*On the other hand, maybe this is the way that “design fiction” is destined to look. My feeling is that good “design fiction” ought to be like good “critical design,” it ought to be subtle and taut and aimed at provoking some cognitive dissonance. But maybe that’s a niche effort doomed to blow right over [...]
New digital design tools have given birth to something new, potentially wonderful, often silly, and dare I say even “green”: the transition from the “experience of the artifact” to the “consumption of the idea of the artifact. Adobe – Dreamweaver undefined tutorial : Creative gesture or vapid prototyping? The importance of fictional products
It is a book of “design fictions.” By deliberately creating objects that cannot exist — because the material is not yet available, or the business plan, or the manufacturing process, or the infra- structure to support it, or even the human sensibility — it becomes possible to explore the meaning of design at a more [...]
The original trailer for the Nintendo Wii (when it was still the “Revolution”). The first time we got to see such tangible, gestural gaming in the mainstream. (note how little we see the screen)
AMAGATANA + FULA (via yuichirock)




