“But where does it go from here? Is this really just a micro-genre best suited to ads for internet companies? Or does the fact that we spend so much time on this stage our selves mean that it really can be the venue for more (and more kinds of) storytelling?
AR in unknown scenes is always going to be difficult without a remote expert to annotate the map. Here, we restrict ourselves to finding a dominant plane in the scene, and then running simple VR/AR games on this plane: essentially, you can have little AR critters running around on your tabletop. At present, no attempt is made to exploit the map to e.g. find occluding geometry; this is an area of future work. (From Georg Klein).
I love how it goes in and out of register, and how it ‘picks up’ the registration from an initial set of objects. People will end up intuiting that AR works in certain ways “not around trees” for instance, or only in “static scenes”.
Sculpting In Time
Time Within Time
Kieslowski on Kieslowski
The Art and Science of Screenwriting
Directing: (Screencraft Series)
First Cut: Conversations with Film Editors
The Director’s Journey: The Creative Collaboration
Film Directing: Shot By Shot
Directing the Film
Making Movies Work: Thinking Like a Filmmaker
Hamlet on the Holodeck
Pause & Effect: The Art of Interactive Narrative
Computers As Theatre
The Hero with a Thousand Faces
Interactive Acting: Acting, Improvisation, and Interacting for Audience Participatory Theatre