds of shortcuts: Call, URL or SMS. &#8216;Call&#8217; will create a call to a pre-defined number, &#8216;URL&#8217; will load a pre-defined URL, and &#8216;SMS&#8217; will send a pre-defined SMS to a particular number. This part of the application has the most room for innovative extensions: we should be able to set the state of the phone, change profiles, change themes, download graphics, etc. This can be achieved by loading URLs, but URLs and mobiles don&#8217;t mix, so why should we be presented with them, when there could be a more usable layer inbetween? There could also be preferences for prompts: at the moment each action has to be confirmed with a yes or a no, but in some secure environments it would be nice to be able to have a function launched without the extra button push.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc05.jpg" /></p>
	<p class="caption">If a tag contains no data, then we are notified and placed back on the main screen (as happened when I tried to write to my <a href="http://www.tfl.gov.uk/oystercard">Oyster card</a>).</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc06.jpg" /></p>
	<p class="caption">If the tag is writeable we are asked which shortcut to write to the tag.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc07.jpg" /></p>
	<p class="caption">When we touch a tag with a shortcut on it, a prompt appears asking for confirmation. This is a level of UI to prevent mistakes, and a certain level of security, but it also reduces the overall usability of the system. With URL launching, there are two stages of confirmation, which is infuriating. There needs to be some other mode of confirmation, and the &#8216;service discovery&#8217; app needs to somehow be deeper in the system to avoid these double button presses.</p>
	<p><img src="http://www.elasticspace.com/images/nokia_3220_rfid_nfc08.jpg" /></p>
	<p class="caption">Lastly, there is a log of actions. Useful to see if the application has been reading something in your bag or wallet, without you knowing&#8230;</p>

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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Graphic language for touch</title>
		<link>http://www.elasticspace.com/2005/11/graphic-language-for-touch</link>
		<comments>http://www.elasticspace.com/2005/11/graphic-language-for-touch#comments</comments>
		<pubDate>Mon, 21 Nov 2005 08:37:21 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Information design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Ubicomp]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2005/11/graphic-language-for-touch</guid>
		<description><![CDATA[<a href="http://www.elasticspace.com/2005/11/graphic-language-for-touch"><img src="http://www.elasticspace.com/images/rfid_iconography_small.gif" alt="A graphic language for touch: interacting with RFID and NFC through the mobile phone." /></a>

This work explores the visual link between information and physical things, specifically around the emerging use of the mobile phone to interact with <a href="http://en.wikipedia.org/wiki/RFID">RFID</a> or <a href="http://www.nfc-forum.org/aboutnfc/">NFC</a>. It was a presentation and poster at <a href="http://www.designengaged.com/">Design Engaged</a>, Berlin on the <a href="http://www.flickr.com/photos/timo/archives/date-taken/2005/11/11/">11th November 2005</a>. 

<a href="http://www.elasticspace.com/presentations/graphic_language_touch_rfid_nfc.pdf">Download the icons</a> (PDF, 721KB, <a href="http://www.elasticspace.com/images/rfid_iconography_large.gif" alt=RFID iconography">Gif preview</a>).]]></description>
			<content:encoded><![CDATA[	<p>As mobile phones are <a href="http://radio.weblogs.com/0105910/2004/07/19.html" title="Half of Cell Phones Will Be RFID-Enabled by 2009">increasingly</a> able to read and write to RFID tags embedded in the physical world, I am wondering how we will appropriate this for personal and social uses.</p>
	<p>I&#8217;m interested in the visual link between information and physical things. How do we represent an object that has digital function, information or history beyond it&#8217;s physical form? What are the visual clues for this interaction? We shouldn&#8217;t rely on a kind of <a href="http://www.webpagesthatsuck.com/mysterymeatnavigation.html">mystery meat</a> navigation (the scourge of the web-design world) where we have to touch everything to find out it&#8217;s meaning. </p>
	<p>This work doesn&#8217;t attempt to be a definitive system for marking physical things, it is an exploratory process to find out how digital/physical interactions might work. It uncovers interesting directions while the technology is still largely out of the hands of everyday users. </p>
	<h3>Reference to existing work</h3>
	<p><a href="http://www.elasticspace.com/images/rfid_iconography_references_large.jpg"><img src="http://www.elasticspace.com/images/rfid_iconography_references_small.jpg" alt="Visual references" /></a></p>
	<p class="caption"><a href="http://www.elasticspace.com/images/rfid_iconography_references_large.jpg">Click for larger version</a>.</p>
	<p>The inspiration for this is in the marking of public space and existing iconography for interactions with objects: push buttons on pedestrian crossings, contactless cards, signage and instructional diagrams. </p>
	<p>This draws heavily on the substantial body of images of <a href="http://www.elasticspace.com/2004/11/spatial-memory-design-engaged">visual marking in public space</a>. One of the key findings of this research was that visibility and placement of stickers in public space is an essential part of their use. Current research in ubicomp and &#8216;locative media&#8217; is not addressing these visibility issues. </p>
	<p>There is also a growing collection of existing iconography in <a href="http://www.elasticspace.com/2005/02/touch-interface-photos">contactless payment systems</a>, with a number of interesting graphic treatments in a technology-led, vernacular form. In Japan there are also instances of touch-based interactions being represented by <a href="http://www.flickr.com/photos/younghee/43823227/">characters, colours and iconography</a> that are abstracted from the action itself.</p>
	<p>I have also had great discussions with <a href="http://www.hobbyprincess.com/">Ulla-Maaria Mutanen</a> and <a href="http://www.aula.cc/people/jyri/">Jyri Engeström</a> who have been doing interesting work with <a href="http://www.thinglinks.com/">thinglinks</a> and the <a href="http://flickr.com/photos/96937689@N00/53670648/">intricate weaving of RFID into craft products</a>.</p>
	<h3>Development</h3>
	<p><img src="http://www.elasticspace.com/images/rfid_iconography_directions.gif" alt="rfid_iconography_circles.gif" /></p>
	<p>Sketching and development revealed five initial directions: circles, wireless, card-based, mobile-based and arrows (see the <a href="http://www.elasticspace.com/images/rfid_iconography_large.gif" alt=RFID iconography">poster</a> for more details). The icons range from being generic (abstracted circles or arrows to indicate function) to specific (mobile phones or cards touching tags). </p>
	<p>Arrows might be suitable for specific functions or actions in combinations with other illustrative material. Icons with mobile phones or cards might be helpful in situations where basic usability for a wide range of users is required. Although the &#8216;wireless&#8217; icons are often found in current card readers, they do not successfully indicate the touch-based interactions inherent in the technology, and may be confused with WiFi or Bluetooth. The circular icons work at the highest level, and might be most suitable for generic labelling. </p>
	<p><img src="http://www.elasticspace.com/images/rfid_iconography_circles.gif" alt="rfid_iconography_circles.gif" /></p>
	<p>For further investigation I have selected a simple circle, surrounded by an &#8216;aura&#8217; described by a dashed line. I think this successfully communicates the near field nature of the technology, while describing that the physical object contains something beyond its physical form. </p>
	<p><img src="http://www.elasticspace.com/images/rfid_iconography_2circle.gif" alt="rfid_iconography_2circle.gif" /></p>
	<p>In most current NFC implementations, such as the <a href="http://www.nokia.com/nfc">3220</a> from Nokia and many <a href="http://www.sonyericsson.co.jp/product/au/w32s/">iMode</a> phones, the RFID reader is in the bottom of the phone. This means that the area of &#8216;activation&#8217; is obscured in many cases by the phone and hand. The circular iconography allows for a space to be marked as &#8216;active&#8217; by the size of the circle, and we might see it used to mark areas rather than points. Usability may improve when these icons are around the same size as the phone, rather than being a specific point to touch.</p>
	<h3>Work in progress</h3>
	<p>This is early days for this technology, and this is work-in-progress. There is more to be done in looking at specific applications, finding suitable uses and extending the language to cover other functions and content.</p>
	<p>Until now I have been concerned with generic iconography for a digitally augmented object. But this should develop into a richer language, as the applications for this type of interaction become more specific, and related to the types of objects and information being used. For example it would be interesting to find a graphic treatment that could be applied to a Pokemon sticker offering power-ups as well as a bus stop offering timetable downloads.</p>
	<p>I&#8217;m also interested in the physical placement of these icons. How large or visible should they be? Are there places that should not be &#8216;active&#8217;? And how will this fit with the natural, <a href="http://www.janchipchase.com/blog/archives/2005/11/mobile_essentia.html">centres of gravity</a> of the mobile phone in public and private space.</p>
	<p>I&#8217;ll expand on these things in a few upcoming projects that explore touch-based interactions in personal spaces.</p>
	<p>Feel free to use and modify <a href="http://www.elasticspace.com/presentations/graphic_language_touch_rfid_nfc.pdf">the icons</a>, I would be very interested to see how they can be applied and extended.</p>
	<h3>Visual references</h3>
	<p>Oyster Card, Transport for London.<br />
eNFC, Inside Contactless.<br />
Paypass, Mastercard.<br />
ExpressPay, American Express.<br />
FeliCa, Sony.<br />
MiFare, various vendors.<br />
Suica, JR, East Japan Railway Company.<br />
RFID Field Force Solutions, Nokia.<br />
NFC shell for 3220, Nokia.<br />
ERG Transit Systems payment, Dubai.<br />
Various generic contactless vendors.<br />
<a href="http://www.cardsnowasia.com/article.cfm?id=1315">Contactless payment symbol</a>, Mastercard.<br />
<a href="http://www.mijksenaar.com/publications/cnt_publicat_open.html">Open Here</a>, Paul Mijksenaar, Piet Westendorp, Thames and Hudson, 1999.<br />
<a href="http://www.scottmccloud.com/store/books/uc.html">Understanding Comics</a>, Scott McCloud, Harper, 1994</p>

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		<slash:comments>18</slash:comments>
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		<item>
		<title>Embodied interaction in music</title>
		<link>http://www.elasticspace.com/2005/04/embodied-interaction-music</link>
		<comments>http://www.elasticspace.com/2005/04/embodied-interaction-music#comments</comments>
		<pubDate>Thu, 28 Apr 2005 16:05:32 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2005/04/embodied-music</guid>
		<description><![CDATA[!/images/embodied_music_cover.jpg(read more)!:http://www.elasticspace.com/2005/04/embodied-interaction-music

Over Easter I sketched out some ideas for navigating music on a portable player. I was frustrated with the iPod clickwheel, thinking about reducing the reliance on visual interfaces and how navigating music has a lot to do with language. I wanted to explore richer interfaces that combine movement, language and vision.]]></description>
			<content:encoded><![CDATA[	<p>I too have <a href="http://interconnected.org/home/2005/04/12/my_40gb_ipod_has">ditched</a> my large iPod for the <a href="http://www.apple.com/ipodshuffle/">iPod Shuffle</a>, finding that <a href="http://www.cityofsound.com/blog/2005/01/the_rise_and_ri.html">I love the white-knuckle ride of random listening</a>. But that doesn&#8217;t exclude the need for a better small-screen-based music experience.</p>
	<p>The pseudo-analogue interface of the iPod clickwheel doesn&#8217;t cut it. It can be difficult to control when accessing huge alphabetically ordered lists, and the acceleration or inertia of the view can be really frustrating. The combinations of interactions: clicking into deeper lists, scrolling, clicking deeper, turn into long and tortuous experiences if you are engaged in any simultaneous activity. Plus its difficult to use through clothing, or with gloves.</p>
	<h3>Music and language</h3>
	<p><img src="/images/embodied_music_search.jpg" alt="" /></p>
	<p>My first thought was something <a href="http://www.jackschulze.co.uk">Jack</a> and I discussed a long time ago, using a phone keypad to type the first few letters of a artist, album or genre and seeing the results in real-time, much like <a href="http://www.apple.com/itunes/jukebox.html">iTunes</a> does on a desktop. I find myself using this a lot in iTunes rather than browsing lists.</p>
	<p><a href="http://www.t9.com/">Predictive text input</a> would be very effective here, when limited to the dictionary of your own music library. (I wonder if <a href="http://www.christianlindholm.com/christianlindholm/2005/02/qix_from_zi_cor.html">QIX search</a> would do this for a music library on a mobile?)</p>
	<p>Maybe now is the time to look at this as we see <a href="http://www.sonyericsson.com/spg.jsp?cc=gb&#38;lc=en&#38;ver=4000&#38;template=pp1_loader&#38;php=php1_10245&#38;zone=pp&#38;lm=pp1&#38;pid=10245">mobile</a> <a href="http://www.nokia.com/n91/">phone</a> <a href="http://www.engadget.com/entry/1234000540040867/">music convergence</a>.</p>
 h3. Navigating through movement
	<p><img src="/images/embodied_music_squeeze.jpg" alt="" /></p>
	<p>Since scrolling is inevitable to some degree, even within fine search results, what about using simple movement or tilt to control the search results? One of the problems with using movement for input is context: when is movement intended? And when is movement the result of walking or a bump in the road? </p>
	<p><img src="/images/embodied_music_squeeze2.jpg" alt="" /></p>
	<p>One solution could be a &#8220;squeeze and shake&#8221; quasi-mode: squeezing the device puts it into a receptive state.</p>
	<p><img src="/images/embodied_music_tilt.jpg" alt="" /></p>
	<p>Another could be more reliance on the 3 axes of tilt, which are less sensitive to larger movements of walking or transport.</p>
	<h3>Gestures</h3>
	<p><img src="/images/embodied_music_gestures.jpg" alt="" /></p>
	<p>I&#8217;m not sure about gestural interfaces, most of the prototypes I have seen are difficult to learn, and require a certain level of performativity that I&#8217;m not sure everyone wants to be doing in public space. But having accelerometers inside these devices should, and would, allow for the hacking together other personal, adaptive gestural interfaces that would perhaps access higher level functions of the device.</p>
	<p><img src="/images/embodied_music_earbuds.jpg" alt="" /></p>
	<p>One gesture I think could be simple and effective would be covering the ear to switch tracks. To try this out we could add a light or capacitive touch sensor to each earbud. </p>
	<p>With this I think we would have trouble with interference from other objects, like resting the head against a wall. But there&#8217;s something nicely personal and intimate about putting the hand next to the ear, as if to listen more intently.</p>
	<h3>More knobs</h3>
	<p><img src="/images/embodied_music_knobs.jpg" alt="" /></p>
	<p>Things that are truly analogue, like volume and time, should be mapped to analogue controls. I think one of the greatest unexplored areas in digital music is real-time audio-scrubbing, currently not well supported on any device, probably because of technical constraints. But scrubbing through an entire album, with a directly mapped input, would be a great way of finding the track you wanted. </p>
	<p>Research projects like the <a href="http://www.hpl.hp.com/research/mmsl/projects/djammer/">DJammer</a> are starting to look at this, specifically for DJs. But since music is inherently time-based there is more work to be done here for everyday players and devices. Let&#8217;s skip the interaction design habits we&#8217;ve learnt from the CD era and go back to vinyl :)</p>
	<h3>Evolution of the display</h3>
	<p><img src="/images/embodied_music_display.jpg" alt="" /></p>
	<p>Where displays are required, I hope we can be free of small, fuzzy, low-contrast LCDs. With new displays being printable on paper, textiles and other surfaces there&#8217;s the possibility of improving the usability, readability and &#8220;glanceability&#8221; of the display. </p>
	<p>We are beginning to see signs of this with this OLED display on this <a href="http://dapreview.net/comment.php?comment.news.1086">Sony Network Walkman</a> where the display is under the surface of the product material, without a separate &#8220;glass&#8221; area. </p>
	<p><img src="/images/embodied_music_display2.jpg" alt="" /></p>
	<p>For the white surface of an iPod, the  high-contrast, <a href="http://www.polymervision.com/New-Center/Downloads/Index.html">paper-like surfaces</a> of technologies like e-ink would make great, highly readable displays.</p>
	<h3>Prototyping</h3>
	<p><img src="/images/embodied_music_prototype.jpg" alt="" /></p>
	<p>So I really need to get prototyping with accelerometers and display technologies, to understand simple movement and gesture in navigating music libraries. There are other questions to answer: I&#8217;m wondering if using movement to scroll through search results would create the appearance of a large screen space, through the lens of a small screen. As with <a href="http://interconnected.org/home/2005/03/04/apples_powerbook">bumptunes</a>, I think many more opportunities will emerge as we make these things.</p>
	<h3>More reading</h3>
	<p><a href="http://www.cityofsound.com/blog/2005/04/designing_for_s.html">Designing for Shuffling</a><br />
<a href="http://interconnected.org/home/2005/04/22/there_are_two">Thoughts on the iPod Shuffle</a><br />
<a href="http://interconnected.org/home/2005/03/04/apples_powerbook">Bumptunes</a><br />
<a href="http://www.dcs.gla.ac.uk/~jhw/audioclouds/">Audioclouds/gestural interaction</a><br />
<a href="http://www.elasticspace.com/2005/02/sound-objects">Sound objects</a><br />
<a href="http://www.hpl.hp.com/research/mmsl/projects/djammer/">DJammer</a><br />
<a href="http://people.interaction-ivrea.it/b.negrillo/onthebody/">On the body</a><br />
<a href="http://communications.siemens.com/cds/frontdoor/0,2241,hq_en_0_91525_rArNrNrNrN,00.html">Runster</a></p>


