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<channel>
	<title>Timo Arnall &#187; Timo</title>
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	<link>http://www.elasticspace.com</link>
	<description>Design, media &#38; research</description>
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		<title>The Longest Photographic Exposures</title>
		<link>http://www.elasticspace.com/2010/07/the-longest-photographic-exposures</link>
		<comments>http://www.elasticspace.com/2010/07/the-longest-photographic-exposures#comments</comments>
		<pubDate>Fri, 30 Jul 2010 07:53:13 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Photography]]></category>
		<category><![CDATA[Place]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416057</guid>
		<description><![CDATA[The Longest Photographic Exposures in History.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://itchyi.squarespace.com/thelatest/2010/7/20/the-longest-photographic-exposures-in-history.html"><img src='http://www.elasticspace.com/wp-content/uploads/2010/07/michael-wesely-MoMa-01.jpg' alt='' /></a></p>
	<p><a href="http://itchyi.squarespace.com/thelatest/2010/7/20/the-longest-photographic-exposures-in-history.html">The Longest Photographic Exposures in History</a>.</p>

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		<title>Olars: physical toy inspired by karl sims evolved creatures</title>
		<link>http://www.elasticspace.com/2010/06/olars-karl-sims-virtual-toy</link>
		<comments>http://www.elasticspace.com/2010/06/olars-karl-sims-virtual-toy#comments</comments>
		<pubDate>Fri, 25 Jun 2010 12:37:45 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416053</guid>
		<description><![CDATA[A lovely piece of work by Lars M. Vedeler and Ola Vågsholm from the Tangible Interactions course at The Oslo School of Architecture &#038; Design: Olars is an electronic interactive toy inspired by Karl Sims&#8217; evolved virtual creatures. Having thousands of varieties in movement and behaviour by attaching different geometrical limbs, modifying the angle of [...]]]></description>
			<content:encoded><![CDATA[	<p>A lovely piece of work by Lars M. Vedeler and Ola Vågsholm from the Tangible Interactions course at The Oslo School of Architecture &#038; Design:</p>
	<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="225" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=12454254&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="225" src="http://www.vimeo.com/moogaloop.swf?clip_id=12454254&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<blockquote>Olars is an electronic interactive toy inspired by Karl Sims&#8217; evolved virtual creatures. Having thousands of varieties in movement and behaviour by attaching different geometrical limbs, modifying the angle of these, twisting the body itself, and by adjusting the deflection of the motorised joints, results in both familiar and strange motion patterns.</blockquote><br />
<a href="http://www.vimeo.com/12454254?pg=embed&#038;sec=12454254">Olars on Vimeo</a></p>

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		<title>Graphical data fiction</title>
		<link>http://www.elasticspace.com/2010/06/graphical-data-fiction</link>
		<comments>http://www.elasticspace.com/2010/06/graphical-data-fiction#comments</comments>
		<pubDate>Mon, 21 Jun 2010 17:43:21 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Information design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Narrative]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416049</guid>
		<description><![CDATA[Sumedecina and Graphical data fiction.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://janalange.de/projects/sumedicina/"><img src='http://www.elasticspace.com/wp-content/uploads/2010/06/tracking-employees-550x292.png' alt='' /></a></p>
	<p><a href="http://janalange.de/projects/sumedicina/">Sumedecina</a> and <a href="http://flowingdata.com/2010/06/21/graphical-data-fiction/">Graphical data fiction</a>.</p>

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		<item>
		<title>Chronocyclegraph of bricklaying</title>
		<link>http://www.elasticspace.com/2010/06/chronocyclegraph-of-bricklaying</link>
		<comments>http://www.elasticspace.com/2010/06/chronocyclegraph-of-bricklaying#comments</comments>
		<pubDate>Mon, 21 Jun 2010 12:52:03 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416046</guid>
		<description><![CDATA[By Frank Gilbreth (1912) Via lecture 4: traces at light matters.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.lumen.nu/rekveld/wp/?page_id=339"><img src='http://www.elasticspace.com/wp-content/uploads/2010/06/gilbreth1918models.jpg' alt='' /></a></p>
	<p>By Frank Gilbreth (1912)</p>
	<p>Via <a href="http://www.lumen.nu/rekveld/wp/?page_id=339">lecture 4: traces at light matters</a>.</p>

