Research

Practising tomorrows

It takes ubiquitous computing as a significant case study because the future orientation practised in ubiquitous computing research and development is emblematic of the perpetual technological forecasting in which humanity engages.

“Practising tomorrows? Ubiquitous computing and the politics of anticipation” a PhD by Sam Kinsley.

via Anne

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The Films of Charles & Ray Eames

“While Charles & Ray were frequently contracted by corporations like Polaroid, Westinghouse, and IBM, they never made films on demand. Nearly all their films represent a symbiotic relationship between the artist and the client, and they only made films when there was genuine interest. Witness Westinghouse ABC (1965), which is essentially a montage of the Westinghouse product line (note that the Westinghouse logo was designed by Paul Rand). Even here there is a spirited interest in the subject. In the film, Charles & Ray focus on the technology and typography at a break-neck tempo and transform what would otherwise be an incredibly dry subject into something rich and lively. Also, in SX-70 (1972), intended as a promotional film for the newly released Polaroid SX-70 camera, the Eames’ take advantage of the opportunity to discuss optics, transistors and to display their own polaroid photographs.

A good overview via The Films of Charles & Ray Eames.

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3D secret – hidden pictures

Beautiful new exploratory game for the Nintendo DS, that uses the front-facing camera and face tracking to calculate a perspective that renders like a window on a new world.

DSi「立体かくし絵 アッタコレダ. Via BERG

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Curious Displays

Curious Displays by Julia Yu Tsao

Posted in Film, Media, Ubicomp, video | 2 Comments

Denisa Kera & Jimmy Loizeau

Denisa Kera & Jimmy Loizeau: 18:46 in The Futurity Long Conversation.

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Augmented (hyper)Reality

Augmented (hyper)Reality by Keiichi Matsuda

The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.

A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.

A competent visualisation of an undesirable future.

Posted in Film, Information design, video | Tagged , , | 3 Comments

Parisian Love

New Google ad: Parisian Love.

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Augmentia

Anselm lays out the emerging issues with Augmented Reality (AR). In doing so he relates it to a whole host of known and unknown problems associated with ubiquitous computing, semantic publishing and data platforms.

Below are some clippings of bits that seem particularly insightful:

It puts own embodiment at risk. And whomsoever can mitigate that risk while providing reward will probably do well. I believe that organizations such as Apple and Google see this and are pursuing not merely real-time, or hyper-local or crowd-sourced apps but ownership of the “view”.

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Everybody wants a part of the lens of reality, the zero-click base layer beneath the beneath. As Gene Becker puts it “The World is the Platform”. And an ecosystem is starting to emerge.

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Suddenly game developers are arguing with GIS experts and having to unify their very different ways of describing mirror worlds.

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[I]nterfaces move from being heavy and solid with big heavy buttons and knobs and rotary dials to becoming liquid and effortless like the dynamic UI of the iPhone to becoming like air itself.

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By making hidden things visible, and visible things cheap, it will make other things possible that we don’t entirely realize yet.

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There will be user interface interaction issues. What will be the conventions for hand-swipes, grabs, drags, pulls and other operations to manipulate objects in our field of view.

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[AR] is not simply “memory” – it isn’t just a mnemonic that helps bring understanding closer to the surface of consciousness. Clearly we are surrounded by our own memories, signage, advertising, radio, friends voices and an already rich complicated teeming natural landscape loaded with signifiers and cues. But it is another bridge between personal lived experience and the experience of others. It seems to lower costs of knowing, and it seems to provide stronger subjective filters.

...

Augmented Reality seems to at least offer the possibility that we can punch some holes in the boxes. It seems to offer a bridge between structure and chaos rather than just structure.

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Things

Things I’ve noticed today:

Lovely new exploratory homepage at Thinglink.

There is clearly a very well curated user-base at SVPPLY creating a continuous navigation of want.

Related: Social networks for things, Thingd, Allconsuming.

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Crossing Borders

A visualization of private spaces in public photography. A design probe on digital mannerism by choy ka fai

Via BERG.

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Telling stories with interfaces

“But where does it go from here? Is this really just a micro-genre best suited to ads for internet companies? Or does the fact that we spend so much time on this stage our selves mean that it really can be the venue for more (and more kinds of) storytelling?

via Telling stories with interfaces « Snarkmarket.

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Pour votre sécurité

Pour votre sécurité.

17 January.

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09 January, 11.44

09 January, 11.44

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Parallel tracking and mapping for small AR workspaces

AR in unknown scenes is always going to be difficult without a remote expert to annotate the map. Here, we restrict ourselves to finding a dominant plane in the scene, and then running simple VR/AR games on this plane: essentially, you can have little AR critters running around on your tabletop. At present, no attempt is made to exploit the map to e.g. find occluding geometry; this is an area of future work. (From Georg Klein).

I love how it goes in and out of register, and how it ‘picks up’ the registration from an initial set of objects. People will end up intuiting that AR works in certain ways “not around trees” for instance, or only in “static scenes”.

YouTube – Parallel Tracking and Mapping for Small AR Workspaces (PTAM) – extra.

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“The author is interested in re-investigating certain aspects of institution formation, notably the…”

“The author is interested in re-investigating certain aspects of institution formation, notably the formation of scientific, medical, and engineering disciplines. He emphasizes the manner in which science as cultural practice is imbricated with other forms of social, political, and even aesthetic practices.”

Instituting Science: The Cultural Production of Scientific Disciplines – Timothy Lenoir

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