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		<title>Spatial memory at Design Engaged 2004</title>
		<link>http://www.elasticspace.com/2004/11/spatial-memory-design-engaged</link>
		<comments>http://www.elasticspace.com/2004/11/spatial-memory-design-engaged#comments</comments>
		<pubDate>Mon, 15 Nov 2004 13:13:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Adaptive design]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Ubicomp]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/11/spatial-memory-design-engaged</guid>
		<description><![CDATA[Here is <a href="http://www.elasticspace.com/presentations/spatial_memory_designengaged2004.pdf">my presentation</a> [pdf] and presentation notes from <a href="http://www.heyotwell.com/engaged2004/">Design Engaged 2004</a>. Lots of pretty pictures of stickers, tags, flyposting and such. I will chip in with <a href="http://www.cityofsound.com/blog/2004/11/design_disengag.html">Dan</a>, <a href="http://www.v-2.org/displayArticle.php?article_num=890">Adam</a>, <a href="http://interconnected.org/home/2004/11/15/design_engaged_was_fantastic">Matt</a>, <a href="http://www.girlwonder.com/archives/001044.html">Molly</a> and <a href="http://www.freegorifero.com/weblog/2004_11_01_weblog_archive.html#110051336633115467">Fabio</a> to say that this has been the conference highlight of the year.]]></description>
			<content:encoded><![CDATA[	<p>Notes on two related projects:</p>
	<h2>1. Time that land forgot</h2>
	<ul>
		<li>A <a href="http://www.elasticspace.com/timeland/">project</a> in collaboration with <a href="http://www.polarfront.org">Even Westvang</a></li>
		<li>Made in 10 days at the Icelandic locative media workshop, summer 2004</li>
		<li>Had the intention of making photo archives and gps trails more useful/expressive</li>
		<li>Looked at patterns in my photography: 5 months, 8000 photos, <a href="http://www.elasticspace.com/images/photomap_times_large.gif">visualised them by date / time of day</a>. Fantastic resource for me: late night parties, early morning flights, holidays and the effect of midnight sun is visible.</li>
	</ul>
	<ul>
		<li>Looking now to make it useful as part of more pragmatic interface, to try other approaches less about the abstracted visualisation</li>
		<li><a href="http://www.elasticspace.com/timeland">prototype</a></li>
		<li><a href="http://www.elasticspace.com/2004/07/timeland">info, details, research and source code</a></li>
	</ul>
	<ul>
		<li><a href="http://www.elasticspace.com/images/photomap_times_large.gif">time visualisation</a>
	<h2>2. Marking in urban public space</h2>
	<p>I&#8217;ve also been mapping stickering, stencilling and flyposting: walking around with the camera+gps and <a href="http://www.flickr.com/photos/timo/sets/8380/">photographing examples of marking</a> (not painted graffiti).</p>
	<p><img src="/images/marking01.jpg" alt="" /></p>
	<p>This research looks at the marking of public space by investigating the physical annotation of the city: stickering, stencilling, tagging and flyposting. It attempts to find patterns in this marking practice, looking at visibility, techniques, process, location, content and audience. It proposes ways in which this marking could be a layer between the physical city and digital spatial annotation.</p>
	<h3>Some attributes of sticker design</h3>
		<li><strong>Visibility</strong>: contrast, monochromatic, patterns, bold shapes, repetition</li>
		<li><strong>Patina</strong>: history, time, decay, degredation, relevance, filtering, social effects</li>
		<li><strong>Physicality</strong>: residue of physical objects: interesting because these could easily contain digital info</li>
	</ul>
	<ul>
		<li><strong>Adaptation and layout</strong>: layout is usually respectful, innovative use of dtp and photocopiers, adaptive use of sticker patina to make new messages on top of old
	<p><img src="/images/marking02.jpg" alt="" /></p>
	<p>Layers of information build on top of each other, as with graffiti, stickers show their age through fading and patina, flyposters become unstuck, torn and covered in fresh material. Viewed from a distance the patina is evident, new work tends to respect old, and even commercial flyposting respects existing graffiti work.</p>
	<p><img src="/images/marking03.jpg" alt="" /></p>
	<p>Techniques vary from strapping zip-ties through cardboard and around lampposts for large posters, to simple hand-written notes stapled to trees, and short-run printed stickers. One of the most fascinating and interactive techniques is the poster offering strips of tear-off information. These are widely used, even in remote areas.</p>
	<p><img src="/images/marking04.jpg" alt="" /></p>
	<p>Initial findings show that stickers don&#8217;t relate to local space, that they are less about specific locations than about finding popular locations, &#8220;cool neighbourhoods&#8221; or just ensuring repeat exposure. This is opposite to my expectations, and perhaps sheds some light on current success/failure of spatial annotation projects.</p>
	<p>I am particularly interested in the urban environment as an interface to information and an interaction layer for functionality, using our spatial and navigational senses to access local and situated information.</p>
	<p>There is concern that in a dense spatially annotated city we might have an overload of information, what about filtering and fore-grounding of relevant, important information? Given that current technologies have very short ranges (10-30mm), we might be able to use our existing spatial skills to navigate overlapping information. We could shift some of the burden of information retrieval from information architecture to physical space.</p>
	<p>I finished by showing <a href="http://www.vkn.lv/index.php?parent=525">this animation</a> by Kriss Salmanis, a young Latvian artist. Amazing re-mediation of urban space through stencilling, animation and photography. (&#8220;Un ar reizi naks tas bridis&#8221; roughly translates as &#8220;And in time the moment will come&#8221;.</p>
	<h2>Footnotes/references</h2>
	<p class="footnote">Graffiti Archaeology, Cassidy Curtis<br />
<a href="http://www.otherthings.com/grafarc">otherthings.com/grafarc</a></p>
	<p class="footnote">Street Memes, collaborative project<br />
<a href="http://www.streetmemes.com">streetmemes.com</a></p>
	<p class="footnote">Spatial annotation projects list<br />
<a href="http://www.elasticspace.com/2004/06/spatial-annotation">elasticspace.com/2004/06/spatial-annotation</a></p>
	<p class="footnote">Nokia RFID kit for 5140<br />
<a href="http://www.nokia.com/nokia/0,,55739,00.html">nokia.com/nokia/0,,55739,00.html</a></p>
	<p class="footnote">Spotcodes, High Energy Magic<br />
<a href="http://www.highenergymagic.com/spotcode">highenergymagic.com/spotcode</a></p>
	<p class="footnote">?Mystery Meat navigation?, Vincent Flanders<br />
<a href="http://www.fixingyourwebsite.com/mysterymeat.html">fixingyourwebsite.com/mysterymeat.html</a></p>
	<p class="footnote">RDF as barcodes, Chris Heathcote<br />
<a href="http://www.undergroundlondon.com/antimega/archives/2004_02.html">undergroundlondon.com/antimega/archives/2004_02.html</a></p>
	<p class="footnote">Implementation: spatial literature<br />
<a href="http://www.nickm.com/implementation">nickm.com/implementation</a></p>
	<p class="footnote">Yellow Arrow<br />
<a href="http://www.yellowarrow.org">yellowarrow.org</a></p>

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		<title>Time that land forgot</title>
		<link>http://www.elasticspace.com/2004/07/timeland</link>
		<comments>http://www.elasticspace.com/2004/07/timeland#comments</comments>
		<pubDate>Fri, 30 Jul 2004 13:17:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/07/timeland</guid>
		<description><![CDATA[<a href="/timeland/"><img src="/images/timeland_screenshot10.jpg" alt="Time that land forgot screenshot" width="338px" height="338px" /></a>