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		<title>The future is Movie OS</title>
		<link>http://www.elasticspace.com/2010/04/movie-os</link>
		<comments>http://www.elasticspace.com/2010/04/movie-os#comments</comments>
		<pubDate>Sun, 18 Apr 2010 19:08:37 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416040</guid>
		<description><![CDATA[Still from the film xXx from Mark Coleran&#8217;s portfolio. The idea that Apple is grasping at real-life objects because they support effective visual storytelling is very interesting: In Movie OS, visual storytelling is used to make the system’s important, critical reaction to a user’s action abundantly clear. In Movie OS, you know if you’re logging into [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://www.elasticspace.com/wp-content/uploads/2010/04/xxx2-thumb-1-596x230-500x192.png" alt="" title="xxx2-thumb-1-596x230" width="500" height="192" class="alignnone size-medium wp-image-287416043" /></p>
	<p><p style="text-align: left;">Still from the film xXx from <a href="http://blog.coleran.com/category/portfolio/screendesign">Mark Coleran</a>&#8217;s portfolio.</p><br />
The idea that Apple is grasping at real-life objects because they support effective visual storytelling is very interesting:<br />
<blockquote>In Movie OS, visual storytelling is used to make the system’s important, critical reaction to a user’s action abundantly clear. In Movie OS, you know if you’re logging into Facebook.</p>
	<p>I’d argue that visual storytelling doesn’t exist &#8211; if it does, it hardly exists at all &#8211; in computer or consumer eletronics user interfaces. The entire palette of visual storytelling in terms of interface, through accident of history, is purely engineering and control-led.</p>
	<p>This is where, I’d say, Apple is grasping when it says that interfaces should sometimes look toward real-life objects. Real-life physical objects have affordances that are used in effective visual storytelling &#8211; and animation &#8211; that can be used well to make clear the consequences of actions. It’s more complicated than that, though, and it can go horribly wrong as well as right.</blockquote><br />
From Dan Hon at <a href="http://danhon.com/2010/04/16/the-future-is-movie-os/">Extenuating Circumstances –   The future is Movie OS</a>.</p>

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		<item>
		<title>Sun visualisation using pinhole cameras</title>
		<link>http://www.elasticspace.com/2010/04/sun-visualisation-using-pinhole-cameras</link>
		<comments>http://www.elasticspace.com/2010/04/sun-visualisation-using-pinhole-cameras#comments</comments>
		<pubDate>Tue, 13 Apr 2010 12:22:47 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416036</guid>
		<description><![CDATA[Sun&#8217;s path June to December Via Tom Armitage.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://helpmyphysics.co.uk/wordpress/?p=276"><img src='http://www.elasticspace.com/wp-content/uploads/2010/04/pinholecamerajd09.jpg' alt='' /></a></p>
	<p><a href="http://helpmyphysics.co.uk/wordpress/?p=276">Sun&#8217;s path June to December</a> Via Tom Armitage.</p>

