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	<title>Timo Arnall &#187; design fiction</title>
	<atom:link href="http://www.elasticspace.com/tag/design-fiction/feed" rel="self" type="application/rss+xml" />
	<link>http://www.elasticspace.com</link>
	<description>Design, media &#38; research</description>
	<lastBuildDate>Fri, 30 Jul 2010 07:53:13 +0000</lastBuildDate>
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		<title>Negotiating futures. Design fiction</title>
		<link>http://www.elasticspace.com/2010/04/negotiating-futures-design-fiction</link>
		<comments>http://www.elasticspace.com/2010/04/negotiating-futures-design-fiction#comments</comments>
		<pubDate>Tue, 06 Apr 2010 17:44:46 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[mediation,]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[design fiction]]></category>
		<category><![CDATA[design research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2010/04/negotiating-futures-design-fiction</guid>
		<description><![CDATA[Swiss Design Network Conference 2010: Designers see the world not simply as it is, but rather as it could be. In this perspective, the world is a laboratory to explore the contingency of the existing and the thinking in options. Imaginations of the contra factual are a key source for the creation of alternative political, [...]]]></description>
			<content:encoded><![CDATA[<p>Swiss Design Network Conference 2010:</p>
<blockquote>Designers see the world not simply as it is, but rather as it could be. In this perspective, the world is a laboratory to explore the contingency of the existing and the thinking in options. Imaginations of the contra factual are a key source for the creation of alternative political, technological, social, or economic constellations of artefacts, interfaces, signs, actors, and spaces. At the same time, strategies of materialization are pivotal to shift the boundary between the fictional and the real and to finally bring possible new realities into being. The conference addresses the questions of how fictions are designed and how the multiplicity of possible new futures is negotiated and realized.</blockquote>
<p><a href="http://www.sdn2010.ch/">Design Fiction, Negotiating Futures</a> October 28-30, 2010.</p>

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		<title>Augmented (hyper)Reality</title>
		<link>http://www.elasticspace.com/2010/02/augmented-hyperreality</link>
		<comments>http://www.elasticspace.com/2010/02/augmented-hyperreality#comments</comments>
		<pubDate>Tue, 09 Feb 2010 21:11:38 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Information design]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[design fiction]]></category>

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		<description><![CDATA[Augmented (hyper)Reality by Keiichi Matsuda The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it. A film [...]]]></description>
			<content:encoded><![CDATA[	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8569187&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8569187&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
<p><a href='http://vimeo.com/8569187'>Augmented (hyper)Reality</a> by <a href="http://vimeo.com/chocobaby">Keiichi Matsuda</a></p>
<blockquote>The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it. <br />
<br />
A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality. </blockquote>
	<p>A competent visualisation of an undesirable future.</p>

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