<p>Timo Arnall &#38; Even Westvang.</p>

<p>At the <a href="http://pallit.lhi.is/insideout/">Iceland inside and out workshop</a> Even Westvang and Timo Arnall collaborated on a project looking at ways of contextualising photographs by time and geography.  We chose to shift the balance of representation away from location, towards image and time. This is a summary of our ideas and process, with an initial working prototype.</p>]]></description>
			<content:encoded><![CDATA[	<p>There are two versions: a <a href="/timeland/noimages.html">low-bandwidth</a> no-image version and a <a href="/timeland/">high-bandwidth</a> version with images. There is also a <a href="http://polarfront.org/time_land_forgot.mov">Quicktime movie</a> for people that can&#8217;t run Flash at a reasonable frame rate.</p>
	<p>We have made the <a href="http://www.polarfront.org/timeland.zip">source code</a> (.zip file) available for people that want to play with it, under a General Public License (GPL).</p>
	<h2>Background: Narrative images and GPS tracks</h2>
	<p>Over the last five years Timo has been photographing daily experience using a digital camera and archiving thousands of images by date and time. Transient, ephemeral and numerous; these images have become a sequential narrative beyond the photographic frame. They sit somewhere between photography and film, with less emphasis on the single image in re-presenting experience.</p>
	<p>For the duration of the workshop Timo used a GPS receiver to record tracklogs, capturing geographic co-ordinates for every part of the journey. It is this data that we explore here, using it to provide a history and context to the images.</p>
	<p>This project is particularly relevant as mobile phones start to integrate location-aware technology and as cameraphone image-making becomes ubiquitous.</p>
	<h2>Scenarios</h2>
	<p>We discussed the context in which we were creating an application: who would use it, and what would they be using it for? In our case, Timo is using the photographs as a personal diary, and this is the first scenario: a personal life-log, where visualisations help to recollect events, time-periods and patterns. </p>
	<p>Then there is the close network of friends and family, or participants in the same journey, who are likely to invest time looking at the system and finding their own perspective within it. Beyond that there is a wider audience interested in images and information about places, that might want a richer understanding of places they have never been, or places that they have experienced from a different perspective.</p>
	<p>Images are immediately useful and communicative for all sorts of audiences, it was less clear how we should use the geographic information, the GPS tracks might only be interesting to people that actually participated in that particular journey or event. </p>
	<h2>Research</h2>
	<p>We looked at existing photo-mapping work, discovering a lot of projects that attempted to give images context by placing them within a map. But these visualisations and interfaces seemed to foreground the map over the images and photos embedded in maps get lost by layering. The problem was most dramatic with topographic or street maps full of superfluous detail, detracting from the immediate experience of the image.</p>
	<p>Even the exhaustive and useful research from Microsoft&#8217;s <a href="http://wwmx.org/" title="WWMX">World Wide Media Index</a> arrives at a somewhat unsatisfactory visual interface. The paper details five interesting mapping alternatives, and settles on a solution that averages the number of photos in any particular area, giving it a representatively scaled &#8216;blob&#8217; on a street map (see below). Although this might solve some problems with massive data-sets, it seems a rather clunky interface solution, overlooking something that is potentially beautiful and communicative in itself. </p>
	<p><img src="/images/photomap_wwmx.jpg" alt="" /></p>
	<p class="caption">See <a href="http://wwmx.org/docs/wwmx_acm2003.pdf">http://wwmx.org/docs/wwmx_acm2003.pdf</a> page 8</p>
	<p>Other examples (below) show other mapping solutions; Geophotoblog pins images to locations, but staggers them in time to avoid layering, an architectural map from Pariser Platz, Berlin gives an indication of direction, and an aerial photo is used as context for user-submitted photos at Tokyo-picturesque. There are more examples of prior work, papers and technologies <a href="http://www.elasticspace.com/index.php?id=44">here</a>.</p>
	<p><img src="/images/photomap_berlin.jpg" alt="" /></p>
	<p class="caption">Image from <a href="http://www.fes.uwaterloo.ca/u/tseebohm/berlin/map-whole.html">Pariser Platz Berlin</a></p>
	<p><img src="/images/photomap_geophotoblog.jpg" alt="" /></p>
	<p class="caption">Image from <a href="http://brainoff.com/geophotoblog/plot/">geophotoblog</a></p>
	<p><img src="/images/photomap_tokyo.jpg" alt="" /></p>
	<p class="caption">Image from <a href="http://www.downgoesthesystem.com/devzone/exiftest/final/">Tokyo Picturesque</a></p>
	<p>By shifting the emphasis to location the aspect most clearly lacking in these representations is <em>time</em> and thereby also the context in which the images can most easily form narrative to the viewer. These images are subordinate to the map, thereby removing the instant expressivity of the image. </p>
	<p>We feel that these orderings make spatially annotated images a weaker proposition than simple sequential images in terms of telling the story of the photographer. This is very much a problem of the seemingly objective space as contained by the GPS coordinates versus the subjective place of actual experience.</p>
	<h2>Using GPS Data</h2>
	<p>We started our technical research by looking at the data that is available to us, discovering data implicit in the GPS tracks that could be useful in terms of context, many of which are seldom exposed:</p>
	<ul>
		<li>location</li>
		<li>heading</li>
		<li>speed in 3 dimensions</li>
		<li>elevation</li>
		<li>time of day</li>
	</ul>
	<ul>
		<li>time of year
	<p>With a little processing, and a little extra data we can find:</p>
		<li>acceleration in 3 dimensions</li>
		<li>change in heading</li>
		<li>mode of transportation (roughly)</li>
		<li>nearest landmark or town</li>
		<li>actual (recorded) temperature and weather</li>
	</ul>
	<ul>
		<li>many other possibilities based on local, syndicated data
	<p>Would it be interesting to use acceleration as a way of looking at photos? We would be able to select arrivals and departures by choosing images that were taken at moments of greatest acceleration or deceleration. Would these images be the equivalent of &#8216;establishing&#8217;, &#8216;resolution&#8217; or &#8216;transition&#8217; shots in film, generating a good narrative frame for a story? </p>
	<p>Would looking at photos by a specific time of day give good indication of patterns and habits of daily life? The superimposition of daily unfolding trails of an habitual office dwelling creature might show interesting departures from rote behaviour.</p>
	<h2>Using photo data</h2>
	<p>By analysing and visualising image metadata we wanted to look for ways of increasing the expressive qualities of a image library. Almost all digital images are saved with the date and time of capture but we also found unexplored tags in the EXIF data that accompany digital images:</p>
		<li>exposure</li>
		<li>aperture</li>
		<li>focus distance</li>
		<li>focal length</li>
	</ul>
	<ul>
		<li>white balance
	<p>We analysed metadata from almost 7000 photographs taken between 18 February &#8211; 26 July 2004  to see patterns that we might be able to exploit for new interfaces. We specifically looked for patterns that helped identify changes over the course of the day.</p>
	<p><a href="/images/photomap_EXIF_large.gif"><img src="/images/photomap_EXIF_small.gif" title="" alt="" /></a></p>
	<p class="caption">Shutter, Aperture, Focal length and File size against time of day (click for larger version)</p>
	<p>This shows an increase in shutter speed and aperture during the middle of the day. The images also become sharper during daylight hours, indicated by an increased file-size.</p>
	<p><a href="/images/photomap_times_large.gif"><img src="/images/photomap_times_small.gif" title="" alt="" /></a></p>
	<p class="caption">Date against time of day (click for larger version)</p>
	<p>This shows definite patterns: holidays and travels are clearly visible (three horizontal clusters towards the top) as are late night parties and early morning flights. This gives us huge potential for navigation and interface. Image-based &#8216;life-log&#8217; applications like <a href="http://www.flickr.com">Flickr</a> and <a href="http://www.nokia.com/lifeblog">Lifeblog</a> are appearing, the visualisation of this light-weight metadata will be invaluable for re-presenting and navigating large photographic archives like these.</p>
	<p>Matias Arje &#8211; also at the Iceland workshop &#8211; has done <a href="http://arje.net/locative/">valuable work</a> in this direction.</p>
	<h2>Technicalities</h2>
	<p>Getting at the GPS and EXIF data was fairly trivial though it did demand some testing and swearing.</p>
	<p>We are both based on Apple OS X systems, and we had to borrow a PC to get the tracklogs reliably out of the Timo&#8217;s GPS and into Garmin&#8217;s Mapsource. We decided to use GPX as our format for the GPS tracks, GPSBabel happily created this data from the original Garmin files. </p>
	<p>The EXIF was parsed out of the images by a few lines of Python using the EXIF.py module and turned into another XML file containing image file name and timestamp. </p>
	<p>We chose Flash as the container for the front end, it is ubiquitous and Even&#8217;s programming poison of choice for visualisation. Flash reads both the GPX and EXIF XML files and generates the display in real-time.</p>
	<p>More on our choices of technologies <a href="http://www.elasticspace.com/2004/07/geo-referenced-photography">here</a>.</p>
	<h2>First prototype</h2>
	<p><a href="/timeland/"><img src="/images/timeland_screenshot06.jpg" title="" alt="" /></a></p>
	<p><a href="http://www.elasticspace.com/timeland/">View prototype</a></p>
	<p>Mirroring Timo&#8217;s photography and documentation effort, Even has invested serious time and thought in <a href="http://www.polarfront.org">dynamic continous interfaces</a>. The first prototype is a linear experience of a journey, suitable for a gallery or screening, where images are overlaid into textural clusters of experience. It shows a scaling representation of the travel route based on the distance covered the last 20-30 minutes. Images recede in scale and importance as they move back in time. Each tick represents 1 minute, every red tick represents an hour. </p>
	<p>We chose to create a balance of representation in the interface around a set of prerogatives: first image (for expressivity), then time (for narrative), then location (for spatialising, and commenting on, image and time).</p>
	<p>In making these interfaces there is the problem of scale. The GPS data itself has a resolution down to a few meters, but the range of speeds a person can travel at varies wildly through different modes of transportation. The interface therefore had to take into account the temporo-spatial scope of the data and scale the resolution of display accordingly.</p>
	<p>This was solved by creating a &#8216;camera&#8217; connected to a spring system that attempts to center the image on the advancing &#8216;now&#8217; while keeping a recent history of 20 points points in view. The parser for the GPS tracks discards the positional data between the minutes and the animation is driven forward by every new &#8216;minute&#8217; we find in the track and that is inserted into the view of the camera. This animation system can both be used to generate animations and interactive views of the data set.</p>
	<p>There are some issues with this strategy. There will be discontinuities in the tracklogs as the GPS is switched off during standstill and nights. Currently the system smoothes tracklog time to make breaks seem more like quick transitions.</p>
	<p>The system should ideally maintain a &#8216;subjective feeling&#8217; of time adjusted to picture taking and movement; a temporal scaling as well as a spatial scaling. This would be an analog to our own remembering of events: minute memories from double loop roller-coasters, smudged holes of memory from sleepy nights. </p>
	<p>Most of the tweaking in the animation system went into refining the extents system around the camera history &#38; zoom, acceleration and friction of spring systems and the ratio between insertion of new  points and animation ticks.</p>
	<p>In terms of processing speed this interface should ideally have been built in Java or as a stand alone application, though tests have shown that Flash is able to parse a 6000 point tracklog, and draw it on screen along with 400 medium resolution images. Once the images and points have been drawn on the canvas they animate with reasonable speed on mid-spec hardware.</p>
	<h2>Conclusions</h2>
	<p>This prototype has proved that many technical challenges are solvable, and given us a working space to develop more visualisations, and interactive environments, using this as a tool for thinking about wider design issues in geo-referenced photography. We are really excited by the sense of &#8216;groundedness&#8217; the visualisation gives over the images, and the way in which spatial relationships develop between images.</p>
	<p>For Timo it has given a new sense of spatiality to image making, the images are no longer locked into a simple sequential narrative, but affected by spatial differences like location and speed.  He is now experimenting with more ambient recording: taking a photo exactly every 20 minutes for example, in an effort to affect the presentation.</p>
	<h2>Extensions</h2>
	<p>Another strand of ideas we explored was using the metaphor of a 16mm <a href="http://www.harvardfilmarchive.org/gallery/images/conservation_steenbeck.jpg">Steenbeck</a> edit deck: scrubbing 16mm film through the playhead and watching the resulting sound and image come together: we could use the scrubbing of an image timeline, to control all of the other metadata, and give real control to the user. It would be exciting to explore a spatial timeline of images, correlated with contextual data like the GPS tracks. </p>
	<p>We need to overcome the difficulty obtaining quality data, especially if we expect this to work in an urban environment. GPS is not passive, and <a href="http://www.elasticspace.com/index.php?id=4">requires a lot of attention to record tracks</a>. Overall our representation doesn&#8217;t require location accuracy, just consistency and ubiquity of data; we hope that something like cell-based tracking on a mobile phone becomes more ubiquitous and usable.</p>
	<p>We would like to experiment further with the extracted image metadata. For large-scale overviews, images could be replaced by a simple rectangular proxy, coloured by the average hue of the original picture and taking brightness (EV) from exposure and aperture readings. This would show the actual brightness recorded by the camera&#8217;s light meter, instead of the brightness of the image.</p>
	<p>Imagine a series of images from bright green vacation days, dark grey winter mornings or blue Icelandic glaciers, combined with the clusters and patterns that time-based visualisation offers.</p>
	<p>We would like to extend the data sets to include other people: from teenagers using gps camera phones in Japan to photojournalists. How would visualisations differ, and are there variables that we can pre-set for different uses? And how would the map look with multiple trails to follow, as a collaboration between multiple people and multiple perspectives?</p>
	<p>At a technical level it would be good to have more integration with developing standards: we would like to use <a href="http://locative.net/workshop/index.cgi?Locative_Packets">Locative packets</a>, just need more time and reference material. This would make it useful as a visualisation tool for other projects, <a href="http://aware.uiah.fi/">Aware</a> for example. </p>
	<p>We hope that the system will be used to present work from other workshops, and that an interactive installation of the piece can be set up at <a href="http://rixc.lv/04/">Art+Communication</a>.</p>
	<h2>Biographies</h2>
	<p>Even Westvang works between interaction design, research and artistic practice. Recent work includes a slowly growing digital organism that roams the LAN of a Norwegian secondary school and an interactive installation for the University of Oslo looking at immersion, interaction and narrative. Even lives and works in Oslo. His musings live on <a href="http://www.polarfront.org">polarfront.org</a> and some of his work can be seen at <a href="http://www.bengler.no">bengler.no</a>.</p>
	<p>Timo Arnall is an interaction designer and researcher working in London, Oslo and Helsinki. Recent design projects include a social networking application, an MMS based interactive television show and a large media archiving project. Current research directions explore mapping, photography and marking in public places. Work and research can be seen at <a href="http://www.elasticspace.com">elasticspace.com</a>.</p>
	<h2>Screenshots</h2>
	<p><img src="/images/timeland_screenshot01.jpg" alt="" /></p>
	<p><img src="/images/timeland_screenshot04.jpg" alt="" /></p>
	<p><img src="/images/timeland_screenshot08.jpg" alt="" /></p>
	<p><img src="/images/timeland_screenshot11.jpg" alt="" /></p>
	<p><img src="/images/timeland_screenshot12.jpg" alt="" /></p>
	<p><img src="/images/timeland_screenshot16.jpg" alt="" /></p>
	<p><img src="/images/timeland_screenshot19.jpg" alt="" /></p>
	<p><img src="/images/timeland_screenshot20.jpg" alt="" /></p>

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		<title>Loop city workshop</title>
		<link>http://www.elasticspace.com/2004/06/loop-city</link>
		<comments>http://www.elasticspace.com/2004/06/loop-city#comments</comments>
		<pubDate>Sun, 20 Jun 2004 22:59:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/06/loop-city</guid>
		<description><![CDATA[Some notes from the 'loop city' workshop at Outside In in Goteborg.]]></description>
			<content:encoded><![CDATA[	<h3>Bill Hillier: Cities are movement economies</h3>
	<ul>
		<li>  http://www.spacesyntax.com/
	<h3>In the city there are</h3>
		<li>  space explorers: children, homeless, vendors, skateboarders, </li>
	</ul>
	<ul>
		<li>  space utilisers: commuters, workers, 
	<h3>Two ways of looking at the city</h3>
		<li>  exocentric: external, connected</li>
	</ul>
	<ul>
		<li>  egocentric: centred, point of view,
	<h3>Spatial organisation</h3>
		<li>  Large, diverse research field.
		<li>  Abler, Ronald Adams: &#8216;Spatial organisation: the geographer&#8217;s view</li>
	</ul>
    of the world&#8217;
	<h3>Relative space</h3>
	<ul>
		<li>  Expressing thematic data through spatial differentiation
	<h3>Scaling areas according to non-geographic data</h3>
		<li>  Political maps based on size of army</li>
	</ul>
	<ul>
		<li>  Map of USA based on Elvis concerts
	<h3>Time space</h3>
		<li>  Irina Vasiliev: &#8216;Design issues for mapping time&#8217;
		<li>  Time as a way of measuring space (one conclusion: world is</li>
	</ul>
    shrinking)
	<h3>Taxicab geography</h3>
	<ul>
		<li>Grid systems make diagonal movement problematic </li>
		<li>There is study of movement in grid spaces, showing multiple optimum routes: a big L shape is the same distance as a zig-zag.</li>
	</ul>
	<ul>
		<li>The grid is no longer in Euclidian space
	<h3>Social space</h3>
		<li>Philip Thiel: Spatial annotation methods
	<h3>John S. Adams:</h3>
		<li>Human geographer
	<h3>mapped human interaction over 1 day</h3>
		<li>  vertical axis: time</li>
		<li>  horizontal axis: distance
		<li>  made 3D diagrams of this multi-dimensional space, showing relative</li>
    distances travelled and communicated with over 1 day.
		<li>  Social network maps
	<h3>Mental mapping</h3>
		<li>  spatial representations of the brain or memory
		<li>  In some ways the analysis by Lynch and others has failed, because
    they focused on trying to know everything about people&#8217;s mental
    maps of the city.
		<li>  Richard Long: walking project
	<h3>Imagined cities</h3>
		<li>  Norman Klein: History of forgetting</li>
		<li>  Fictional writers form mental models of cities</li>
	</ul>
	<ul>
		<li>  Calvino
	<h3>Textmaps</h3>
		<li>  Dietmar recreated the shape of LA by phoning people and asking</li>
    directions
		<li>  PML maps
	<h3>Single parameter mapping</h3>
		<li>  Boylan height maps: Denis Wood</li>
	</ul>
	<ul>
		<li>  Maps of Halloween lanterns in an area
	<h3>Multiple parameter mapping</h3>
		<li>  Correlating space
		<li>  Chernoff faces: iconographic representations of faces, with</li>
    expressions that map to different social conditions
		<li>  Eugene Turner</li>
	</ul>
	<ul>
		<li>  Correlating socio-economic factors is common
	<h3>Mapping as a game</h3>
		<li>  Raoul Bunschoten
	<h3>Narrowed the analysis of space down to very simple
p rocedures</h3>
		<li>  erasure</li>
		<li>  origination</li>
		<li>  transformation</li>
		<li>  migration</li>
	</ul>
	<ul>
		<li>  Mapped results as a synthesis?
	<h3>Photographic / media mapping</h3>
		<li>  Tokyo Nobody</li>
		<li>  Images with text removed, replaced with a textmap</li>
		<li>  Text / image project&#8230; ?</li>
		<li>  Graffiti archaeology project</li>
		<li>  Time lapse as a tool: mapping crowds</li>
	</ul>
	<ul>
		<li>  Threshold linear key as a tool: RCA project&#8230;
	<h3>Diagrammatic / information mapping</h3>
		<li>  Tufte
		<li>  Information diagrams representing time, space, actions, events,</li>
	</ul>
    people, cause/effect etc.
	<h3>Collaborative mapping</h3>
	<ul>
		<li>  multiple authorship over shared themes
	<h3>Sarah</h3>
		<li>  Presented her NY Green space project, in which access to green
    space is correlated with socio-economic factors. Refer to Social
    design notes weblog.
	<h3>Some ideas for mapping</h3>
		<li>  Children&#8217;s tactile book: sandpaper for Asphalt, felt for grass.</li>
		<li>  Litter, sky cover, text, colours, people, edges, boundaries, nodes
		<li>  Use gps and digital camera. Use a compass to always orient the
    camera to North, or relevant reference. Then map the space with
    textures or sky cover (down or up). Could make a great map.
		<li>  A method for collaborative presentation might be to use a projector
    to trace physical space onto a wall or large open space, then to
    layer drawn annotations. A public presentation could be achieved by
    projecting digital data (photos, textures, movement) onto this
    annotated area, for interesting layered correlations.
		<li>  Everyone has their own agenda when approaching a space: personal
    ways of looking, awareness, attractions and unnatractions. Could
    try to map what a space makes you think instantly, from one vantage
    point, or multiple, correlated vantage points.
		<li>  Bluetooth mapping of devices. Our personal &#8216;Auras&#8217; are becoming
    public and this might be useful for mapping.
h3. What kind of data can we collect about the city and it&#8217;s usage,
    that is really reliable and plentiful? The audioscrobbler mapping
    example shows how really simple data can be mapped into
    extraordinary useful spatial representations, just because it&#8217;s
    high quality and plentiful.
		<li>  Geographic data is potentially plentiful, because there is a lot of</li>
    effort put into mapping space.
		<li>  What other things are mapped with effort, or easily?&#8212;&#8212;-</li>
	</ul>