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		<title>Negotiating futures. Design fiction</title>
		<link>http://www.elasticspace.com/2010/04/negotiating-futures-design-fiction</link>
		<comments>http://www.elasticspace.com/2010/04/negotiating-futures-design-fiction#comments</comments>
		<pubDate>Tue, 06 Apr 2010 17:44:46 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[mediation,]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[design fiction]]></category>
		<category><![CDATA[design research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/2010/04/negotiating-futures-design-fiction</guid>
		<description><![CDATA[Swiss Design Network Conference 2010: Designers see the world not simply as it is, but rather as it could be. In this perspective, the world is a laboratory to explore the contingency of the existing and the thinking in options. Imaginations of the contra factual are a key source for the creation of alternative political, [...]]]></description>
			<content:encoded><![CDATA[<p>Swiss Design Network Conference 2010:</p>
<blockquote>Designers see the world not simply as it is, but rather as it could be. In this perspective, the world is a laboratory to explore the contingency of the existing and the thinking in options. Imaginations of the contra factual are a key source for the creation of alternative political, technological, social, or economic constellations of artefacts, interfaces, signs, actors, and spaces. At the same time, strategies of materialization are pivotal to shift the boundary between the fictional and the real and to finally bring possible new realities into being. The conference addresses the questions of how fictions are designed and how the multiplicity of possible new futures is negotiated and realized.</blockquote>
<p><a href="http://www.sdn2010.ch/">Design Fiction, Negotiating Futures</a> October 28-30, 2010.</p>

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		<title>Proximity payments</title>
		<link>http://www.elasticspace.com/2010/04/proximity-payments</link>
		<comments>http://www.elasticspace.com/2010/04/proximity-payments#comments</comments>
		<pubDate>Tue, 06 Apr 2010 11:43:37 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[video]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[payment]]></category>
		<category><![CDATA[proximity]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416027</guid>
		<description><![CDATA[YouTube &#8211; The new PayPal iPhone app seems to use the Bump API to match up two physical gestures and make a payment. (I even like their tacky faux-anthropology video). And Square has just announced their payment app for the iPad.]]></description>
			<content:encoded><![CDATA[	<p><object width="500" height="300"><param name="movie" value="http://www.youtube.com/v/suCe4-SWsHo&#38;hl=en_GB&#38;fs=1&#38;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/suCe4-SWsHo&#38;hl=en_GB&#38;fs=1&#38;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="300"></embed></object></p>
<p><a href='http://www.youtube.com/watch?v=suCe4-SWsHo'>YouTube &#8211; The new PayPal iPhone app</a> seems to use the <a href="http://bu.mp/">Bump API</a> to match up two physical gestures and make a payment. (I even like their tacky faux-anthropology video).</p>
	<p><object width="500" height="300"><param name="movie" value="http://www.youtube.com/v/QSzsFAJAKHI&#38;hl=en_GB&#38;fs=1&#38;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QSzsFAJAKHI&#38;hl=en_GB&#38;fs=1&#38;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="300"></embed></object></p>
<p>And <a href="https://squareup.com/">Square</a> has <a href="http://www.tuaw.com/2010/04/03/square-launches-on-ipad/">just announced</a> their payment app for the iPad.</p>

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		<title>CCD and computational photography</title>
		<link>http://www.elasticspace.com/2010/03/ccd-and-computational-photography</link>
		<comments>http://www.elasticspace.com/2010/03/ccd-and-computational-photography#comments</comments>
		<pubDate>Wed, 17 Mar 2010 23:52:27 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Ubicomp]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416021</guid>
		<description><![CDATA[A few links on imaging and computation: I&#8217;ve concluded that the promise of RFID was eclipsed by another technology out there that&#8217;s poised to become more and more disruptive, not only to RFID, but to a host of technologies, and that&#8217;s the CCD. from CCD by Joe Gregorio. Via BERG. Cameras might allow a photographer [...]]]></description>
			<content:encoded><![CDATA[	<p>A few links on imaging and computation:</p>
<blockquote>I&#8217;ve concluded that the promise of RFID was eclipsed by another technology out there that&#8217;s poised to become more and more disruptive, not only to RFID, but to a host of technologies, and that&#8217;s the CCD.</blockquote>
<p>from <a href='http://bitworking.org/news/2009/11/ccd'>CCD by Joe Gregorio</a>. Via BERG.</p>
<blockquote>Cameras might allow a photographer to record a scene and then alter the lighting or shift the point of view, or even insert fictitious objects.</blockquote>
	<p><p>from <a href="http://www.americanscientist.org/issues/id.3628,y.0,no.,content.true,page.1,css.print/issue.aspx">Computational Photography, American Scientist</a></p>
	<p><blockquote>The camera as a device you carry has completely disappeared. Image sensors have become part of the literal fabric of everyday life.</blockquote><br />
</p><p>from <a href="http://www.popphoto.com/Features/What-Photography-Will-Look-Like-By-2050">What Photography Will Look Like By 2060</a></p></p>

