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Author Archives: Timo
Computing power is an integrated part of our physical environment, and since our physical environment is three-dimensional, the virtual studio technology, with its unique potential for visualizing digital 3D objects and environments along with physical objects, offers an obvious path to pursue in order to envision future usage scenarios in the domain of pervasive computing. [...]
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“Poggenpohl asserts that design research is developed through a typology within academic and business…”
“Poggenpohl asserts that design research is developed through a typology within academic and business contexts, and follows different research theories and strategies. Such issues in design collaboration are explored in-depth, with essays on an inter-institutional academic project, cross-cultural learning experiences, and a multi-national healthcare project, demonstrating the importance of shared values, interdisciplinary negotiated process and clear communication for tomorrow’s designers.”
- Design integrations
- Design integrations
Posted in General Comments closed
“Digital Art and Culture 2009 is the 8th in an international series of conferences begun in 1998. DAC…”
“Digital Art and Culture 2009 is the 8th in an international series of conferences begun in 1998. DAC is recognized as an interdisciplinary event of high intellectual caliber. This iteration of DAC will dwell on the specificities of embodiment and cultural, social and physical location with respect to digital technologies and networked communications.”
- DAC’09: Digital Arts and Culture 2009 | UC Irvine
- DAC’09: Digital Arts and Culture 2009 | UC Irvine
Posted in General Comments closed
“Delagrange, Susan. (2009). Wunderkammer, Cornell, and the Visual Canon of Arrangement. Kairos: A…”
“Delagrange, Susan. (2009). Wunderkammer, Cornell, and the Visual Canon of Arrangement. Kairos: A Journal of Rhetoric, Technology, and Pedagogy 13(2). Retrieved September 22, 2009, from”
- Kairos 13.2: Delagrange, Wunderkammer - Home
- Kairos 13.2: Delagrange, Wunderkammer - Home
Posted in General Comments closed
“Burry, M.C., “Homo Faber”, in Architectural Design: Design Through Making, Volume 75,…”
“Burry, M.C., “Homo Faber”, in Architectural Design: Design Through Making, Volume 75, Number 4 (July/August 2005), Wiley-Academy, Chichester, 2005, pp. 30 - 37”
- M Burry - Recent Publications
- M Burry - Recent Publications
Posted in General Comments closed
“VOLUME 5a May 2009 Part one of Volume 5 explores the connections between the moving framed image and…”
“
- Aether: The Journal of Media Geography Upcoming Issues
VOLUME 5a
May 2009
Part one of Volume 5 explores the connections between the moving framed image and geography, offering author-created videos and movie clips to supplement textual materials.
VOLUME 5b
May 2009
Part two of Volume 5 engages a range of media from televisual and cinematic spaces to altporn’s Suicide Girls to the use of place in transnational news..
- Aether: The Journal of Media Geography Upcoming Issues
Posted in Research, geography, mediation,, video Comments closed
“The Danish Centre for Design Research helps establish and promote Danish design research,…”
“The Danish Centre for Design Research helps establish and promote Danish design research, disseminate knowledge, and build Danish and international networks among research institutions, enterprises and the general public.”
- Danish Centre for Design Research
- Danish Centre for Design Research
Posted in General Comments closed
The architecture of science fiction has profoundly changed urban design. When building cities of the future, our best guides may be places like comic book megalopolises Mega-City-1 or Transmet. The City Is A Battlesuit For Surviving The Future – Future metro – io9
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Matt Webb “Scientific fiction” (Lift09 EN) on Vimeo “The relationship between science-fiction and design is rich and pretty straight-forward, as explained by UK designer Matt Webb. Starting from examples of believable “scientific fiction”, he describes how he implements this sort of thinking into a design process to create original prototypes.”
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“Computing power is an integrated part of our physical environment, and since our physical…”
- Virtual video prototyping