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		<title>Mobile outskirts workshop</title>
		<link>http://www.elasticspace.com/2004/06/mobile-outskirts</link>
		<comments>http://www.elasticspace.com/2004/06/mobile-outskirts#comments</comments>
		<pubDate>Sun, 20 Jun 2004 17:44:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/06/mobile-outskirts</guid>
		<description><![CDATA[Currently in Lofoten, Norway for the Mobile outskirts workshop.]]></description>
			<content:encoded><![CDATA[	<p>There is a <a href="http://locative.rixc.lv/tcm/workshops/index.cgi?Location_Norway">workshop wiki</a> and <a href="http://aware.uiah.fi/packet/?id=TCM">media archive</a> that we are attempting to keep updated via fairly limited wireless coverage.</p>
	<p>A painless and creative 15 hour bus drive took us from Trondheim up to the islands of Lofoten, in a bus full of GPS receivers, cameras and <a href="http://www.boutiquevizique.com/analoGps/">impromptu artworks</a>.</p>

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		<title>Outside In</title>
		<link>http://www.elasticspace.com/2004/06/outside-in</link>
		<comments>http://www.elasticspace.com/2004/06/outside-in#comments</comments>
		<pubDate>Tue, 15 Jun 2004 17:46:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/06/outside-in</guid>
		<description><![CDATA[Leaving G&#246;teborg, heading to Norway, after two days of presentations and workshops at <a href="http://outsidein.se">Outside In</a> at <a href="http://rodasten.com/">R&#246;da Sten</a>.]]></description>
			<content:encoded><![CDATA[	<p>Outside In is a forum for involving new voices, media and practices in a discourse about the use and design of public space. It took place from 14 &#8211; 15 June 2004.</p>
	<p>Roda Sten is amazing, below a suspension bridge, with huge concrete creations. Really windy, but calm inside the lecture space. Here are my notes and a few pictures.</p>
	<p><img src="/images/outsidein01.jpg" alt="" /><br />
<img src="/images/outsidein02.jpg" alt="" /><br />
<img src="/images/outsidein03.jpg" alt="" /><br />
<img src="/images/outsidein04.jpg" alt="" /><br />
<img src="/images/outsidein05.jpg" alt="" /><br />
<img src="/images/outsidein06.jpg" alt="" /><br />
<img src="/images/outsidein07.jpg" alt="" /><br />
<img src="/images/outsidein08.jpg" alt="" /><br />
<img src="/images/outsidein09.jpg" alt="" /><br />
<img src="/images/outsidein10.jpg" alt="" /><br />
<img src="/images/outsidein11.jpg" alt="" /></p>
	<h2>Day 1</h2>
	<h3>Session 2: Hacking the streets (I missed the 1st workshop)</h3>
	<h3>Space Hijackers</h3>
	<ul>
		<li>Putting memories in spaces: spaces arent the same after having been disrupted. after &#8216;reclaim the streets&#8217; or a &#8216;circle line party&#8217; you can&#8217;t see the space in the same way.</li>
		<li>Distinction between public and private. What is it?</li>
		<li>Public space doesn&#8217;t exist anymore.</li>
		<li>Ken&#8217;s new city hall is half private half public (private investment was involved in the building, so protests cannot happen outside)</li>
		<li>Do we need institutions in order to do events, is that the only way to do it legally?</li>
		<li>What&#8217;s stopping people from doing these things is not necessarily capitalism, but the fear of looking like a pillock: self-regulation is a big factor. Can spark things to let down inhibitions or shackles. Uses example of the scooter, became a kids toy and then it wasn&#8217;t cool anymore.</li>
	</ul>
	<ul>
		<li>What&#8217;s the connection between anarchism and these spontaneous events. Emergent order is interesting, so much control over actions, and the ways people move through the city. How does this relate to anarchy? Is this anarchy?
	<h3>Zevs</h3>
		<li>The city is a workshop: not just walls to tag</li>
		<li>Shadows of urban furniture: really good</li>
		<li>Visual kidknapping: Lavazza woman gets cut out of the frame</li>
		<li>Big poster with bleeding eyes</li>
		<li>Uses a high pressure water jet to clean the city, but also write at the same time.</li>
		<li>Digs at the notion of authorship, a site where people find work on the streets</li>
		<li>The work is anonymous, but there is the projection of authorial control behind it, its individual and definitely authored</li>
		<li>Would be interesting to explore more about Graffiti authorship: how do public artists want to be recognised?</li>
		<li>Managing the mystique around the work and the author.</li>
		<li>Difference between author/instigator</li>
		<li><a href="http://www.paris-art.com/modules-modload-interviews-travail-1592.html">Interview</a></li>
	</ul>
	<ul>
		<li><a href="http://www.visual-kidnapping.org/">Visual kidknapping</a>
	<h3>3D bombing: Akim</h3>
		<li>Polystyrene models, matched to fit specific city spaces</li>
	</ul>
	<ul>
		<li>City of names: what if the writers are the ones who build the houses?
	<h2>Day 2</h2>
	<h3>Session 3: Network experience</h3>
	<h3><a href="http://coin-operated.com/">Jonah Brucker Cohen</a></h3>
		<li>Wants to deconstruct network context</li>
		<li>Context: physical and social situation in which computation sits</li>
		<li>How does the network affect the output and experience
		<li>Companies are claiming ownership of space because of signal</li>
 strength: strengthening signals to drown out free competion
		<li>WiFihog: saps out all wifi bandwidth</li>
		<li>LAN party versus Flash Mob</li>
		<li>Simpletext: collaborative sms image searching on large screens
		<li>re-mapping and changing the context of interfaces: what about</li>
 shifting consequences: changing the input/output relationship.
		<li>Simpletext project: assigns an image search to inputted text</li>
 messages, and displays via jitter/max on a large screen.
		<li>Steven Levy quote on hackers
	<h3><a href="http://kakirine.com/">Katherine Moriwaki</a></h3>
		<li>Altering space by altering the body</li>
		<li>character of a space</li>
		<li>remnants of things, people, individuals</li>
	</ul>
	<ul>
		<li>put magnets on wrists and fingers and bodies to reveal the proximity of electronic devices: unexpected connections to other people and lampposts. Nice.
	<h3>Data Climates: Pedro Sepúlveda Sandoval</h3>
		<li>Living in a scanscape city</li>
		<li>electronic space, synthetic city</li>
		<li>Congestion charge as walled city, in electronic space</li>
		<li>London: highest density of cctv in the world</li>
		<li>will we decide to travel to areas based on the quality of electronic space</li>
		<li>A new architectural language for electronic space</li>
		<li>Houses without windows, just cameras. Can start to control life inside. Can also choose to use the weather channel as windows</li>
		<li>Pay a fee for personal surveillance: ask them to watch you all the way to the supermarket.</li>
		<li>The city of Yokohama was brought down by the coming of age party for 40,000 teenagers: the networks were overloaded with messages, because the teenagers didn&#8217;t want to talk face to face.</li>
		<li>Palm trees as cell towers (seen in south africa)</li>
		<li>Looked at a community in Hackney that were campaigning to not have a cell phone tower.</li>
		<li>Designed a house for them that would shield them from the signals, but they would have to give up cell phone connectivity. Designed it so that windows would open and close based on calls being made, or would give them 10 minute windows in which to make calls every 2 hours.</li>
	</ul>
	<ul>
		<li>Digital shelter: stand inside the line
	<h3>Round up</h3>
		<li> These presentations all use the strategy of showing &#8216;hypothetical products&#8217; that are really non-products. They are doing this, rather than providing platforms or design methodologies, or distributing resources and infrastructures for people to design their own systems. I understand the need for designers as visionaries, but this could be made more valuable and useful.</li>
		<li>specialists in electronic space could be similar to lighting design specialists in the &#8216;70s. Will grow into a general field of understanding.</li>
	</ul>
	<ul>
		<li>Platforms and inftrastructure for technology is beyond architects, but understanding of the use and consequences is really important.
	<h3>Session 4</h3>
	<h3>Jocko Weyland</h3>
		<li>Skateboarding as adaptive design: difference between skate parks and the street, skate parks become designed over time to mimic certain aspects of streets, but also according to innate, human skaters needs. A combination of factors go into making a good skateboarding space: free, alcohol, quality, location.
	<h3>Swoon</h3>
		<li>New to NY: wanted to work outside gallery space, was inspired by collage of city streets. Not from a graffiti background, being a female, can do certain things outside the norms of graffiti.</li>
		<li>Changes billboards during the day, looks official.</li>
		<li>Open democratic visual space</li>
		<li>a visual direct democracy&#8230;</li>
		<li>Cuba used to have street art as a means of free expression, but outlawed by dictatorship</li>
		<li>Makes lightboxes with imagined cities, and mounts on the reverse side of construction site walls, with peepholes &#8216;peer here&#8217;</li>
		<li>Interesting mix of opportunism and &#8216;designed intervention&#8217;</li>
	</ul>
	<ul>
		<li>Sometimes driven purely by visual interest.
	<h3><a href="http://www.possibleutopia.com/mike/">Michael Rakowitz</a></h3>
		<li>Mike Davis: Public is phantom</li>
		<li>Bedouin as a model of sustainable nomadic communities</li>
		<li>Homeless use waste air from air conditioning (airvac exhaust ports) to stay warm and dry</li>
		<li>Homeless have receded to the peripheral vision of the public. Want to see and be seen.</li>
		<li>Seeing is important for living nomadically in the city.</li>
		<li>Started to map the heat and the power of the exhaust fans in the city. Found a high one at MIT plasma lab.</li>
	</ul>
	<ul>
		<li>Re-routed smell from from a bakery to an art gallery, to subvert a &#8216;high art&#8217; re-appropriation of space
	<h2>Workshop &#8216;Loop City&#8217;</h2>
		<li><a href="http://residence.aec.at/wegzeit/">Dietmar Offenhuber</a> &#38; Sara Hodges</li>
	</ul>
	<ul>
		<li>Showed Rybczynski&#8217;s film <a href="http://www.microcinema.com/titleResults.php?content_id=1190">New Book</a> using 9 frames: a good way of mapping space in the city. Starts off and the viewer is not sure if each frame is occurring synchronously, or in the same space, but a bus passes between all of the frames and the spatial link is made immediately. There is also a point where a plane flies overhead and all the actors look up: showing time synchronicity too.
	<h3>Looking at the city</h3>
		<li>as a set of repeated actions</li>
		<li>as a playground: situationists</li>
	</ul>
	<ul>
		<li>as a balance of social as well as physical architectures</li>
	</ul>