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		<title>Practising tomorrows</title>
		<link>http://www.elasticspace.com/2010/03/practising-tomorrows</link>
		<comments>http://www.elasticspace.com/2010/03/practising-tomorrows#comments</comments>
		<pubDate>Tue, 02 Mar 2010 18:32:14 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Ubicomp]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416016</guid>
		<description><![CDATA[It takes ubiquitous computing as a significant case study because the future orientation practised in ubiquitous computing research and development is emblematic of the perpetual technological forecasting in which humanity engages. “Practising tomorrows? Ubiquitous computing and the politics of anticipation” a PhD by Sam Kinsley. via Anne]]></description>
			<content:encoded><![CDATA[<blockquote>It takes ubiquitous computing as a significant case study because the future orientation practised in ubiquitous computing research and development is emblematic of the perpetual technological forecasting in which humanity engages.</blockquote>
	<p><a href='http://www.samkinsley.com/2010/03/02/phd-practising-tomorrows-ubiquitous-computing-and-the-politics-of-anticipation/'>“Practising tomorrows? Ubiquitous computing and the politics of anticipation” a PhD by Sam Kinsley</a>.</p>
<p>via Anne </p>

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		<title>The Films of Charles &amp; Ray Eames</title>
		<link>http://www.elasticspace.com/2010/03/the-films-of-charles-ray-eames</link>
		<comments>http://www.elasticspace.com/2010/03/the-films-of-charles-ray-eames#comments</comments>
		<pubDate>Mon, 01 Mar 2010 11:15:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416012</guid>
		<description><![CDATA[&#8220;While Charles &#038; Ray were frequently contracted by corporations like Polaroid, Westinghouse, and IBM, they never made films on demand. Nearly all their films represent a symbiotic relationship between the artist and the client, and they only made films when there was genuine interest. Witness Westinghouse ABC (1965), which is essentially a montage of the [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://www.elasticspace.com/wp-content/uploads/2010/03/eames-SX70.jpg" alt="" title="eames-SX70" width="498" height="382" class="alignnone size-full wp-image-287416014" /></p>
<blockquote>&#8220;While Charles &#038; Ray were frequently contracted by corporations like Polaroid, Westinghouse, and IBM, they never made films on demand. Nearly all their films represent a symbiotic relationship between the artist and the client, and they only made films when there was genuine interest. Witness Westinghouse ABC (1965), which is essentially a montage of the Westinghouse product line (note that the Westinghouse logo was designed by Paul Rand). Even here there is a spirited interest in the subject. In the film, Charles &#038; Ray focus on the technology and typography at a break-neck tempo and transform what would otherwise be an incredibly dry subject into something rich and lively. Also, in SX-70 (1972), intended as a promotional film for the newly released Polaroid SX-70 camera, the Eames’ take advantage of the opportunity to discuss optics, transistors and to display their own polaroid photographs.</blockquote>
<p>A good overview via <a href='http://snoreandguzzle.com/?p=149'>The Films of Charles &#38; Ray Eames</a>.</p>

