Just updated the site, now using Wordpress, and liking it. Expect the styles to return over the next few days (better to have unstyled content online than nothing).
About
Timo Arnall is a designer working with interactive products and media. Timo leads an international research project on mobile technology, collaborates on interaction design work and lectures in design, physical computing and design methodology. More...
Selected recent photos







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Recent links
- Contactless Confusion
- "We're going to see contactless cards with some form of ticketing/service access/monetary credit handed out for free - with the service provider making money either from the advertising on the card, leveraging insights from tracking usage, or merely as an encouragement for users to switch to a newer system, with more profitable features naturally."
- Design Loves a Depression
- "One way or another, design will focus less on styling consumer objects with laser-cut patterns and colored resin and more on the intelligent reworking of current conditions."
- The mouse hits 40-year milestone
- Only now is Doug Engelbart's vision starting to be realised, said Dr Rulifson, and the world has yet to catch up with the ideas first aired in 1968."Half the vision has come along," said Dr Rulifson. "We could see the day when these things would be small enough to carry about."But," he added, "Doug was very frustrated with the stuff that grew up around the PC, because it's too static and paper-like."
- Voice Search: New Sounds in the City
- "It ushers in a whole new way of projecting to people in proximity our aspirations and intent whether it's "Porsche car rental LAX", "yoga retreat in Hokkaido" or "Nike 2010's"."
- SNIFtag
- "If you ever longed for a way to monitor your dog's social life, map out his buddy network, and sense who its true friends are, you might have been waiting for SNIF"
- The sickening secret of Mirror's Edge
- "When you run, you see your hands pumping up and down in front of you. When you jump, your feet briefly jut up into eyeshot — precisely as they do when you're vaulting over a hurdle in real life. And when you tuck down into a somersault, you're looking at your thighs as the world spins around you. What's more, the Mirror's Edge world feels tactile and graspable."
- Momentum
- "Like a Survival game (though not necessarily a survival horror), Mirror’s Edge is often a game of conservation of resources. But it’s not ammo, or open space that is the resource in short supply. It’s momentum."
- Nintendo DSi hands-on
- "Nintendo's mission is to take advantage of improving cheaper technology to create reasonable and affordable entertainment."
- User Experience Design for Ubiquitous Computing
- By Mike Kuniavsky "I think 2005 was the year we began living in the world of commonplace ubiquitous computing devices."
- Battery-less remote control
- "A module that will enable a remote control unit to employ passive RFID technology to operate televisions, DVD players and other electronic devices."
- Geode
- "Future versions of Firefox plan on supporting the new W3C Geolocation Specification, which adds the native ability for Web sites to request, and you to optionally grant access to, your location."
- Resistance is futile
- "We examine the collective imagining of ubiquitous computing by bringing it into alignment with a related phenomenon, science fiction, in particular as imagined by a series of shows that form part of the cultural backdrop for many members of the research community"
- Daytum
- "Daytum is a home for collecting and communicating your daily data. begin tracking anything you can count and display the results immediately... or just look around and see what other members are recording."
- Pixar on management
- "Management’s job is not to prevent risk but to build the capability to recover when failures occur."
- Swinxs
- "Swinxs is a high-tech games console, sustainably designed for active games you can play inside or outdoors. The unique XS-wristband gives you access to a new world to play games, listen to music, experience exciting adventures and make fantasies reality."
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More...
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Themes
- Adaptive design
- Architecture
- Art
- Conferences
- Experience design
- Film
- General
- Graphic design
- Information architecture
- Information design
- Interaction design
- Mapping
- Media
- Mobility
- Narrative
- Photography
- Place
- Play
- Project
- Reading
- Research
- Site related
- Social
- Sound
- Technology
- Television
- Travel
- Ubicomp
- Urbanism
- Usability
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Archives
- September 2006
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- April 2003
- February 2003
- January 2003
- December 2002
- September 2002
- May 2002
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- November 2001
- June 2001
- February 2000