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		<title>Mobile social software applications</title>
		<link>http://www.elasticspace.com/2004/06/mobile-social-software</link>
		<comments>http://www.elasticspace.com/2004/06/mobile-social-software#comments</comments>
		<pubDate>Sun, 06 Jun 2004 22:28:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/06/mobile-social-software</guid>
		<description><![CDATA[A growing list of social applications that work in a mobile context.]]></description>
			<content:encoded><![CDATA[	<h3><a href="http://www.urban-atmospheres.net/projects.htm">Jabberwocky / Familiar Strangers</a></h3>
	<p>This research project explores our often ignored yet real relationships with Familiar Strangers. We describe several experiments and studies that lead to a design for a personal, body-worn, wireless device that extends the Familiar Stranger relationship while respecting the delicate, yet important, constraints of our feelings and relationships with strangers in pubic places.</p>
	<h3><a href="http://www.seansavage.com/encounter-bubbles/">Encounter bubbles</a></h3>
	<p>A visualization tool based on <a href="http://scott.lederer.name/projects/mobster.html">Mobster</a> that enables users to explore their social encounters in new ways. Designed to be an open framework on which locative (meaning location-based) networking applications can be built.</p>
	<h3><a href="http://traceencounters.org/">TraceEncounters</a></h3>
	<p>A social network tracking and visualization project. The project distributes a set of small stickpins, each of which uses limited-rage infrared data exchange to remember every other pin that it encounters. When pin wearers come to a central location to view the accreting network, they see a thousand circles on a plasma display panel, each representing a pin. </p>
	<h3><a href="http://www.fluidtime.net/">Fluidtime</a></h3>
	<p>The first of these services is aimed at public transport users in Turin. While on the move, travellers can find dynamic information on mobile screen-based devices while at home or at the office, people can find the same information on physical display units. The other service is a personalised and flexible scheduling system to help Interaction-Ivrea students organise shared laundry facilities; mobile and stationary tools give them constant updates about the progress of their laundry cycle.</p>
	<h3><a href="http://scott.lederer.name/projects/mobster.html">Mobster</a></h3>
	<p>Affords the social creation and excavation of proximity history. At its core is a simple question: Who was near who when? Software on users&#8217; mobile devices (laptops, cell phones, PDAs) monitors the presence of nearby devices (Wi-Fi hotspots, cell towers, Bluetooth devices), from which Mobster infers historical proximity models. We call these sociospatial histories.</p>
	<h3><a href="http://www.techkwondo.com/projects/bedouin/index.html">WiFi Bedouin</a></h3>
	<p>Expanding the possible meaning and metaphors about access, proximity, wireless and WiFi. This access point is not the web without wires. Instead, it is its own web, an apparatus that forces one to reconsider and question notions of virtuality, materiality, displacement, proximity and community.</p>
	<h3><a href="http://www.medialabeurope.org/hc/projects/tuna/">Tuna</a></h3>
	<p>A mobile wireless application that allows users to share their music locally through handheld devices. </p>
	<h3><a href="http://portal.acm.org/citation.cfm?doid=1013115.1013136">Jukola</a></h3>
	<p>An interactive MP3 Jukebox device designed to allow a group of people in a public space to democratically choose the music being played. A public display is used to nominate songs which are subsequently voted on by people in the bar using networked wireless handheld devices.</p>
	<h3><a href="http://www.mamjam.com/">Mamjam</a></h3>
	<p>One of the first location-based instant messaging platform for mobile phones. Asks the user to input location, and then creates links to others in the same space. (<a href="http://www.elasticspace.com/2001/06/mobile-interaction-design-case-study">Case study here</a>)</p>
	<h3><a href="http://www.dodgeball.com/">Dodgeball</a></h3>
	<p>Tell us where you are and we&#8217;ll tell you who and what is around you. We&#8217;ll ping your friends with your whereabouts, let you know when friends-of-friends are within 10 blocks, allow you to broadcast content to anyone within 10 blocks of you or blast messages to your groups of friends. </p>
	<h3><a href="http://www.hardwarezone.com/news/view.php?cid=9&#38;id=15844">BEDD</a></h3>
	<p>A Bluetooth-enabled mobile social medium that allows people to meet, interact and communicate. </p>
	<h3><a href="http://www.buzzone.net/eng/keyfeatures.html">BuzZone</a></h3>
	<p>Using Bluetooth-enabled laptops and PDAs to find new contacts, communicate over small distances, and share information related to their business.</p>
	<h3><a href="http://www.3-way.org/help.html">TxtMob</a></h3>
	<p>A service that lets you quickly and easily share txt messages with friends, comrades, and total strangers. The format is similar to an email b-board system. You can sign up to send and receive messages from various groups, which are organized around a range of different topics.</p>
	<h3><a href="http://www.agentarts.com/devices_mobile.php">IcyPole</a></h3>
	<p>Uses Bluetooth to detect the proximity of other devices and determine whether there is a match between users’ entertainment profiles. The application can be used as a platform for personal area network music discovery, file exchange and/or sampling, as well as for social networking based on similar entertainment interests.</p>
	<h3><a href="http://www.peepsnation.com/">Peepsnation</a></h3>
	<p>Enables users to connect with others with a similar interest that meet your filter criteria using user-definable groups tied to a specific location.</p>
	<h3><a href="http://www.proxidating.com/">Proxidating</a></h3>
	<p>Using bluetooth technology, ProxiDating allows you to meet people with common interests.</p>
	<h3><a href="http://blog.plazes.de/">Plazes</a></h3>
	<p>Plazes is a web service offering information on people and places based on your location. It enables you to tag your location and announce it to your friends or the world. You can find other Plazes in your vicinity or see where your friends are at the moment. It also allows you to see other people you do not know yet at the same Place.</p>
	<h3><a href="http://beta.plink.org/mobile.php">Plink mobile</a></h3>
	<p>A &#8216;people search engine&#8217; and social networking application. You can search for friends, see who they know and who knows them, find people with shared interests. Can use an SMS interface in the UK.</p>
	<h3><a href="http://www.saw-you.com/">Saw you</a></h3>
	<p>Saw-You allows u 2 chat 2 people who go to the same social venues you do on your mobile phone. U don&#8217;t see their number and they don&#8217;t see yours. </p>
	<h3><a href="http://www.mobule.net/">Mobule serendipity</a></h3>
	<p>An application for mobile phones that can instigate interactions between you and people you don&#8217;t know. A profile, along with your mobile phone provide a connection a community of people around you.</p>
	<h3><a href="http://www.whoat.com/go/in/">Who at</a></h3>
	<p>Lets you find dates and friends anywhere, anytime. Tell WhoAt where you are and we tell you who&#8217;s nearby &#8211; all from your mobile phone, PDA, or PC.</p>
	<h3><a href="http://hocman.notlong.com/">Hocman</a></h3>
	<p>We have performed an ethnographic study that reveals the importance of social interaction, and especially traffic encounters, for the enjoyment of biking. We summarized these findings into a set of design requirements for a service supporting mobile interaction among motorcyclists.</p>
	<h3><a href="http://www.imahima.com/">ImaHima</a></h3>
	<p>The Japanese expression for &#8220;are you free now?&#8221;. A mobile, location-integrated, community and instant messaging service allowing users to share their current personal status (location, activity, mood) publicly and privately with their buddies and send picture and instant messages to them.</p>
	<h3><a href="http://www.socialight.net/">Socialight</a></h3>
	<p>A location-aware mobile social networking platform that allows people to connect with their friends and friends of friends in new, expressive ways.</p>
	<h3><a href="http://www.alphaworks.ibm.com/tech/socializer/">Socializer</a></h3>
	<p>A distributed, peer-to-peer platform that connects a person to people and services in the same location. An open, extensible platform. New features can be developed and propagated by an open-source community running on wired as well as wireless networks.</p>
	<h3><a href="http://aware.uiah.fi/">Aware</a></h3>
	<p>A flexible platform that operates a spatio-temporal moblog (mobile log) allowing collective contribution and distribution of media. Considering scalable systems, comprehensive and inclusive models for participation, the project has focused upon how to communicate context-awareness, mobile experience, and its narrative potential.</p>
	<h3><a href="http://www.meetup.com/">Meetup</a></h3>
	<p>A technology platform and global network of local venues that helps people self-organize local group gatherings on the same day everywhere.</p>
	<h3><a href="http://stage.itp.tsoa.nyu.edu/~dc788/spring2003/netobjects/modus/">Modus</a></h3>
	<p>Music in a venue should reflect the taste of the people in that space, not the owner of the jukebox or the people working behind the bar. What if a jukebox allowed people to add their own music or could help you remember what was played at a particular time? What if the box was aware of who was in the room and could queue up your favorite songs as you walked through the door? </p>
	<h3><a href="http://www.traces-of-fire.org/">Traces of fire</a></h3>
	<p>Transmitters, embedded in cigarette lighters deliberately lost in carefully chosen pubs, illuminate the social relationships underlying daily habits of travel, entertainment and (nicotine) gifting.</p>
	<h3><a href="http://www.asphalt-games.net/play/">Ashphalt games</a></h3>
	<p>An Internet-enhanced street game in which players stage and document small interventions or &#8220;stunts&#8221; on the street corners of New York in order to claim turf on a virtual map of the city. The game is an experiment in collectively reimagining commonplace views of New York. By providing an online counterpart to the urban environment, it allows players to share their visions of the city with others.</p>
	<h3><a href="http://www.smallplanet.net/">Crowd surfer</a></h3>
	<p>Enables a user to surf for other Bluetooth devices and get in contact with them, primarily designed for a campus environment.</p>
	<h3><a href="http://www.theregister.co.uk/2004/06/03/pocket_rendezvous/">Pocket rendezvous</a></h3>
	<p>A web server for the Pocket PC that advertises itself to other Pocket PCs in the neighbourhood wirelessly using ad-hoc WiFi networks and Rendezvous.</p>
	<h3><a href="http://www.net-cell.com/MP/index.html">Meetingpoint</a></h3>
	<p>A contact/messaging application using Bluetooth wireless technology. Runs on Smartphones/PDA or PC and helps people to meet in mobile situations.</p>
	<h3><a href="http://www.simeda.com/activematch.html">Activematch</a></h3>
	<p>Enables users to find their &#8216;ideal partner&#8217; on the spot (unity of time and venue). Works in any GPRS network and on all  mobile phones with Symbian OS and Nokia&#8217;s Series 60 platform.</p>
	<h3><a href="http://www.urbanplexus.com/">Urban Plexus</a></h3>
	<p>Cell phone software that enables Members to communicate with others, blog, chat in forums, file share, publish events, locate others, buy &#38; sell, geo-tag locations and play games.</p>
	<h3><a href="http://ntag.com/">nTag</a> (<a href="http://www.cs.uml.edu/~fredm/medialab/memetag/">Research</a>)</h3>
	<p>An event communications system using wearable computers that improve networking among event participants while streamlining event management.</p>
	<h3><a href="http://www.playtxt.net/">Playtxt</a></h3>
	<p>A mobile location based friendship and flirting network. Built with a mobile messaging engine, it offers full web integration and dating, flirting and friends networking capabilities, including six degrees of seperation, all mobile enabled.</p>
	<h3><a href="http://www.mtone.com/">Mtone</a></h3>
	<p>A social networking multi-user game &#8220;Cell Phone&#8221; is based on the popular Chinese movie of the same name. This comedy movie was directed by one of China&#8217;s best known directors, Feng Xiaogang. Customers play this multi-combining romance and SMS and MMS.</p>
	<h3><a href="http://www.tagtext.com/">Tagtext</a></h3>
	<p>Download pictures, wallpapers, screensavers and avatars to use for Bluejacking.</p>
	<h3><a href="http://www.bluetoothusersagainstbush.com/">Bluetooth against Bush</a></h3>
	<p>Uses bluetooth enabled devices (mobile phones, PDA&#8217;s, laptop computers) to create moments of ad-hoc solidarity for people opposed to George W. Bush.</p>
	<h3><a href="http://www.wavemarket.com/">Wavemarket</a></h3>
	<p>A suite that can turn a mobile phone user into an on-location broadcaster. You can add information and commentary about restaurant reviews to safety tips. You can find a buddy, or track a truck, inspect a neighborhood for real estate or child safety. It&#8217;s good for both social and business and it puts the power of blogging technology into the hands of the masses.</p>