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		<title>3D secret &#8211; hidden pictures</title>
		<link>http://www.elasticspace.com/2010/02/3d-secret-hidden-pictures</link>
		<comments>http://www.elasticspace.com/2010/02/3d-secret-hidden-pictures#comments</comments>
		<pubDate>Sat, 27 Feb 2010 11:44:39 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[face tracking]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[perspective]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416009</guid>
		<description><![CDATA[Beautiful new exploratory game for the Nintendo DS, that uses the front-facing camera and face tracking to calculate a perspective that renders like a window on a new world. DSi「立体かくし絵　アッタコレダ. Via BERG]]></description>
			<content:encoded><![CDATA[	<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/h5QSclrIdlE"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/h5QSclrIdlE" type="application/x-shockwave-flash" wmode="transparent" width="500" height="400"></embed></object></p>
	<p>Beautiful new exploratory game for the Nintendo DS, that uses the front-facing camera and face tracking to calculate a perspective that renders like a window on a new world.</p>
<p><a href='http://www.youtube.com/watch?v=h5QSclrIdlE'>DSi「立体かくし絵　アッタコレダ</a>. Via <a href="http://berglondon.com/blog/2010/02/26/links-fashiony-and-tiny-and-making-do/">BERG</a></p>

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		<title>Curious Displays</title>
		<link>http://www.elasticspace.com/2010/02/curious-displays</link>
		<comments>http://www.elasticspace.com/2010/02/curious-displays#comments</comments>
		<pubDate>Wed, 24 Feb 2010 13:00:41 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Ubicomp]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416003</guid>
		<description><![CDATA[Curious Displays by Julia Yu Tsao]]></description>
			<content:encoded><![CDATA[	<p><object width="500" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=9486977&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=9486977&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="300"></embed></object></p>
<p><a href="http://www.vimeo.com/9486977?pg=embed&#038;sec=9486977">Curious Displays by Julia Yu Tsao</a></p>

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		<slash:comments>2</slash:comments>
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		<title>Denisa Kera &amp; Jimmy Loizeau</title>
		<link>http://www.elasticspace.com/2010/02/denisa-kera-jimmy-loizeau</link>
		<comments>http://www.elasticspace.com/2010/02/denisa-kera-jimmy-loizeau#comments</comments>
		<pubDate>Thu, 18 Feb 2010 10:27:42 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[critical design]]></category>
		<category><![CDATA[speculative design]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416001</guid>
		<description><![CDATA[Denisa Kera &#38; Jimmy Loizeau: 18:46 in The Futurity Long Conversation.]]></description>
			<content:encoded><![CDATA[	<p><embed type="application/x-shockwave-flash" src="http://www.transmediale.de/sites/www.transmediale.de/modules/transmediale/flashplayer/player.swf" bgcolor="#FFFFFF" quality="high" allowfullscreen="true" allownetworking="all" allowscriptaccess="always" autostart="true" flashvars="fullscreen=true&#38;bufferlength=2&#38;file=http%3A%2F%2Fwww.transmediale.de%2Ffiles%2Fvideos%2F20100205-LC-1846-DenisaKeraJimmyLoizeau.flv&#38;image=http%3A%2F%2Fwww.transmediale.de%2Ffiles%2Fimages%2F20100205-LC-1846-DenisaKeraJimmyLoizeau.flv.video-thumb.jpg%3Fb3a48c32e0751d93bffb22e84443dd7a&#38;autostart=true&#38;controlbar=over" height="362" width="416"></p>
	<p><p><a href='http://www.transmediale.de/en/denisa-kera-jimmy-loizeau-1846-futurity-long-conve'>Denisa Kera &#38; Jimmy Loizeau: 18:46 in The Futurity Long Conversation</a>.</p></embed></p>

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		<title>Augmented (hyper)Reality</title>
		<link>http://www.elasticspace.com/2010/02/augmented-hyperreality</link>
		<comments>http://www.elasticspace.com/2010/02/augmented-hyperreality#comments</comments>
		<pubDate>Tue, 09 Feb 2010 21:11:38 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Information design]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[design fiction]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287415995</guid>
		<description><![CDATA[Augmented (hyper)Reality by Keiichi Matsuda The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it. A film [...]]]></description>
			<content:encoded><![CDATA[	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8569187&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8569187&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
<p><a href='http://vimeo.com/8569187'>Augmented (hyper)Reality</a> by <a href="http://vimeo.com/chocobaby">Keiichi Matsuda</a></p>
<blockquote>The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it. <br />
<br />
A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality. </blockquote>
	<p>A competent visualisation of an undesirable future.</p>

