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About
Timo Arnall is a designer working with interactive products and media. Timo leads an international research project on mobile technology, collaborates on interaction design work and lectures in design, physical computing and design methodology. More...
Selected recent photos







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Recent links
- Nike+ personal metrics
- "When you lace up your running shoes outfitted with the Nike+ sensor and fire up your iPod, you're both the researcher and the subject—a self-contained experimental system. And what you're likely to find is that the Hawthorne effect kicks in. You're actively observing yourself, and just that fact not only provides information you can act on but also may modify your behavior."
- A critical artefact methodology
- "This research develops a rationale for using provocative conceptual designs to foster the innovation of human-centred product ideas – a ‘critical artefact methodology’."
- An argumentative process?
- "Simon’s “critical artefact” methodology is based on the idea that provocative design concepts can stimulate people to debate their needs and desires in a more open way, allowing the designer to identify new concepts."
- Designing physical embodiments for virtual content
- "It's the designer's responsibility to craft meaningful, relevant artifacts to help us maintain a human connection to what's happening as the data flows invisibly around us."
- Meet the new schtick
- "there's a whole model here that integrates the conversation into the stuff, creating a much more natural relationship between people and things, with much less mediation in the middle."
- MEX breakout groups on materials
- "Tactility is emotionally engaging, and if there's anything people will pay for, it's emotional engagement."
- Design as a driver of user-centred innovation
- Design finally crops up on the EU radar.
- Six Questions from Kicker: Jack Schulze
- "Designers do solve problems, but then so do dentists. Design is about cultural invention."
- Parasitically paralyzed by digital technology
- "The present moment might in fact be best characterised by a discrepancy between the onward march of technology and the stalling, stagnation and retardation of culture. We can’t hear technology any more. There has been a gradual disappearance of the sound of technological rupture"
- 1960s textile design
- "Textile designers, manufacturers and retailers from 1960 to 1969."
- Here and There
- Six years after seeing the first projection, I can finally point at the finished product.
- Design thinking’s big problem
- "But design thinking alone will not solve these problems because a lack of creativity was never the issue."
- Artifacts from the future
- "For years, Wired magazine has tapped a bevy of designers and artists in the tech field to craft detailed visions of futuristic objects for a monthly showcase at the close of each issue."
- How Sarah spread and what it means
- "In the Spreadability model, things spread because people choose to spread them and we need to understand what motivates their decision and what facilitates the circulation."
- Bump for iPhone
- "There are two parts to Bump: the app running on your device and a smart matching algorithm running on our servers in the cloud. The app on your phone uses the phone's sensors to literally "feel" the bump, and it sends that info up to the cloud. The matching algorithm listens to the bumps from phones around the world and pairs up phones that felt the same bump." Leads me to think, what else could be identified through matching movement? Being on the same bus?
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More...
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Themes
- Adaptive design
- Architecture
- Art
- Conferences
- Experience design
- Film
- General
- Graphic design
- Information architecture
- Information design
- Interaction design
- Mapping
- Media
- Mobility
- Narrative
- Photography
- Place
- Play
- Project
- Reading
- Research
- Site related
- Social
- Sound
- Technology
- Television
- Travel
- Ubicomp
- Urbanism
- Usability
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Archives
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- February 2000