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		<title>Spatial annotation projects</title>
		<link>http://www.elasticspace.com/2004/06/spatial-annotation</link>
		<comments>http://www.elasticspace.com/2004/06/spatial-annotation#comments</comments>
		<pubDate>Wed, 02 Jun 2004 18:52:05 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/06/spatial-annotation</guid>
		<description><![CDATA[A list of spatial annotation projects and platforms. Thanks to <a href="http://stage.itp.tsoa.nyu.edu/~tigoe/pcomp/blog/archives/000303.shtml">physcomp</a>, <a href="http://interactionfield.de/">interactionfield</a> and <a href="http://aware.uiah.fi/ian/links.html">aware</a> for inspiration.]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.yellowarrow.org"><img src="/images/yellowarrow01.jpg" title="Yellow Arrow" alt="Yellow Arrow" /></a></p>
	<p class="caption">Image from Yellow Arrow project.</p>
	<h3><a href="http://www.murmure.ca/">Murmure</a></h3>
	<p>An archival audio project that has collected stories set in specific locations throughout Vancouver&#8217;s Chinatown. At each of these locations, a murmur sign marks the availability of a story with a telephone number and location code. By using a mobile phone, people can listen to the story of that place while engaging in the full physical experience of being there. Some stories suggest that the listener walk around, following a certain path through a place, while others allow a person to wander with both their feet and their gaze.</p>
	<h3><a href="http://www.areacode.org.uk/">Area Code</a></h3>
	<p>Invites you to collect and reflect upon your immediate environment, and enables new forms of engagement and information exchange between person and place. Areacode aims to inspire comments about the affect of urban regeneration in the city.</p>
	<h3><a href="http://www.yellowarrow.org">Yellow Arrow</a></h3>
	<p>A physical sticker allows people to mark places of interest, then tell a story about it using a photographic record.</p>
	<h3><a href="http://www.grafedia.net/">Grafedia</a></h3>
	<p>Grafedia is hyperlinked text, written by hand onto physical surfaces and linking to rich media content &#8211; images, video, sound files, and so forth. It can be written anywhere &#8211; on walls, in the streets, or in bathroom stalls. Grafedia can also be written in letters or postcards, on the body as tattoos, or anywhere you feel like putting it. Viewers &#8220;click&#8221; on these grafedia hyperlinks with their cell phones by sending a message addressed to the word + &#8221;@grafedia.net&#8221; to get the content behind the link. </p>
	<h3><a href="http://www.blueplaqueproject.org">The Blue Plaque project</a></h3>
	<p>Collect all of the plaques in London, and then to put the people and events they commemorate in context &#8211; with their time, their contemporaries, and location.</p>
	<h3><a href="http://nickm.com/implementation/">Implementation</a></h3>
	<p>Implementation begins as sheets of stickers, with a different text on each sticker. We will distribute these sheets to individuals, both personally and via post. Instructions, asking people to peel the stickers off and place them in an area viewable by the public, will accompany the sheets.</p>
	<h3><a href="http://www.talkingstreet.com/">Talking street</a></h3>
	<p>Using everyday technologies, like your own cell phone, Talking Street offers new ways to explore a destination. It&#8217;s having an ultra-savvy resident show you around&#8212;a guide who can reveal what a place is really like, and how it got that way.</p>
	<h3><a href="http://www.informal.org/street/">The intelligent street</a></h3>
	<p>The intelligent street will enhance the experience of users in both locations by creating a gentle sonic playground that reflects the cultures of its users, entertain and act as a talking point. Users will be able to interract by sending SMS messages from their mobile phone. A display in each location and on the web will give optional information about how users are engaging.</p>
	<h3><a href="http://www.neighbornode.net/">Neighbornode</a></h3>
	<p>Group message boards on wireless nodes, placed in residential areas and open to the public. These nodes transmit signal for around 300 feet, so everyone within that range has access to the board and can read and post to it.</p>
	<h3><a href="http://a.parsons.edu/~awhung/thesis/site/concept.htm">TAG: Scripting Presence</a></h3>
	<p>The inundation of consumer and mass media advertisements has eroded the presence of the individual within the city. In my thesis, I will explore how we can reclaim our physical landscape by reinserting the individual through visual representation into her/his urban environment. My intent is to create a momentary place to communicate messages of self-expression contributing to a network in which the next user can connect and experience.</p>
	<h3><a href="http://www.nttdocomo.com/presscenter/pressreleases/press/pressrelease.html?param%5Bno%5D=379">R-Click</a></h3>
	<p>An area-information service from NTT DoCoMo incorporating mobile phones and a &#8220;wireless tag&#8221; device. A small, handheld RFID device will enable users to receive a wide variety of area information as they walk around the new metropolitan cultural complex of shops, restaurants, entertainment facilities, residences and hotels (Roppongi Hills).</p>
	<h3><a href="http://civ.idc.cs.chalmers.se/projects/pps/">Public Play Spaces</a></h3>
	<p>A platform for creative work exploring the playful, emotional and appropriate incorporation of technology into everyday public life. Drawing on our combined background in art, architecture, game and interaction design, the work focuses on developing both innovative design methods and experimental prototypes for social interventions in public space.</p>
	<h3><a href="http://www.interaction-ivrea.it/theses/2002-03/f.li/">Trailblazer</a></h3>
	<p>A computer-mediated communication tool for supporting a virtual community. It attempts to integrate aspects of physical activity by community members in the real world into the virtual environment and to provide a structure for discourse around those activities.</p>
	<h3><a href="http://34n118w.net/">34 North 118 West</a></h3>
	<p>Lets the user uncover samples of Los Angeles&#8217;s hidden history as s/he navigates through the multi-layered depths of downtown&#8217;s most poetic and surreal space. The result is a new kind of &#8216;scripted space&#8217;...</p>
	<h3><a href="http://interurban.34n118w.net/">InterUrban</a></h3>
	<p>A user-driven experience that responds to participant&#8217;s amble through the city streets. Factors such as the distance traveled by the listener, time of day and proximity to fictive events, determine how the narrative unfolds.</p>
	<h3><a href="http://www.heretico.net/pretext.html">Hidden natures</a></h3>
	<p>Location based narrative. Texts read by actors are the voices of the characters you hear as you walk through a space. A double headed arrow on the screen of your pocket computer (PDA) indicates the narrative direction &#8211; the future in one direction and the past another</p>
	<h3><a href="http://www.creativetime.org/consumingplaces/art_greyworld.html">Greyworld: Telescapes</a></h3>
	<p>Visitors discover a soundscape of messages left for them by both the artists and the public via voice and email. This interactive installation calls attention to how advances in cellular and wireless technologies contribute to the ubiquity of personal communications in public spaces, while illuminating the relationship between the built environment and the invisible networks that make these fleeting exchanges possible.</p>
	<h3><a href="http://www.geoloq.us/blog/">Geoloqus</a></h3>
	<p>Geoloq.us is a service that lets users leave behind memories, comments and digital artefacts in a physical location, for others to discover and enjoy. A cameraphone with a web browser is all you need to use geoloq.us; browse pictures from the place you’re at, comment a location or a picture and find out what’s nearby. Tag your items and surf those tags for similar items from other people in other places.</p>
	<h3><a href="http://www.sics.se/research/article.php?newsid=105">GeoNotes</a></h3>
	<p>Based on positioning technology, allows people to attach virtual notes to real world locations. When other people pass the location, they will be notified about the note and will be able to read it. GeoNotes allows mass-annotations with no or little restrictions on accessing others&#8217; GeoNotes. It is also social in the way it incorporates social filtering techniques to sort out unwanted GeoNotes.</p>
	<h3><a href="http://www.andrew.cmu.edu/user/noriyuki/artworks/geostickies/index.html">GeoStickies</a></h3>
	<p>An interactive public art project that enables us to make and access to collective of personal memory that could have been overlaid on to urban space. The project puts some &#8220;tags&#8221; of small events onto geographical fields so that the audience can feel correspondence between &#8220;Information space&#8221; and &#8220;Urban space&#8221;. The audience will find tiny electronic memorials for tiny events. But those are only visible or able to be experienced through mobile phones.</p>
	<h3><a href="http://www.gpster.net/geograffiti.html">GeoGraffiti</a></h3>
	<p>To demonstrate the concept of waypoint sharing we have been developing a number of waypoint sharing applications. These applications access the waypoint lists for retrieval and storage of waypoint data and other accessory information, such as text, images, audio, video, or links to other information.</p>
	<h3><a href="http://www.pcworld.com/news/article/0,aid,119598,00.asp" title="Siemens">Digital Graffiti</a></h3>
	<p>The application allows mobile phone owners to send a message, similar to an SMS (Short Message Service), to a geographical point where it appears on the screens of other users passing through the defined location. Unlike an SMS, the message is not sent to a person but rather to a location, and can be received by a number of mobile phone users entering the defined radius.</p>
	<h3><a href="http://machen.mrl.nott.ac.uk/Projects/Digitalplay/Ambientwood-I.htm">Ambient Wood</a></h3>
	<p>An outdoor playful learning experience. Pervasive technologies are used to digitally augment a woodland in a contextually relevant way, enhancing the ‘usual’ physical experience available to children exploring the outdoor world. Studies show this to be a highly engaging novel experience for learners, that effectively supports collaborative learning, as well as providing preliminary guidelines for designing different ways of delivering digital information for learning.</p>
	<h3><a href="http://thingster.org/">Thingster</a></h3>
	<p>Lets you publish information about places. You can use thingster to discover things in your own neighborhood that might be interesting to you &#8211; and you can use thingster to publish information about things that you find interesting.  Thingster also provides signalling and discovery services for discovering other nearby folks with interests similar to your own.</p>
	<h3><a href="http://wwmx.org/">World-Wide Media eXchange</a></h3>
	<p>The project explores possibilities with digital photographs and geographic location. The location where a photo was taken provides clues about its semantic context and offers an intuitive way to index it, even in a very large collection. The combination is powerful, but still not supported well by either the photo-software or camera-hardware industries.</p>
	<h3><a href="http://hci.stanford.edu/cs547/abstracts/03-04/040402-davis.html">Mobile Media Metadata</a></h3>
	<p>Leverages the spatio-temporal context and social community of media capture to infer media content.</p>
	<h3><a href="http://proboscis.org.uk/prps/docs/p_hooker_kitchen.html">Altavistas</a></h3>
	<p>An experimental project to explore how physical and electronic spaces can be designed in conjunction with each other to provide new kinds of experience in the city.</p>
	<h3><a href="http://www.techkwondo.com/projects/mstory.htm">mStory</a></h3>
	<p>A mobile mapping and recording system built for the PocketPC platform. It integrates GPS tracking technology with a set of diary-like recording features. mStory assign a variety of attributes to recorded locations, including photos, audio recordings, narrative descriptions and icons.</p>
	<h3><a href="http://www.katumuisti.net/">Katumuisti tositarinoita Helsingista [Street memories]</a> </h3>
	<p>Personal local stories for public listening using mobile phones &#38; billboard notices.</p>
	<h3><a href="http://www.mle.ie/~vnisi/liberties/indexLib.html">Interactive portrait of the Liberties</a></h3>
	<p>An interactive digital narrative application providing multimedia content to individuals and to groups, which is relevant to them at a particular point in time and space.</p>
	<h3><a href="http://www.section.ws/">Section</a></h3>
	<p>A database video project, currently under development, that examines the embedded syntax of our routes through the city and challenges the mediated experiences of the urban environment through methods of collecting, editing and compositing video.</p>
	<h3><a href="http://www.research.umbc.edu/%7Erueb/trace/paper.html">TRACE</a></h3>
	<p>A memorial environmental sound installation that is site-specific to the network of hiking trails near the Burgess Shale fossil beds in Yoho National Park, British Columbia.</p>
	<h3><a href="http://www.maphub.org/">Map Hub</a></h3>
	<p>MapHub is a web-based, multi-user, group managed information storage system and map. Collecting information about people, places, events, and notes, can help to document unseen narratives and histories in public or private theme-based Hubs. </p>
	<h3><a href="http://mapbuilder.sourceforge.net/">Community Mapbuilder</a></h3>
	<p>Offers a range of resources to help organizations get started with standards-based online mapping. The main initial focus is creating an open source framework to allow communities to jointly build geographic databases and share them over the web.</p>
	<h3><a href="http://www.engadget.com/entry/1234000917034960/">Annotated multimedia Google map</a></h3>
	<p>This how-to will show you how to make your own annotated Google map from your own GPS data. Plus, you’ll be able to tie in images and video to create an interactive multimedia map.</p>
	<h3><a href="http://www.localprojects.net/cofm/cofm.shtml">City of memory</a></h3>
	<p>A narrative map of New York City that allows visitors to create a collective memory by submitting stories. Visitors link stories together by theme, creating new &#8220;neighborhoods&#8221; of narrative that can be explored by others. Stories can be recommended, giving new visitors a sense of the narrative created by the populace.</p>
	<h3><a href="http://www.year01.com/teletaxi/">TeleTaxi</a></h3>
	<p>A site-specific media art exhibition in a taxicab. The taxi is outfitted with an interactive touch screen that displays video, animations, music, and information triggered by an onboard <acronym title="Global Positioning System">GPS</acronym> receiver which allows the displayed artwork to change depending on where the taxi is in the city.</p>
	<h3><a href="http://home.nyc.rr.com/jkn/nysonglines/">New York Songlines</a></h3>
	<p>By relying on maps, signs and Manhattan&#8217;s perpendicular geography, New Yorkers have given up something important: a sense of place. If you can get from your starting place to your destination without knowing anything about the points in between, chances are you won&#8217;t pay much attention to them.</p>
	<h3><a href="http://www.touchtonetours.com">Touch Tone Tours</a></h3>
	<p>Delivers tour guides of popular landmarks, museums, attractions and the unusual to wireless devices. <a href="http://ctlss.com">More info</a>.</p>
	<h3><a href="http://www.soundwalk.com/">Soundwalk</a></h3>
	<p>Sound recordings as guides to specific locations. Available as audio for sale or as downloaded format from Audible or iTunes.</p>
	<h3><a href="http://a.parsons.edu/~awhung/thesis/">Tag</a></h3>
	<p>A street activity proposed for the site of Times Square, NYC. Employing mobile phone text messaging, it focuses on increasing personal contribution and interaction to the experience of this public space. Individuals will participate with one another as they tag designated areas or “nodes?? by displaying their inscription.</p>
	<h3><a href="http://www.thefeature.com/article?articleid=100501">Mogi</a></h3>
	<p>A collecting game &#8216;item hunt&#8217;. The game provides a data-layer over the city of Tokyo. As you move through the city, if you check a map on your mobile phone screen, you&#8217;ll see nearby items you can pick up and nearby players you can meet or trade with.</p>
	<h3><a href="http://www.techkwondo.com/projects/a_s_a_p/index.html">ASAP: another spatial annotation project</a></h3>
	<p>Allows you to visualize your location on a map, use a GPS unit (I use a GPS-based GPS device) to mark your coordinates (or just navigate the map to find your location &#8211; especially useful in cavernous cities like Manhattan), annotate that location by titling it and giving it a description, optionally adding an icon or snapping a digital picture with the attached camera.</p>
	<h3><a href="http://urbantapestries.net/">Urban Tapestries</a></h3>
	<p>A research project exploring social and cultural uses of the convergence of place and mobile technologies.</p>
	<h3><a href="http://www.daimi.au.dk/~fah/hycon/html/">HyConExplorer</a></h3>
	<p>HyCon is a framework and infrastructure for context aware hypermedia systems developed primarily by the hypermedia group at the University of Aarhus, Denmark. The HyCon framework encompasses annotations, links, and guided tours associating locations and RFID- or Bluetooth-tagged objects with maps, Web pages, and collections of resources. The HyCon architecture extends upon earlier location based hypermedia systems by supporting authoring in the field and by providing access to browsing and searching information through a novel geo-based search (GBS) interface for the Web.</p>
	<h3><a href="http://www.herecast.com/">Herecast</a></h3>
	<p>Provides location-based services on a WiFi device. At its simplest level, it can tell you where you are. More advanced services can use your location to enhance information lookups, publish presence information and create games.</p>
	<h3><a href="http://www.mee.tcd.ie/~ledoyle/textingglances.htm">Texting Glances</a></h3>
	<p>This ambient &#8220;waiting&#8221; game establishes a symbiotic relationship between a transient audience, a waiting place, and a story engine that matches SMS inputs to image output. By incorporating culturally current messaging norms, the audience becomes an active collaborating author in a layered exploration of social familiarity and public space.</p>
	<h3><a href="http://www.ikatun.com/k/publicalley818/">Public alley 818</a></h3>
	<p>Creating and performing artworks in a public alley in Boston, MA, with work selected by participants in the space and online.</p>
	<h3><a href="http://www.oneblockradius.org/">One block radius</a></h3>
	<p>Psychogeographic survey of one block in New York, building a multi-layered portrait of a particular part of the city.</p>
	<h3><a href="http://www.annotatespace.com">Annotate space</a></h3>
	<p>A project to develop experiential forms of journalism and nonfiction storytelling for use at specific locations. Stories are presented through text, images and audio files that participants can download from the Web to their handheld computers and take with them to the place of interest.</p>
	<h3><a href="http://www.annotatedearth.com/">Annotated Earth</a></h3>
	<p>The goal of AnnotatedEarth is to create a user-driven community of quality location and spatial information, a infrastructure for accessing that information, and software that uses that information to provide location-aware information.</p>
	<h3><a href="http://www.interaction-ivrea.it/theses/2002-03/r.genz/">Embedded Theatre</a></h3>
	<p>A system for creating immersive narrative experiences where location is an actor. It is the result of an intensive research and design project addressing how interactive narrative can be successfully realized through mobile technology. </p>
	<h3><a href="http://www.tagandscan.com/">Tag and Scan</a></h3>
	<p>London-based locational application and service for mobile telephones. The technology allows users to &#8220;tag&#8221; a physical locations, placing them into meaningful context. Tags can be private or public. Other TagandScan users can scan their environment for public tags left by others. TagandScan essentially enables the community to annotate its physical features.</p>
	<h3><a href="http://www.highenergymagic.com/spotcode/index.html">Spotcode</a></h3>
	<p>Each Spot is a circular symbol that holds data like a two dimensional bar code. Users of the latest camera phones point their phone at the Bango Spot circular symbol, click and the mobile site opens on their phone in a matter of seconds.</p>
	<h3><a href="http://pdpal.walkerart.org/">PDPal</a></h3>
	<p>A mapping application that transforms everyday activities and urban experiences into a dynamic city that you write. Engages the user through a visual transformation that is meant to highlight the way technologies that locate and orient are often static and without reference to the lively nature of urban cultural environments.</p>
	<h3><a href="http://www.ambiesense.com/">AmbieSense</a></h3>
	<p>Context-sensitive technology based on the use of context tags. These small electronic tags are a means of capturing and communicating information about the surroundings.</p>
	<h3><a href="http://www.hypertag.com">Hypertag</a></h3>
	<p>A commercial service allowing access to info and content on a mobile phone directly from objects like adverts and signs. It works by allowing infra-red mobile phones, and PDAs (e.g. Palm Pilots or Pocket PCs) to interact with a small electronic tag which is attached to the advert or sign.</p>
	<h3><a href="http://www.patholog.org/">Pathalog</a></h3>
	<p>Exploring the ability of a path-based publishing system, based upon GPS tracking technologies, to foster new relationships between communities of users and their environments.</p>
	<h3><a href="http://www.waveblog.com/">Waveblog</a> / <a href="http://www.wavemarket.com/">Wavemarket</a></h3>
	<p>Three commercial platforms for location based services. You can add information and commentary about restaurant reviews to safety tips. Waveblog lets users upload blog-like information with geographic metadata.</p>
	<h3><a href="http://www.rabble.com/">Rabble</a></h3>
	<p>Rabble enables a new kind of self-expression that informs, entertains and connects people through the media they create. Create your channel and post location-based media &#8211; your favorite places, photos or an up-to-the-minute newsworthy event. It&#8217;s like putting virtual sticky notes on the world around you. </p>
	<h3><a href="http://www.earthcomber.com/">Earthcomber</a></h3>
	<p>Lets you connect with customers in a timely, efficient and positive way. By providing a direct match between a user&#8217;s favorite and something you offer, Earthcomber brings you to the customer&#8217;s attention. In multiple information screens, they can see what you offer and where you are on the map.</p>
	<h3><a href="http://www.timespots.com/">Timespots</a></h3>
	<p>Offers &#8216;location-based services&#8217; on mobile devices (PocketPC/phones) enabling new uses of traditional travel and tourism services. We overcome current limitations (in reach of and access to information and services) by combining information and navigation services with communication services on one device. </p>
	<h3><a href="http://www.hpl.hp.com/news/2001/jul-sept/websign.html">Websigns</a></h3>
	<p>HP research labs. Using a handheld computer, cellular phone or other device, users can get information on the Web related to physical structures and objects in the immediate vicinity.</p>
	<h3><a href="http://aura.research.microsoft.com/">Microsoft Aura</a></h3>
	<p>The Advanced User Resource Annotation system (A.U.R.A.) is designed to provide the ability to access and author annotations on objects and places using machine readable tags. In our system, a user can associate text, threaded conversations, audio, images, video or other data with specific tags. Users can also review the tags and descriptions of the objects they have encountered and annotated in a custom web portal.</p>
	<h3><a href="http://www.calit2.net/briefingPapers/activeCampus.html">Active Campus</a></h3>
	<p>Community-oriented ubiquitous computing, exploring the problem and opportunity of sustaining community through mobile wireless technology. The two principal applications in operation are: ActiveCampus Explorer, which uses students&#8217; locations to help engage them in campus life; and ActiveClass, a client-server application for enhancing participation in the classroom setting via small mobile wireless devices. </p>
	<h3><a href="http://www1.cs.columbia.edu/graphics/projects/mars/">Mobile Augmented Reality Systems</a></h3>
	<p>Exploring the synergy of two promising fields of user interface research:  Augmented reality, in which 3D displays are used to overlay a synthesized world on top of the real world, and mobile computing, in which increasingly small and inexpensive computing devices, linked by wireless networks, allow us to to use computing facilities while roaming the real world.</p>
	<h3><a href="http://www.memoire-vivante.org/">Living Memory LiMe</a></h3>
	<p>A network of augmented places within the local community which support the creation and meaningful distribution of informal content within that community. LiMe provides low-threshold interfaces in natural meeting and crossing points within that community, such as cafés and bus stops.</p>
	<h3><a href="http://xenia.media.mit.edu/~mankins/lli/">Location linked information</a></h3>
	<p>LLI is similar to augmented reality systems which overlay digital information on top of the physical world. Whereas augmented reality systems typically concentrate on solving the user interface problem, LLI attempts to solve the data access and search infrastructure issues. In LLI users navigate the physical world with a variety of XML-speaking devices, discovering and leaving &#8220;handles&#8221; to information nuggets.</p>
	<h3><a href="http://space.frot.org/mudlondon.html">MUD London</a></h3>
	<p>A kind of collaborative mapping project. it consists of geographical models which are represented as RDF graphs. you can wander round them, like a MUD or MOO, with a bot interface which you can use to create and connect new places.</p>
	<h3><a href="http://socialfiction.org/psychogeography/PML.html">Psychogeographical Markup Language</a></h3>
	<p>A protocol that can be used to capture meaningful psychogeographical [meta]data about urban space. PML is a unified system of classification that lurks behind the psychogeogram: the diagrammatic representation of psychogeographically experienced space.</p>
	<h3><a href="http://locative.rixc.lv/workshop/index.cgi?Locative_Packets">Spatial Annotation with Locative Packets</a></h3>
	<p>An attempt to fuse powerful concepts of existential declaration (I am here experiencing this!) with networked social communication media. By mixing together a set of terms about space, time, description, social relationship, and media, the locative packet project has described a unique ether over which one form of collaborative map can travel.</p>
	<h3><a href="http://www.woostercollective.com/">Wooster Collective</a></h3>
	<p>Huge archive of street artists work, techniques, interviews, and guides.</p>
	<p class="context">Here I am only including projects that mark space, not mobile social software or dynamic gaming, smart-mobs, friend-finders or GPS drawing projects, although I have included a couple of spatial platforms, that aim to standardise the way we mark-up space.</p>