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		<slash:comments>3</slash:comments>
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		<item>
		<title>Parisian Love</title>
		<link>http://www.elasticspace.com/2010/02/parisian-love</link>
		<comments>http://www.elasticspace.com/2010/02/parisian-love#comments</comments>
		<pubDate>Sun, 07 Feb 2010 09:11:01 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287415993</guid>
		<description><![CDATA[New Google ad: Parisian Love.]]></description>
			<content:encoded><![CDATA[	<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/nnsSUqgkDwU&#038;feature=player_embedded"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/nnsSUqgkDwU&#038;feature=player_embedded" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object> </p>
<p><a href='http://www.youtube.com/watch?v=nnsSUqgkDwU&#38;feature=player_embedded'>New Google ad: Parisian Love</a>.</p>

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		<slash:comments>0</slash:comments>
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		<title>Augmentia</title>
		<link>http://www.elasticspace.com/2010/02/augmentia</link>
		<comments>http://www.elasticspace.com/2010/02/augmentia#comments</comments>
		<pubDate>Tue, 02 Feb 2010 19:31:10 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Ubicomp]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[platforms]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287415923</guid>
		<description><![CDATA[Anselm lays out the emerging issues with Augmented Reality (AR). In doing so he relates it to a whole host of known and unknown problems associated with ubiquitous computing, semantic publishing and data platforms. Below are some clippings of bits that seem particularly insightful: It puts own embodiment at risk. And whomsoever can mitigate that [...]]]></description>
			<content:encoded><![CDATA[	<p><a href="http://blog.makerlab.org/2009/11/augmentia/">Anselm lays out</a> the emerging issues with Augmented Reality (AR). In doing so he relates it to a whole host of known and unknown problems associated with ubiquitous computing, semantic publishing and data platforms.</p>
	<p>Below are some clippings of bits that seem particularly insightful:</p>
	<blockquote>
		<p>It puts own embodiment at risk. And whomsoever can mitigate that risk while providing reward will probably do well. I believe that organizations such as Apple and Google see this and are pursuing not merely real-time, or hyper-local or crowd-sourced apps but ownership of the “view”.</p>
	</blockquote>
	<p>...</p>
	<blockquote>
		<p>Everybody wants a part of the lens of reality, the zero-click base layer beneath the beneath. As Gene Becker puts it “The World is the Platform”. And an ecosystem is starting to emerge.</p>
	</blockquote>
	<p>...</p>
	<blockquote>
		<p>Suddenly game developers are arguing with GIS experts and having to unify their very different ways of describing mirror worlds.</p>
	</blockquote>
	<p>...</p>
	<blockquote>
		<p>[I]nterfaces move from being heavy and solid with big heavy buttons and knobs and rotary dials to becoming liquid and effortless like the dynamic UI of the iPhone to becoming like air itself.</p>
	</blockquote>
	<p>...</p>
	<blockquote>
		<p>By making hidden things visible, and visible things cheap, it will make other things possible that we don’t entirely realize yet.</p>
	</blockquote>
	<p>...</p>
	<blockquote>
		<p>There will be user interface interaction issues. What will be the conventions for hand-swipes, grabs, drags, pulls and other operations to manipulate objects in our field of view.</p>
	</blockquote>
	<p>...</p>
	<blockquote>
		<p>[AR] is not simply “memory” – it isn’t just a mnemonic that helps bring understanding closer to the surface of consciousness. Clearly we are surrounded by our own memories, signage, advertising, radio, friends voices and an already rich complicated teeming natural landscape loaded with signifiers and cues. But it is another bridge between personal lived experience and the experience of others. It seems to lower costs of knowing, and it seems to provide stronger subjective filters.</p>
	</blockquote>
	<p>...</p>
	<blockquote>
		<p>Augmented Reality seems to at least offer the possibility that we can punch some holes in the boxes. It seems to offer a bridge between structure and chaos rather than just structure.</p>
	</blockquote>

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		<item>
		<title>Things</title>
		<link>http://www.elasticspace.com/2010/02/things</link>
		<comments>http://www.elasticspace.com/2010/02/things#comments</comments>
		<pubDate>Tue, 02 Feb 2010 17:02:44 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287415962</guid>
		<description><![CDATA[Things I&#8217;ve noticed today: Lovely new exploratory homepage at Thinglink. There is clearly a very well curated user-base at SVPPLY creating a continuous navigation of want. Related: Social networks for things, Thingd, Allconsuming.]]></description>
			<content:encoded><![CDATA[	<p>Things I&#8217;ve noticed today:</p>
	<p><a href="http://www.elasticspace.com/2010/02/things/screen-shot-2010-02-02-at-17-43-31-2" rel="attachment wp-att-287415967"><img src="http://www.elasticspace.com/wp-content/uploads/2010/02/Screen-shot-2010-02-02-at-17.43.311-500x322.png" alt="" title="Thinglink homepage (Little AR-esque pins and bubbles)" width="500" height="322" class="alignnone size-medium wp-image-287415967" /></a></p>
	<p>Lovely new exploratory homepage at <a href="http://www.thinglink.com">Thinglink</a>.</p>
	<p><a href="http://www.elasticspace.com/2010/02/things/screen-shot-2010-02-02-at-17-46-56-2" rel="attachment wp-att-287415968"><img src="http://www.elasticspace.com/wp-content/uploads/2010/02/Screen-shot-2010-02-02-at-17.46.561-500x331.png" alt="" title="Engaging and engrossing navigation of products" width="500" height="331" class="alignnone size-medium wp-image-287415968" /></a></p>
	<p>There is clearly a very well curated user-base at <a href="http://svpply.com/">SVPPLY</a> creating a continuous navigation of want.</p>
	<p>Related: <a href="http://www.readwriteweb.com/archives/social_networks_for_things.php">Social networks for things</a>, <a href="http://www.thingd.com/">Thingd</a>, <a href="http://www.allconsuming.com">Allconsuming</a>.</p>

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		<item>
		<title>Crossing Borders</title>
		<link>http://www.elasticspace.com/2010/02/crossing-borders-on-vimeo</link>
		<comments>http://www.elasticspace.com/2010/02/crossing-borders-on-vimeo#comments</comments>
		<pubDate>Tue, 02 Feb 2010 16:34:25 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287415959</guid>
		<description><![CDATA[A visualization of private spaces in public photography. A design probe on digital mannerism by choy ka fai Via BERG.]]></description>
			<content:encoded><![CDATA[	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7918122&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7918122&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
<p>A visualization of private spaces in public photography. A design probe on digital mannerism by choy ka fai</p>
<p>Via <a href="http://berglondon.com/blog/2010/01/24/everting-a-r-crossing-borders-by-choy-ka-fai/">BERG</a>.</p>

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		<item>
		<title>Telling stories with interfaces</title>
		<link>http://www.elasticspace.com/2010/01/telling-stories-with-interfaces</link>
		<comments>http://www.elasticspace.com/2010/01/telling-stories-with-interfaces#comments</comments>
		<pubDate>Mon, 25 Jan 2010 14:04:10 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Information design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287415956</guid>
		<description><![CDATA[&#8220;But where does it go from here? Is this really just a micro-genre best suited to ads for internet companies? Or does the fact that we spend so much time on this stage our selves mean that it really can be the venue for more (and more kinds of) storytelling? via Telling stories with interfaces [...]]]></description>
			<content:encoded><![CDATA[<blockquote>&#8220;But where does it go from here? Is this really just a micro-genre best suited to ads for internet companies? Or does the fact that we spend so much time on this stage our selves mean that it really can be the venue for more (and more kinds of) storytelling?</blockquote>
<p>via <a href='http://snarkmarket.com/2010/4956'>Telling stories with interfaces «  Snarkmarket</a>.</p>