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		<title>Public markup</title>
		<link>http://www.elasticspace.com/2004/05/public-markup</link>
		<comments>http://www.elasticspace.com/2004/05/public-markup#comments</comments>
		<pubDate>Mon, 17 May 2004 00:15:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/05/public-markup</guid>
		<description><![CDATA[<img src="/images/publicmarkup01.jpg" alt="Cable ties on a lamppost, Euston, London" width="338" height="225" />

This research looks at the marking of public space by investigating the physical annotation of the city: stickering, graffiti and billboards. It attempts to find patterns in this marking practice by looking at visibility, techniques, process, location, content and audience. It proposes ways in which this marking can be used as a layer between the physical city, and <a href="http://www.elasticspace.com/2004/06/spatial-annotation">digital spatial annotation</a>.]]></description>
			<content:encoded><![CDATA[	<p>I have made a selection of <a href="http://www.flickr.com/photos/timo/sets/8380/">research images over at Flickr</a>, and more of the text and research will be online soon.</p>

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		<title>Creative Crossings workshop</title>
		<link>http://www.elasticspace.com/2004/04/creative-crossings</link>
		<comments>http://www.elasticspace.com/2004/04/creative-crossings#comments</comments>
		<pubDate>Wed, 28 Apr 2004 16:41:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Adaptive design]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/04/creative-crossings</guid>
		<description><![CDATA[Creative Crossings was organised by <a href="http://www.m-cult.org/index_en.html">m-cult</a>, <a href="http://www.banffcentre.ca/bnmi/">banff centre</a> and <a href="http://www.artscouncil.org.uk">arts council england</a> to bring together practitioners from Britain, Canada and Finland to discuss participatory and creative applications for the development of mobile/located and cross-platform media. It was a research based event looking at practice in contemporary media arts.]]></description>
			<content:encoded><![CDATA[	<p>Some of our ambitions were:</p>
	<ul>
		<li>Investigate transformative use of space and place</li>
		<li>Address gaps in infrastructure: access to standards, material frameworks and technology</li>
		<li>Instigate a triangular network: tried and trusted network practice</li>
		<li>Pursue research and practice, less engineering</li>
	</ul>
	<ul>
		<li>Explore relationships between media, gaming, locative, mobile, visual media
	<p>Anne Galloway has posted our <a href="http://www.purselipsquarejaw.org/2004_04_01_blogger_archives.php#108308210064156904">collaborative summaries</a> from the workshop and my full notes are <a href="http://www.elasticspace.com/cc.html">here</a>, until they can be put on the collective server.</p>
	<p>The discussion is continuing, and the next informal meeting of participants is happening at <a href="http://www.isea2004.net/">ISEA 2004</a>.</p>
	<h3>Some pictures
<img src="/images/creativecrossings01.jpg" title="Creative Crossings workshop: Graham Harwood and Michelle Kasprzak" alt="Creative Crossings workshop: Graham Harwood and Michelle Kasprzak" />
<img src="/images/creativecrossings02.jpg" title="Creative Crossings workshop: Jo Walsh and Gabe Sawhney" alt="Creative Crossings workshop: Jo Walsh and Gabe Sawhney" />
<img src="/images/creativecrossings03.jpg" title="Creative Crossings workshop: Rachel Baker and Tapio Makela on the 19 bus" alt="Creative Crossings workshop: Rachel Baker and Tapio Makela on the 19 bus" />
<img src="/images/creativecrossings04.jpg" title="Creative Crossings workshop: Tapio Makela on the 19 bus" alt="Creative Crossings workshop: Tapio Makela on the 19 bus" />
<img src="/images/creativecrossings05.jpg" title="Creative Crossings workshop: Finnish Ambassador's residence, Battersea" alt="Creative Crossings workshop: Finnish Ambassador's residence, Battersea" />
<img src="/images/creativecrossings06.jpg" title="Creative Crossings workshop: Finnish Ambassador's residence, Battersea" alt="Creative Crossings workshop: Finnish Ambassador's residence, Battersea" />
<img src="/images/creativecrossings07.jpg" title="Creative Crossings workshop: Finnish Ambassador's residence, Battersea" alt="Creative Crossings workshop: Finnish Ambassador's residence, Battersea" />
<img src="/images/creativecrossings08.jpg" title="Creative Crossings workshop: Finnish Ambassador's residence, Battersea" alt="Creative Crossings workshop: Finnish Ambassador's residence, Battersea" />
<img src="/images/creativecrossings09.jpg" title="Creative Crossings workshop: Finnish Ambassador's residence, Battersea" alt="Creative Crossings workshop: Finnish Ambassador's residence, Battersea" /></h3>

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		<title>Urban GPS experience</title>
		<link>http://www.elasticspace.com/2004/04/urban-gps</link>
		<comments>http://www.elasticspace.com/2004/04/urban-gps#comments</comments>
		<pubDate>Mon, 12 Apr 2004 11:38:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2004/04/urban-gps</guid>
		<description><![CDATA[Using a GPS receiver in dense urban areas requires constant attention to avoid losing satellite signals. My photography is suffering because I am constantly trying to get satellites instead of <em>looking</em>.]]></description>
			<content:encoded><![CDATA[	<p>It&#8217;s possible to use the <a href="http://www.garmin.com/products/gpsmap60c/">GPS Map 60c</a> in an old <a href="http://www.marimekko.fi">Marimekko bag</a> in a mobile phone pocket just small enough that the aerial sticks out. In this way it can be placed in windows of buses or cars without it sliding around, and I can walk around without looking like a geek or getting mugged.</p>
	<p><img src="/images/urbangps03.gif" title="Rendered trail of three months walking in Oslo" alt="Rendered trail of three months walking in Oslo" /></p>
	<h3>Problems</h3>
	<p>In short, GPS doesn&#8217;t work well in dense urban environments like most European cities. This is from the perspective of a pedestrian confined to the pavements (sidewalks) and public transport. From a few experiences whilst being driven around, it seems to work well in a car, probably because of the clear sky area available in the middle of the road. Inclement weather and green trees also seem to be problematic.</p>
	<p>In these last few months, attempting to record a good quality database of tracks to geo-locate my photographs, I must have looked really odd. Face in device, stopping on street corners, stopping in the middle of street crossings and scrambling to grab the front seat of the bus. Discovering that GPS doesn&#8217;t just passively work is a great disappointment and my dataset is clouded with gaps and anomalies.</p>
	<h3>Some other observations</h3>
	<ul>
		<li>Fast turns when using public transport or car result in wild deviations: re-aquiring satellites is the problem</li>
		<li>Need a road that aligns with at least 4 satellites to get an acceptable track, anything else and the errors can accumulate</li>
		<li>Glass buildings can result in &#8216;reflections&#8217; of position, eg jumping to other locations due to reflected signals</li>
		<li>I sit on the outside or front of buses: to get a wider expanse of sky area: I am constantly aware of sky cover</li>
		<li>The relative position of satellites is beginning to have an effect on the side of the street that I walk on</li>
		<li>Walking in the middle of the street: had a couple of near misses with cars &#8211; the moving map is just too engaging</li>
		<li>I would like an explanation of the lost track calculations: this device seems to use the last-known bearing and velocity to guess new tracks when the signal fails. This is very unreliable and problematic as it fills the map with phantom trails</li>
		<li>The track can be more useful over time than the (base) map: it shows my personal space and personal routes, I know where I have been and can use it to retrace routes or places. Popular routes build up in blackness and thickness. Home area becomes an abstract scatter plot of routes, but it&#8217;s very familiar</li>
	</ul>
	<ul>
		<li>Stored waypoints are really useful for getting large, general bearings on location: zooming out and seeing a relationship to two known landmarks can be really useful in an unknown area
	<p><img src="/images/urbangps04.gif" title="Rendered trail of two weeks walking and public transport in London" alt="Rendered trail of two weeks walking and public transport in London" /></p>
	<p><img src="/images/urbangps01.jpg" title="GPS receiver resting on the top deck of the number 4 bus, London" alt="GPS receiver resting on the top deck of the number 4 bus, London" /></p>
	<p><img src="/images/urbangps02.jpg" title="GPS receiver in the window of a train, Oslo" alt="GPS receiver in the window of a train, Oslo" /></p>

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		<title>Mess TV: SMS and MMS community television</title>
		<link>http://www.elasticspace.com/2003/12/mess-tv</link>
		<comments>http://www.elasticspace.com/2003/12/mess-tv#comments</comments>
		<pubDate>Thu, 18 Dec 2003 19:59:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2003/12/mess-tv</guid>
		<description><![CDATA[<img src="/images/messtv11.jpg" title="interface showing location based competition" alt="interface showing location based community services" />