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		<item>
		<title>Pour votre sécurité</title>
		<link>http://www.elasticspace.com/2010/01/pour-votre-securite</link>
		<comments>http://www.elasticspace.com/2010/01/pour-votre-securite#comments</comments>
		<pubDate>Sat, 23 Jan 2010 15:34:50 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Photography]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Ubicomp]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287415951</guid>
		<description><![CDATA[17 January.]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.flickr.com/photos/timo/4296725047/" title="17 January, 15.04 by Ti.mo, on Flickr"><img src='http://www.elasticspace.com/wp-content/uploads/2010/01/4296725047_2e46f3233e.jpg' alt='Pour votre sécurité.' /></a></p>
<p><a href='http://www.flickr.com/photos/timo/4296725047/'>17 January</a>.</p>

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		<title>09 January, 11.44</title>
		<link>http://www.elasticspace.com/2010/01/09-january-11-44-on-flickr-photo-sharing</link>
		<comments>http://www.elasticspace.com/2010/01/09-january-11-44-on-flickr-photo-sharing#comments</comments>
		<pubDate>Wed, 20 Jan 2010 23:44:44 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Photography]]></category>
		<category><![CDATA[Ubicomp]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287415926</guid>
		<description><![CDATA[09 January, 11.44]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.flickr.com/photos/timo/4274048421/"><img src="http://www.elasticspace.com/wp-content/uploads/2010/01/4274048421_d204076a30.jpg" alt="" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/4274048421/">09 January, 11.44</a></p>

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		<slash:comments>2</slash:comments>
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		<item>
		<title>Parallel tracking and mapping for small AR workspaces</title>
		<link>http://www.elasticspace.com/2010/01/parallel-tracking-and-mapping-for-small-ar-workspaces</link>
		<comments>http://www.elasticspace.com/2010/01/parallel-tracking-and-mapping-for-small-ar-workspaces#comments</comments>
		<pubDate>Wed, 20 Jan 2010 17:46:15 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[geography]]></category>
		<category><![CDATA[AR]]></category>

		<guid isPermaLink="false">http://www.elasticspace.com/?p=287415915</guid>
		<description><![CDATA[AR in unknown scenes is always going to be difficult without a remote expert to annotate the map. Here, we restrict ourselves to finding a dominant plane in the scene, and then running simple VR/AR games on this plane: essentially, you can have little AR critters running around on your tabletop. At present, no attempt [...]]]></description>
			<content:encoded><![CDATA[	<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/Y9HMn6bd-v8&#038;feature=player_embedded"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Y9HMn6bd-v8&#038;feature=player_embedded" type="application/x-shockwave-flash" wmode="transparent" width="500" height="400"></embed></object></p>
	<blockquote>
		<p>AR in unknown scenes is always going to be difficult without a remote expert to annotate the map. Here, we restrict ourselves to finding a dominant plane in the scene, and then running simple VR/AR games on this plane: essentially, you can have little AR critters running around on your tabletop. At present, no attempt is made to exploit the map to e.g. find occluding geometry; this is an area of future work. (<a href="http://www.robots.ox.ac.uk/~gk/">From Georg Klein</a>).</p>
	</blockquote>
<p>I love how it goes in and out of register, and how it &#8216;picks up&#8217; the registration from an initial set of objects. People will end up intuiting that AR works in certain ways &#8220;not around trees&#8221; for instance, or only in &#8220;static scenes&#8221;.</p>
<p><a href='http://www.youtube.com/watch?v=Y9HMn6bd-v8&#38;feature=player_embedded'>YouTube &#8211; Parallel Tracking and Mapping for Small AR Workspaces (PTAM) &#8211; extra</a>.</p>

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