I have just completed the first round of design for an interactive television application for TV Norge in Norway. The show encourages communication through SMS and MMS, while offering content tailored to an interactive environment.]]></description>
			<content:encoded><![CDATA[	<p>Mess TV runs every night from around 2am until 12 noon the next day. Television is an effective way of communicating in Norway where the population is distributed evenly across a wide geographical area. The show is used by a variety of communities and individuals needing to connect.</p>
	<p>I completely rebranded the show with a visual design that reflected the branding guidelines of TV Norge, refined the SMS and MMS interaction scenarios, and advised on linear broadcast and interactive content.</p>
	<p><img src="/images/messtv03.jpg" title="interface showing presenters and MMS picture window" alt="interface showing location based community services" /></p>
	<p><img src="/images/messtv04.jpg" title="interface showing MMS image gallery" alt="interface showing location based community services" /></p>
	<p><img src="/images/messtv06.jpg" title="interface showing MMS based chat" alt="interface showing location based community services" /></p>
	<h3>Features</h3>
	<ul>
		<li>The show has a standard layout, similar to other SMS television shows, but with a high attention to detail and clean, compact layout</li>
		<li>clean background colours foregrounds the messy user-generated content</li>
		<li>simple use of fonts and colours to lessen the visual overload of multiple messages</li>
		<li>clear divisions between different areas of content</li>
	</ul>
	<ul>
		<li>MMS pictures can be submitted and displayed as part of competitions or themes
	<p>We conducted specific audience analysis on themes and content that generated most interest, and adapted the interface to audience demands.</p>
	<h3>Future developments</h3>
		<li>Location based services, personalisation and competitions</li>
	</ul>
	<ul>
		<li>MMS video diaries: ability for the audience to submit diaries of community projects or daily life, and to allow for some editorial control over editing and presentation, perhaps through an online interface
	<p><img src="/images/messtv11.jpg" title="interface showing location based competition" alt="interface showing location based community services" /></p>
	<p><img src="/images/messtv12.jpg" title="interface showing location based competition" alt="interface showing location based competition" /></p>

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		<title>Mobile interaction design case study</title>
		<link>http://www.elasticspace.com/2001/06/mobile-interaction-design-case-study</link>
		<comments>http://www.elasticspace.com/2001/06/mobile-interaction-design-case-study#comments</comments>
		<pubDate>Mon, 04 Jun 2001 18:12:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Information architecture]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Place]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Urbanism]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2001/06/mobile-interaction-design-case-study</guid>
		<description><![CDATA[A mobile social entertainment system designed in 2001 for Pollen Mobile in the UK. This case study shows some of the processes used in the design of the service.]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.pollen-mobile.com" title="Takes you to the Pollen website"> Pollen Mobile</a> develops location-based services for the consumer and business markets. <a href="http://www.mamjam.com" title="Takes you to the mamjam site in a new window"> Mamjam</a> is their first product: a location based, social entertainment service based on Short Messaging Service (SMS) messages. It enables people in the same venue to chat with each other by sending text messages from their mobile phones. <img src="/stills/mamjam01.jpg" alt="Mamjam interface: user match screen 1" width="200" height="150" /> <img src="/stills/mamjam02.jpg" alt="Mamjam interface: user match screen 2" width="200" height="150" /> </p>
	<h2> Brief  </h2>
	<p>Pollen approached us with a very broad intention to use SMS to drive social interaction and entertainment in new ways. </p>
	<p>We initially developed three quirky ideas based on playground games, internet chat, and community storytelling that we presented as the basis for discovering business goals and user-needs. </p>
	<p>After our initial brainstorm, we initiated a more rigorous user-centred, interaction design process that is detailed in this case-study. </p>
	<h2> Handsets &#38; Networks  </h2>
	<p>We found several pivotal issues we needed to resolve: SMS has extremely limited functions; with few opportunities to create rich, engaging, extended interactions. </p>
	<h3>Handsets  </h3>
	<p>Mobile phone handsets provide no navigation between multiple messages, no indication of user status or location, and have no practical means of viewing session history. Users are accustomed to using SMS for quick functional communication, and extended contact with friends. They certainly do not rely on messages for any kind of complex interaction. </p>
	<p><a name="footnote1and2origin"> </a> Every transaction between user and server on a mobile phone is a sessionless operation. Each message contains only the time it was sent, the number it was sent from and the content of the message <a href="#footnote1"> [1]</a>. </p>
	<p>Unlike http systems, the server cannot rely on location and session information being stored in the message address. This is complex from a user experience perspective because people are used to responses exhibited by systems that <em> do </em> carry session information and behave quite differently <a href="#footnote2"> [2]</a>. </p>
	<h3>Networks  </h3>
	<p>SMS messages are managed by the networks with cells, each cell carries messages particular to that region. Cells are notoriously unreliable, and we found that it was common for messages to hang in the system for over ten minutes. This presented some serious problems. Satisfying communications rely on a high level of continuity, and the timing between messages is a critical indicator of the emotional state of your chatting partner. </p>
	<p>Mamjam&#8217;s service is location based: users are in contact with other users in the same area. However the existing (second generation) handsets cannot determine location, and although locations are triangulated by the network, this information is not publicly available. The location thus had to be manually provided by the user; in a way that then could be usefully interpreted by the server. </p>
	<p>Researching and developing a reliable language for users to identify their location became central to the interaction design problem. </p>
	<p>Many competing SMS services are currently internet-based: requiring a signup for services from a web site, rather than directly from handsets. </p>
	<p><a name="footnote3origin"> </a> </p>
	<h3>Modes  </h3>
	<p>A system like this could conceivably be built without the use of modes <a href="#footnote3"> [3]</a>. From the users perspective a modeless system could be overly complex and exhausting: every message must somehow include exact commands and instructions for the server. But a modeless system is very attractive from a technical perspective: the server is more likely to correctly interpret instructions. </p>
	<h2> Process  </h2>
	<h3>Requirements  </h3>
	<p>We consulted with Pollen and selected SMS users to draw up several personas and scenarios. This included contextual enquiry, business goals and user-requirements gathering. We identified the following requirements: </p>
	<ul>
		<li>Users must be able to join the service immediately, not just from a website prior to use. </li>
		<li>The service should accommodate both <em> new </em> and <em> returning </em> users. </li>
		<li>Users are likely to be exposed to the service through all sorts of channels, and therefore signing up should accommodate all points of entry. </li>
		<li>The structure should be designed to accommodate expansion of the service. </li>
	</ul>
	<ul>
		<li>The basic structure of the handshake should carry to other SMS systems Pollen may choose to develop. 
	<h3>First Iteration  </h3>
	<p>The initial interaction architecture outlines our first intentions for the system. (For legal reasons we can&#8217;t include the full size diagram.) </p>
	<p><img class="image" src="/images/mamjaminteraction01.gif" alt="mamjam interaction design version 1" width="400" height="281" /> </p>
	<p>The system works in a similar way to internet based chat rooms, connecting users who are &#8216;online&#8217; at the same time, with the extra dimension that they are in the same physical place. Mamjam supports private, one-to-one communications only: users can&#8217;t shout to groups or broadcast messages. Once a user has found a chatting partner the system simply directs the text traffic between them until one party decides to pursue some one else, or signs off. </p>
	<p>This structure required users to enter a lot of information about themselves before they could initiate contact with one another. We felt this was valuable in order to reduce the interaction load while chatting. This also resulted from a (perhaps misguided) adherence to the &#8216;internet chat room&#8217; model. </p>
	<p>This system was implemented on Pollen&#8217;s test servers, and we organised user-testing sessions. This revealed several problems: </p>
	<p>The sign up process was off putting. Users motivation for this product is for entertainment and social contact: they weren&#8217;t happy to tolerate a lengthy sign-up process. This architecture required four messages for a new user to sign up. In some cases the user would be spending the equivalent of a 10 minute voice-call before they had connected with someone to chat. It was clear that the service needed to offer a quick method of signing up, perhaps at the expense of more advanced features. </p>
	<p>In trying to optimise the system for both new and advanced users; signing up for the first time required a different interaction process from signing up for a second time. There were also several different methods of identifying your location to anticipate every possible user-interaction. There were thus four or five possible entry points into the system. This caused more modal problems than anybody anticipated; the SMS server had to process language and match patterns in an almost infinite realm of possibilities. </p>
	<h3>Second Iteration  </h3>
	<p>It became clear that the three biggest problems for the social interaction process were: </p>
		<li>Aligning the systems perception of user-context with actual user-context. </li>
		<li>Ensuring users have an accurate perception of the system state. </li>
	</ul>
	<ul>
		<li>Maintaining a rich connection <em> between </em> users, allowing them to interpret and react to one another accurately. 
	<p>This discrepancy between user perception and system perception can be referred to as &#8216;slippage&#8217;. Slippage is most problematic during the initial handshake when the user is most insecure about their request and about the system itself. </p>
	<p>Text messages to and from SMS servers rarely arrive as punctually as they seem to in normal use. This meant it was possible for one of two users, both having agreed to start chatting, to reject the other on the basis that they had failed to reply to their confirmation. In fact the rejected user had replied with confirmation, but their message had been delayed. The message would then arrive with the first user who had since moved to a new part of the interaction process. Their reply could potentially interrupt another process or get lost in the system, confusing and infuriating both users. Serious slippage! </p>
	<p>We also found, as predicted, that users did not read back through their old messages. Some phones have a very limited capacity for storing messages and no phone facilitates simple navigation of previous messages, so the current message was the only one through which we could usefully rely upon for users to react to. </p>
	<p><img class="image" src="/images/mamjaminteraction02.gif" alt="mamjam interaction design version 2" width="400" height="569" /> </p>
	<p>The second interaction architecture was developed with the problems described above in mind. Some changes have been made to the system since, mostly around modal issues, and the commands through which users communicate with the server. Although there are still issues regarding slippage, the second iteration makes this much less of a problem. The system is basically modeless, except for the first transaction. All users (new and existing) enter the system in the same way, new users are chatting within two messages, and existing users are potentially chatting after their first message. </p>
	<p>For an overview of the commands and interactions possible with the system look at the Mamjam <a href="http://www.mamjam.com/howto.asp"> How To </a> and <a href="http://www.mamjam.com/advanced.asp"> Advanced Features</a>. </p>
	<h2> In Use  </h2>
	<p>Mamjam is now fully operational, spinning off other services based on the basic interaction architectures we designed for the initial chat service. </p>
	<h3>Extended Services  </h3>
	<p>In a recent, typical promotion, at the Mood Bar in Carlisle, Mamjam sent a message to people who had Mamjamed there, offering them a discounted drink if they showed their mobile at the bar. The conversion rate from message sent to offer redeemed was 30%. </p>
	<h3>Building relationships, Community and Storytelling  </h3>
	<p>Having heard that a large number of people were texting their ex-partners late at night; under the influence, Mamjam sent a message asking for their own dating disasters. 13% of people responded with their own story by SMS; 50% of those responding within the first hour. </p>
	<p>These users were not given incentives like promotional offers, the call to action was not a simple generic mechanic like reply YES or NO; it was much more involved. Users were required to read and understand the message received, then conceive and craft a response to fit into 160 characters. Yet the response was high and the quality of response excellent. </p>
	<h3>Stimulating usage  </h3>
	<p>By reminding BT users of a free messaging offer, the objectives are to stimulate Mamjaming outside of the locations in which they first Mamjamed. </p>
	<p class="quote">Message: Spice up your text life for FREE! Mamjam is still FREE to receive for BT users. To chat now just reply with mamjam and your location eg MAMJAM LONDON. </p>
	<p>7% of the database of BT users read the message, and then decided to log on to Mamjam. Between them on that day they sent 3,400 chat messages. </p>
	<h3>Some usage statistics</h3>
		<li>First time Mamjam users begin chatting by sending only 2 SMS messages. </li>
		<li>Users are matched with someone within 120 seconds of logging onto the service for the first time. </li>
		<li>The average Mamjam user sends and receives 24 SMS messages per session. </li>
		<li>The top 10% of users send 60 SMS per month and generate an additional 72 outbound messages. Generating an additional £18 for the network operators. </li>
		<li>The top 50% of users send 20 SMS per month and generate an additional 24 outbound messages, generating £6.30 of revenue for the network operator. </li>
	</ul>
	<ul>
		<li>Repeat usage: 30% of daily users are repeat users. 
	<h2> Conclusions  </h2>
	<p>We think that the best solution to this particular service has been found, given the limitations detailed above. </p>
	<p>There are obvious and not-so-obvious limitations to SMS communications. The most notable limitations are the handsets continuing to rely on short messaging rather than a more advanced chat service, and the network operators inability to develop services and platforms outside of their own internal structures. </p>
	<p>This research and product development has generated a lot of further ideas for asynchronous communication structures, and communication solutions for packet switched networks for mobile devices. </p>
	<h2> Footnotes  </h2>
	<p><a name="footnote1"> [1]</a> Some phones support greater functionality than others, Mamjam needed to support a broad demographic so only the most bottom-line functionality was available to us. </p>
	<p>When sending a message from a server it can be set to &#8220;Flash&#8221; mode, causing the message to open in the users phone immediately. Some cells also support a &#8220;broadcast to cell&#8221; function, whereby a single message can be sent to all phones within that cell. This function is expensive and only available to phones on a given network. <a href="#footnote1and2origin"> back</a> </p>
	<p><a name="footnote2"> [2]</a> Information transferred with HTTP is also sessionless, but browsers and servers are afforded with functionality to help them overcome modal issues, like cookies, history bars and links for example. There are other interface restrictions to consider regarding the manipulation of text like the absence of cutting and pasting for example. <a href="#footnote1and2origin"> back</a> </p>
	<p><a name="footnote3"> [3]</a> The most comprehensive discussion of modes I have come across is in <a href="http://www.amazon.co.uk/exec/obidos/ASIN/0201379376/qid%3D997798318/202-0402977-1829400" title="this book at Amazon"> The Humane Interface</a> by <a href="http://www.jefraskin.com/forjef2/jefweb-compiled/" title="Jef Raskins website"> Jef Raskin</a> , pp37. <a href="#footnote3origin"> back</a> </p>
	<h2> References and Links  </h2>
	<p>At the time of writing the Mamjam numbers are <strong> 82888 </strong> (BT/Vodafone) or <strong> 07970 158 158 </strong> (all other networks). Just send any text message to sign up and test it for yourself. </p>
		<li><a href="http://www.mamjam.com" title="www.mamjam.com"> Mamjam website</a> </li>
		<li><a href="http://www.pollen-mobile.com" title="pollen website"> Pollen Mobile</a> </li>
		<li><a href="http://www.guardian.co.uk/internetnews/story/0,7369,523717,00.html" title="Mamjam and other location based services in an article at The Guardian newspaper (UK)"> Mamjam reviewed at The Guardian </a> </li>
	</ul>
	<ul>
		<li><a href="http://www.jefraskin.com/forjef2/jefweb-compiled/" title="Jef Raskins website"> Jef Raskin</a> ,&#8221;Modes 3-2&#8221; <em> The Humane Interface </em> , 2000, pp37. 
	<h2> Professional Credits  </h2>
	<h3>Interaction design  </h3>
	<p>Jack Schulze Adi Nachman Timo Arnall </p>
	<h3>Technical Architecture  </h3>
	<p><a href="http://www.pollen-mobile.co.uk/team.asp" title="John Gillespies biography"> John Gillespie</a> </p>
	<h3>Information Design  </h3>
	<p><a href="http://www.jackschulze.co.uk" title="Jack Schulze website"> Jack Schulze</a></p>

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